Bringing Print to Screen

Absolut is bringing one of their print ads to life in the newest spot from TBWA, titled, “Dissection.” The original print ad featured an exploding glass that reveal the vodka within. In the spot, TBWA takes it to the next level with the Absolut bottle itself exploding in slow-mo and the liquid inside staying in the quintessential shape. According to AdWeek, the vodka was actually shot in slow frames and minimal (20% or less) was CGI animation. I enjoy the ending where the pieces assemble themselves back together for the end tagline, “In an Absolut World.” Check out the ad for yourself below… what do you think?

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Before Hanging Yourself with that Apple Extension Cord, Consider the Park Lane

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I think I’m on suicide watch at Helmsley’s Park Lane Hotel.

Grand Theft Advertising: Revisiting In-Game Ads

By Gary Stein for ClickZ network 

We turn our attention now to the summer’s single biggest media event. Not the finale of “American Idol,” the return of “Indiana Jones,” or the dusting off of some ’70s rock band for an ill-advised tour. The most significant media event of the summer (which of course, hasn’t even really started yet) was last month’s release of “Grand Theft Auto IV,” the latest edition of the top-selling video game.

“GTA IV” is well on its way to being a watershed event in the video game industry’s evolution. The site Metacritic, which combines several reviews into a single score, gives the game a stunning 99 out a possible 100. Visitors to the site are slightly harsher, giving it an 8.3 out of 10, but that’s still way up there. Similarly, the game has received (as of this writing) 48 reviews on Amazon, with an average of 4.5 (out of 5 stars). Also, the Xbox 360 version of the game is sitting at number two in Amazon’s list of overall best sellers.

Clearly, this is one hot video game. But is it really just a video game? The genre itself has slowly evolved over the years, forcing media watchers to pay closer attention to this pastime. This edition of “GTA” pushes the boundaries of media way beyond expectations, in terms of overall quality of game play, as well as the interesting and compelling world the creators built. More than anything else, what “GTA” says is that video games are the single hottest spot in the media solar system for innovation and experimentation.

And it’s time for advertisers to get serious about them.

Depth of Worlds

The most interesting wrinkle to the new “GTA” is the depth of the world that has been created as the context for the action. OK, there are some seedy parts of this world, but that’s beside the point. What’s important is the feeling that you can explore the world indefinitely, finding all kinds of wonderful things. We’ve already seen an Apple spoof housed inside one of the world’s corners.

Marketers have been lured in by the siren song of unlimited worlds to explore. In agencies across the country, right at this minute, legions of new business people are deleting Second Life slides from pitch decks.

The world of games, of course, is different. Marketers, it seems, are just beginning to get their arms around this world (and, naturally, it’s changing just as they are doing so). A lot of the focus on in-game advertising has been on placement: making sure your ads are in the game. Microsoft’s purchase of Massive two years ago paved this road. Massive was (is) a pioneer in the ability to place ads directly into games.

But “GTA” opens up a new crack in the plan. This game is pushing the media to a new level, both in terms of execution and audience. Lots of people who previously didn’t play games will be attracted to the buzz around “GTA,” and that may spark their interest in more gaming.

These new gamers are going to have seriously different expectations of what they could/should expect from in-game advertising. “GTA” may not offer the golden ticket of crossover audiences (e.g., teen girls may not flock to “GTA”), but the audience of people who might game will very likely turn into an audience who has gamed.

What the Marketer Should Do

Video games have been a media, in and of themselves, for a long time, and that means marketers should consider them as advertising options. There are a few ways that we should revisit, reconsider, and rethink the way we approach this medium:

Find the Right Game. “GTA” isn’t for everyone. Some elements are appropriate only for adults, and that’s fine. There are movies, songs, and TV shows that are only appropriate for certain demographics. Know the game you’re considering. Don’t be scared of the presence of salacious content. Just be aware of it and decide if it’s right for your brand.

Live in the World. “GTA” offers a deep world to advertisers, and this is a great opportunity for advertisers. There is the opportunity, with this depth, to explore the precise in-game media moments where an ad may work just right. Perhaps you want to only be in a certain kind of location. Or, you may want to have an ad triggered based on a behavior. Your message could appear just when the character/player has accomplished a major task and feeling especially good.

Experiment and Push. Video game review site IGN gave GTA its top score 10 of 10. Interestingly, though, this wasn’t because the game is perfect, but rather because the game “is pushing boundaries, expanding a genre, and doing many things to a level so far above and beyond.” This means that it’s open season for innovation in the video game market (not that it wasn’t already), and advertisers should approach game publishers early and often, with wild ideas, and try to be a part of that push for innovation.

Harley Ads Leave Worry in the Dust


DETROIT (AdAge.com) — Economy got you down? Take some advice from Harley-Davidson: "Screw it; Let's ride." A bold new ad campaign from Carmichael Lynch, Minneapolis, is said to be based on interactions with customers at rallies, races and rides.

Quiznos Vs. Subway

A few days ago I wrote about the Subway commercials advertising $5 foot-long subs with the annoying yet catchy jingle. Well, what do you know. Today, just now, I got home from work, find an excellent rerun of Top Chef and the firs thing I see is an ad from Quiznos for $5 foot-long subs. However, this one is lacking a little jingle. Instead I find myself in a laundromat where the lady behind the counter peels a five off the wall and eats it. The payoff? There is a better way to “eat five dollars.” They also boast more meat than Subway, which is why you are getting more bang for your buck. When it comes down to it and the battle of the $5 foot-long, Subway did it better. Quiznos strikes me as overdone and obvious (and what seems to be done in a crunch to compete with Subway’s offer). But take a look for yourself. I’ve even posted the Subway spot again.

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Shock FX: Spidertoad

Shock FX: Spidertoad

Twice as lethal

Advertising Agency: Callegari Berville Grey, Paris, France
Executive Creative Director: Andrea Stillacci
Creative Directors: Luissandro Del Gobbo, Giovanni Settesoldi
Copywriter: Luissandro Del Gobbo
Art Director: Giovanni Settesoldi
Illustrator: Rtout

Shock FX: Batchameleon

Shock FX: Batchameleon

Twice as lethal

Advertising Agency: Callegari Berville Grey, Paris, France
Executive Creative Director: Andrea Stillacci
Creative Directors: Luissandro Del Gobbo, Giovanni Settesoldi
Copywriter: Luissandro Del Gobbo
Art Director: Giovanni Settesoldi
Illustrator: Rtout

Samsung: Toronto FC

Samsung: Toronto FC

Creative Agency: Cheil Worldwide, Canada (Toronto)
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber

Production Company: The Ebeling Group, New York
Executive Producer: Mick Ebeling
Senior Producers: Neil Van Harte, Eliza Pelham Randall
Producer:Amy Fahl

Director: NAKD, Toronto
Creative Directors: Chris Bahry, Alexandre Torres
Animators: Vinicius Nascimento, Marcin Porebski, Marcus Alquéres, Leonardo Mateus, Chris Bahry, Alexandre Torres
Compositing: Leonardo Mateus, Chris Bahry
Lighting and Rendering: Alexandre Torres, Chris Bahry
Modelers: Lee H. Wolland, Sergio Yamasaki, Steve Kahwati, Joel LeLièvre, Jon Mitchell, Erick Geisler, Edmund Kozin
Rigger: Paul Hormis

Music/Sound Design: Silent Joe, Toronto
Music Supervisor: Marco DiFelice, Silent Joe, Toronto

Samsung: Express Yourself

Samsung: Express Yourself

Creative Agency: Cheil Worldwide, Canada (Toronto)
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber

Production Company: The Ebeling Group, New York
Executive Producer: Mick Ebeling
Senior Producers: Neil Van Harte, Eliza Pelham Randall
Producer:Amy Fahl

Director: NAKD, Toronto
Creative Directors: Chris Bahry, Alexandre Torres
Animators: Vinicius Nascimento, Marcin Porebski, Marcus Alquéres, Leonardo Mateus, Chris Bahry, Alexandre Torres
Compositing: Leonardo Mateus, Chris Bahry
Lighting and Rendering: Alexandre Torres, Chris Bahry
Modelers: Lee H. Wolland, Sergio Yamasaki, Steve Kahwati, Joel LeLièvre, Jon Mitchell, Erick Geisler, Edmund Kozin
Rigger: Paul Hormis

Music/Sound Design: Silent Joe, Toronto
Music Supervisor: Marco DiFelice, Silent Joe, Toronto

JetBlue Aims to Lift Fliers Above Industry’s Hassles


NEW YORK (AdAge.com) — As tempers flare over airlines' delays, fare hikes and fewer free services, JetBlue wants to put a more pleasant spin on air travel with its new marketing theme, "Happy Jetting." Andrea Spiegel, VP-marketing at JetBlue, explained in an Ad Age interview that the "need for optimism and a positive alternative in this negative category is more important than ever."

Living Skin Building Facades – The FLARE

The FLARE is a building facade that allows the exterior of an edifice to “express” itself and interact with its environment, therefore acting as a living skin or membrane. The system consists of a series of tiltable metal flakes supplemented by pneumatic cylinders that can be controlled individually…

The Axe Cottage Needs You

I’ve never been a die-hard fan of much of the Axe creative – some is pretty stellar, and others just don’t quite hit me right. But this newest spot/website for Axe Canada is stellar, and just a bit different than much of the past Axe work.

Simple, not over the top (over the top for Axe, that is), a simple website, and a contest to win a trip to the Axe Cottage. What more could a guy want? Be sure to check out the website for more video clips and to enter the contest.

Samsung: Express Yourself, Perfect

Samsung: Express Yourself, Perfect

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Fist

Samsung: Express Yourself, Fist

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Cheers

Samsung: Express Yourself, Cheers

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Finger

Samsung: Express Yourself, Finger

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Screen

Samsung: Express Yourself, Screen

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Handshake

Samsung: Express Yourself, Handshake

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Creation

Samsung: Express Yourself, Creation

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody

Samsung: Express Yourself, Holding hands

Samsung: Express Yourself, Holding hands

Creative Agency: Cheil Worldwide, Toronto, Canada
Executive Creative Director: Tom McManus
Associate Creative Directors: Noreen McDermott-Santilli, Derek Neal
Art Director: Derek Neal
Writer: Noreen McDermott-Santilli
Jr. Art Director: James Tuer
Senior Account Manager: Angela Fitzpatrick
Sr. Broadcast Producer: Tessa Waisglass
Account Coordinator: Justyna Leitgeber
Director: Chris Christodoulou
Production Company: Saddington & Baynes, London
Director of Photography: Will Powell
Lead Technical Director: Kevin Shepherd
CG: Kevin Shepherd, Mark Longworth
Retoucher: Christopher Peabody