Team One Taps into the Unknown for ‘The Bureau: XCOM Declassified’ Trailer

I must admit that I’m not the avid videogamer I once was. I hung up my gaming cleats in my late teens (about five years ago) and have watched the new releases from afar, flexing my knuckles, trying to avoid a destiny of Carpal tunnel syndrome. Usually, videogame ads all look the same and sport some generic 9/10 rating. But occasionally, a commercial will stand out and make wonder whether I should play again. For those of us who are worried about falling off the wagon, a compelling game ad can be both exciting and scary.

The Bureau: XCOM Declassified trailer – created by Team One, which also handles Lexus of course – may be vague, but it is certainly not generic. The three-minute spot sells tone in a cinematic style, and according to Team One, contains 20 Easter eggs for future customers. The game is set in the Cold War and re-imagines a doomsday Cold War where aliens invade instead of Russians. You then have the fearless protagonist who will stop at no costs to complete his mission. The game will be out August 20, and the creators have promised more mysterious pieces of ad content leading up to the release date.

Credits after the jump.

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J.B. Smoove Joins Peter Stormare as Replacer Wingman for Call of Duty: Black Ops 2

Activision needed some high-impact firepower to tout its downloadable Black Ops 2: Uprising content, which is set for release next week on Xbox 360. Two riotous "replacers" answered the Call of Duty. Veteran movie tough guy Peter Stormare reprises his role as a nattily attired, ludicrously intense dude who substitutes for average Joes in their daily lives so they'll have more time to play the massively popular game. Stormare, just as insanely on edge as he was in his January debut, is joined by equally well-dressed, righteously kick-ass sidekick J.B. Smoove, aka actor-comedian Jerry Brooks.

The pitchmen wring every drop of humor from absurd "replacement" situations in this new three-minute clip from 72andSunny. They're both tightly wound, yet handle pressure differently. Stormare speaks softly and with great deliberation; it seems like his face might crack open from the tension building up inside. His barely repressed murderousness bubbles up as he tells a slow-choosing customer to "Pick a Sammmich" when he and Smoove substitute for counter help at an oddly named fast-food joint. (Note how he threateningly brandishes a knife, just as McDonald's crew members do in real life if you don't order fast enough.)

Smoove, conversely, lets it all hang out, and his loud, rapid-fire bursts of dialogue ricochet through the pair's adventures. Replacing an attorney, he delivers his closing argument: "Is my client guilty? Probably. Who cares?" When Stormare chides him from the defense table ("You're doing it wrong"), Smoove explodes, "I'm doin' it the way I'm gonna do it, OK? Let me do this, OK? … I'm in my zone right now! Did he do it? I DON'T KNOW!" He's also great as a happy-happy, hyperactive fill-in TV weatherman, emoting to the max as he warns, "There's a 45 percent chance of swamp ass today, New Orleans. Be careful out there!"

Sure, it's basically just a sendup of the familiar buddy-cop/action-flick formula—there's even a "Bad Cop, Bad Cop" bit where both actors smash every prop in an interrogation room. But these two elevate the material, which is superior to start with, to a stratospheric level. They share a rare chemistry, the kind attained by John Hodgman and Justin Long in Apple's "Get a Mac" campaign, or James Garner and Mariette Hartley in Polaroid commercials of yore—for those of a certain age who, like myself, have to bump up the point size to read these advertising reviews. Stormare, Smoove—what are you waiting for? Guys, for the love of God, replace me!

    

‘The Replacer’ Returns, with JB Smoove in Tow, in New ‘Black Ops II’ Clip

Nearly three months after 72andSunny introduced us to “The Replacer”–aka Fargo baddie Peter Stormare–in its campaign for Activision’s Call of Duty: Black Ops II – Revolution trailer, the agency has brought back the character, now with sidekick JB Smoove in tow, for its Black Ops II – Uprising promo. Jesus, how many entries are in this franchise? Anyhow, the newly formed dynamic duo embarks on several replacing adventures from serving as weatherman to fixing cable, with Stormare being his usual, somewhat menacing self and Smoove giving us the fast-talking delivery that we first came to know and love in Curb Your Enthusiasm. 

We’re not sure what the budget is here, but as the Black Ops franchise expands, so do seem the timeframe and scope of the clips promoting it. But, if you have the patience for it (it is lunchtime on the East Coast, after all), don’t let us stop you from taking in this slightly entertaining, slightly grating clip. Credits after the jump.

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William Shatner Battles the Gorn Once Again in Ad for Star Trek Video Game

Gorn … but not forgotten! To promote a Star Trek video game launching this month, William Shatner and a guy in a lumpy lizard suit winningly reprise Captain Kirk's hand-to-claw struggle with the alien Gorn commander from the classic Trek episode "Arena." The updated battle takes place in Shats' comfy living room, where he flips his wig over the gameplay tactics of his reptilian rival. The joke here is that 46 years after their initial encounter, the combatants are, as Shatner pants at one point, "both too old for this kind of thing." Indeed, time has taken its toll. In 1967, only the Gorn was wrinkled and leathery. Today, octogenarian Shatner fits the same description. Well, OK, Bill actually looks great, his schtick is ageless, and the clip scores by deftly employing elements of the original fight's campy choreography. As dramatic Trek-like music swells, the creature hurls a couch cushion that looks about as dangerous as the polystyrene "boulder" it heaved at Kirk the first time around. Once again, Mon Cap-i-tain discombobulates the alien by smacking his palms against its earholes. When the Gorn bellows in pain, Shatner, Hollywood's quintessential ham, accuses his foe of overacting. I haven't seen "Arena" in maybe 30 years, but damn if I didn't remember the boulder-toss and ear-slap like I'd watched it yesterday! This ability to tap into our collective memory should not be underestimated. I didn't just enjoy this spot, I relished every second, as many Shatner and Trek fans will. I couldn't hit replay fast enough. There's palpable feel-good power at play here, transporting viewers to pop-culture nirvana at warp speed.

Tiger Woods and Arnold Palmer Deliver a Kung-Fu Ass Kicking in EA’s New Golf Ad

Tiger Woods is a golf nerd, right? Right. But in fantasy video-game land, he destroys you and all your hoodlum friends, fake kung-fu style, because you're trying to steal his trophies. His charming geezer of a sidekick, Arnold Palmer, meanwhile, manages to seem much more badass, rocking his tournament hardware inside his blazer like he's fencing gold watches. Because while Woods is busy being all "intense," ice-cold Palmer clearly just couldn't, you know, care less. For EA Sports's new Tiger Woods PGA Tour 14. Agency: Heat.

Tiger Woods’ Real-Life Ass-Whooping Nicely Coincides with Videogame Ad Ass-Whooping

No, it’s not the ass-whooping you’re thinking of that he received from back in the day. We can’t really expound this time, though, except to say the timing is perfect with this latest EA Sports spot from San Francisco-based Heat for the former’s Tiger Woods PGA Tour 14 installment. Woods, if you didn’t know, won his eighth Arnold Palmer Invitational title yesterday in his home turf of Orlando and reclaimed his throne as the top-ranked golfer in the world in the process. Not sure if he’s doing his own stunts or that his sports star acting skills are on par with his good pal, Roger Federer, but we’re sure those are Arnie’s knuckles cracking. Credits after the jump.

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Google Chrome Turns Any Website Into a 3-D Marble Maze Game

Google's latest innovation in time-wasting fun—this time out of Japan—is the Chrome World Wide Maze, a browser experiment that turns any Web page of your choosing into a 3-D marble maze. You need a smartphone for this to work properly (and, of course, Chrome for Mobile), since it becomes your controller once you've synced it up with your computer. The mobile-phone-as-game-controller idea has promise, and isn't much different from the Wii U's current setup. But they'll have to do more than this to make up for axing Google Reader. Jerks.

Samsung’s Unicorn Apocalypse Game Is Now Real, Although Apparently It Sucks

Samsung's Unicorn Apocalypse, the fictional game featured in half a dozen ads that aired on the Oscars, was always begging to be defictionalized—and now it has been. Samsung held a developer contest to bring the game to life. The winning app, from Liquid Gameworks, is now available in the Google Play store. Here's the description:

Play as the unicorn, the harbinger of the apocalypse. Race across urban rooftops avoiding the deadly unicorn traps and soldiers that the Anti Unicorn Force (AUF) has deployed. Beyond the foot soldiers exist enemies both cunning and strong, so use your magic dash and rainbow lasers to blast through your enemies, avoid your own death, and prolong the Unicorn Apocalypse!

Unfortunately, the game hasn't exactly been a smash hit with users. It's averaging 2.2 stars out of 5. Of the 517 reviews, 308 give it the dreaded 1 star. Sample review: "If you're going to make a series of commercials and then release the game they advertise, you have to know significant quality is expected. This game is nothing more than another poor ripoff of Robot Unicorn Attack." Oh well, there's always the Tim Burton film to look forward to.

Via PSFK.

PETA Urges Better Treatment of Arthropodal Killing Machines in Video Game

PETA is planning to hand out anti-abuse pamphlets at the launch of StarCraft II: Heart of the Swarm, urging gamers to respect the game's pixelated extraterrestrials known as The Zerg. The pamphlet, titled "Zerglings Have Feelings, Too," is a reminder to have compassion for all beings—real or fictional—and is emblazoned with an adorable rendering of the series' horrific arthropodal antagonists. In an impressive moment of sanity, the PETA blog acknowledges that "Terrans for the Ethical Treatment of Zerglings" is simply a parody. And the press release even mentions that it's a direct response to the impressive level of (bad) press they got for their Pokémon mod a few months back. Is it really a parody, though, if no one realizes it's a parody? Already, gamers are taking the bait and flaming PETA with a level of vitriol usually reserved for fellow gamers.

RT+P Continues Mocking Gym Tools with Online Game for Planet Fitness

And now, your time-killer for the morning. Nine months after winning the Planet Fitness biz, Philly-based Red Tettemer + Partners continues in its ongoing “Gymtimidation” campaign for the chain via a Facebook extension/game called “Clunk-a-Lunk,” which now lets you virtually hand the worst of gym rats a little beatdown and win a one-year free membership in the process.

If you care to meet the latest round of testosterone-fueled cliches (who still can’t top this guy that Mullen came up with a few years ago), look no further than the trailer above or clips like “Abroham” and “Earthquake” below and after the jump. Yep, during our infrequent trips to our gym, we see that these folks sadly exist.

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Trailer for Sims 3 University Life Reenacts Popular Photo Memes

There's nothing new about marketers trying their hand at popular Internet memes. But Electronic Arts takes a pretty clever stab at it in the new trailer for The Sims 3 University Life expansion pack. The video uses in-game footage of college Sims to reenact the Lazy Senior and College Freshman photo memes, along with two that are less college specific—Overly Attached Girlfriend and the classic Ermahgerd. Over on Reddit, where most meme fodder is generated these days, the response to the trailer has been surprisingly positive, considering the level of hate that gaming Redditors typically reserve for all things EA, which most recently bungled the highly anticipated launch of the new Sim City with insufficient servers. But it's always hard to direct a significant level of rage against The Sims, which has been reveling in self-aware cheesiness for more than a decade.

YOUTUBE KLUBI #15 – Game on.

This week the theme is games, on screen and off, and a few extra bits too great to pass up. Enjoy.
First up is brief history of video games with all vision and sound provided by the games themselves.

Next is a time-lapse showing the conversion necessary a few weeks ago when the LA Clippers, Lakers and Kings where all […]

YouTube Klubi #14: Let the games begin

Following up on our joint Mojo & ZO session on ‘Understanding gamers and great games’ last Friday, this is a collection of videos that have in the past and recently stirred gamers’ hearts and minds.
First up, the big one, the Mac Daddy of games, ‘Call of Duty’ in its new iteration Black Ops 2 has […]

YouTube Klubi #6 – The Kony Free Edition

This week’s Klubi takes in a strange mix of topics. From game and music mashups to the fate of three little piggies there is a little something of everything. Well, almost everything. Enjoy.
Now this is how you launch a game. Angry Birds in Space. Real space.
The new Guardian promo shows how the story of the […]

Mojo, Finch and MPU start Urban Gaming

We are pretty excited about an innovative project coming out of the Publicis stable: “Snake the Planet!”
Publicis Mojo, Finch and Mobile Projection Unit (MPU) Sydney have developed and documented a world-first in terms of mobile gaming:  Called “Snake the Planet!”, the classic mobile game Snake has been adapted for the urban canvas and can now […]

Johann Sebastian Joust

As gaming moves further from being the exclusive pastime of young males and into the mainstream we are seeing an explosion of new ways to play.
Johann Sebastian Joust is a perfect example of this. The game uses existing technology; speakers, laptops and Playstation 3 motion controllers to create a physical, addictive and most of all […]

20 Creative Agency Planets in Sydney

Whenever you bump into an old colleague (now working at a competitor agency), you might go: ‘Hey, what a small world!’.
That’s what we think as well and were therefore inspired to create these 20 small agency planets.
A big help was Ryan Alexander’s web app ‘Street View Stereographic’. It creates a “little planet” using photos from any Google […]

From KillCap To WikiSwarms

Gaming and activism combine.

by
Micah M. White

From Adbusters #98: American Autumn

WikiSwarms: Gaming and activism combine

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Audio version read by George Atherton – Right-click to download

Guy Debord, the maverick Situationist philosopher, practiced living as if it were a game because he theorized that doing so could spark a revolutionary upheaval. “The sole thrilling direction remains the fragmentary search for a new way of life” beginning with “systematic provocation” that transforms existence into an “integral, thrilling game,” a 24-year-old Debord asserted in 1955. And in the years following the May ’68 uprising, while he grew increasingly reclusive, Debord privately dedicated himself to inventing Kriegspiel, a military strategy board game.

Half a century later, in practically every domain of human endeavor, whether it be selling cat food or meeting up at a bar or planning an insurrection, an operation is struggling with how to “gamify” itself. A dozen or more recently published books cover the application of gaming to life – from alternate reality game designer Jane McGonigal’s Reality Is Broken to Tom Bissel’s Extra Lives and Tom Chatfield’s Fun Inc. But the one author who really glimpses what the future holds is media theorist McKenzie Wark. In his seminal manifesto, Gamer Theory, published in 2007, Wark makes the profound ontological claim that it is no longer a matter of transforming life into a “thrilling game,” as Debord believed, because life under consumerism has already been gamified.

“Ever get the feeling you’re playing some vast and useless game whose goal you don’t know and whose rules you can’t remember?” asks McKenzie Wark. “You are a gamer whether you like it or not, now that we live in a gamespace that is everywhere and nowhere. As Microsoft says: Where do you want to go today? You can go anywhere in gamespace but you can never leave it.”

If Wark’s proposition is true then every being, from friends to fedoras, has become either a player or a prop in an immersive global game of consumerism in which no matter what we do or how we play, capitalism gains. A bold claim, for sure, but Wark’s argument transcends philosophical quibbling: it offers us a profound way to rethink the future of internet-enabled activism.

The tactical genealogy of nearly every major online activist organization can be traced back to the fortuitous sale in 1997 of a Berkeley, California, gaming and screensaver software company whose flagship product was You Don’t Know Jack, an “irreverent” trivia game. The $13.8m sale of Berkeley Systems made husband-and-wife founders Wes Boyd, a computer programmer, and Joan Blades, a vice president of marketing, overnight millionaires. With an excess of leisure time, they founded MoveOn and brought activism into the digital age.

Within months of its formation, MoveOn established itself as a brilliant pioneer of leveraging the nascent internet to transform everyday people into political activists. MoveOn’s success was arguably due to its unique mixture of the spirit of gaming with activism. By connecting members with each other on a local level, MoveOn built a decentralized, grassroots network capable of pulling off surprising nationwide missions that were fun, game-like … and had a political impact.

In 2003, for example, MoveOn members held voter registration house parties and collectively made 300,000 calls in a single afternoon; volunteers visited the offices of every US senator to voice opposition to the impending war; then, in a stunning kickoff, they organized public peace vigils on every continent and in thousands of small towns … with only six days notice. MoveOn’s website at the time conveyed optimistic exhilaration. Members used an ActionForum to sway the direction of the larger organization by posting suggestions and voting up or down on the ideas of others. Those ideas that achieved a critical mass were then acted on by the group. Powered by digital flows, offline campaigns were going viral and not just at MoveOn: from our small office in Vancouver, Adbusters watched in awe as practically overnight Buy Nothing Day became a global sensation. All of us were getting a taste of what might happen if a vibrant activist community were to emerge from a playful cyberspace.

Today, digital activism has reached adolescence and its adult years look to be more game-like than ever. At Adbusters we’ve got KillCap brewing, an anticonsumerism game built on the simple premise of escalating missions that target the visible signs of consumerism: 10 blackpogs, or in-game experience points, for walking away from Starbucks, 15 for defacing the Golden Arches, and 25 for subverting American Apparel’s patriarchal advertising. Here the proverbial “ladder of engagement” that online campaigners reverently talk about becomes a literal leader-board where the highest rank goes to the most active jammers. The beauty of KillCap is that knowing such an urban game is being played alters one’s perception of the city and what constitutes a political act. A jammed billboard, an anticorporate prank and a capitalist hit with a pie, rather than being seen as isolated events, all become signs that jammers are earning blackpogs in KillCap, an exciting game you’ll also want to play.

KillCap works by appropriating the gamespace of consumerism for radical play where jammed corporations become opportunities for leveling up. But it is just the beginning of a whole new kind of activist game. A clue as to what comes next can be found in the emerging field of indie storytelling and roleplaying games. Here the emphasis is placed on the construction of an alternative reality, a counter-narrative that reimagines life. Picture a roleplaying game that takes place in real life where players become actors in an unfolding story whose final scene is global revolution.

Out there, right now, I anticipate that an eccentric game designer is working to craft precisely this kind of narrative activist game that weaves a story bold enough to disassociate players sufficiently from the mores of consumerism. Once “in character,” perhaps players will find the courage to live without dead time, to assume a heroic posture toward life, to embrace a destined overthrow of the corporatocracy. With a strong story line, compelling characters, sufficient players and an element of playful risk, the game world takes on a life of its own. Played seriously enough it becomes reality.

Combining all of these elements is WikiSwarms, perhaps the most rebellious game of all: one that upgrades the MoveOn ActionForum to the needs of playful social revolution. Imagine flashmobs of jammers that appear suddenly, function without leadership, and are the pure manifestation of an anonymous will of a dispersed, networked collective. Targets are suggested, actions are proposed, manifestos drafted … everything is voted on and next steps chosen within minutes. One hour, neoclassical economics departments across the nation are flooded with Kick It Over manifestos, and the next, an impromptu anti-banker street party is being held on Wall Street. One day, a thousand volunteers show up unexpectedly at a nonprofit and ask to help out for a few hours, and the next, overnight guerrilla gardens appear in backstreets. In the downtown Niketown a flash-trial has convened to sentence the swoosh to death row, and online hacktivists are leaking emails that expose city council shenanigans. In this kind of metagame, where a constant people’s assembly determines the rules and objective of the game, anonymous players vie to influence the erratic swooping of the swarm. Welcome to the thrilling world of WikiSwarms, the culture jammer game being played right now in which the future of the Earth is at stake.

The revolutionary spirits of the future – the next Bakunin, Mao, Malcolm X and Debord – will be the ones who create these kinds of fluid, immersive, evocative metagaming experiences that are both playfully thrilling and, as a natural result of their gameplay, an insurrectionary challenge to the capitalist state. We are not far off from a time when revolution is an unauthorized game modification played across the gamespace of entire cities, states and cultures … a kind of radical play that re-enchants the world and transforms our subjectivity, a détournement of the symbolic order at the deepest level.

Micah White wants to meet the next generation of activist game designers. Email him at micah@adbusters.org

If I Were President

Voici des nouveaux clichés du photographe Joseph Ford, après HP Printers Campaign. Une série axé consoles de jeu et un travail 3D impressionnant d’Antoine Mairot. Une direction artistique de Mohamed Bareche destiné au nouveau numéro d’Amusement. Plus d’images dans la suite.



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ifiwerepresidentnes

Série “If I Were President” de Joseph Ford pour Amusement.

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Australian Gaming Stats