Bi-Coastal Prodco Unveils Epic Doc for Gaming Brand, 2K

San Francisco/Brooklyn-based production company Story Developing has teamed up with host, Machinima, to unveil a new film for gaming publisher, 2K, that’s essentially a 60-minute advertisement disguised as a documentary. In what should appeal to both hardcore and casual gamers, emerging artists and the like, the film follows the story of a handful of college students who are vying for internships at 2K, the Novato, CA-based brand that’s known for titles like the NBA 2K series and Borderlands. 

Anyhow, this ideal-for-lunchtime doc not only follows our 2K hopefuls, but also features a host of interviews with industry folks, 2K execs and the students themselves who offer their thoughts on the evolution of gaming and the impact it’s had among other tidbits. The folks at Story Developing claim this film just might be a prime example of “a brand blurring the lines between creativity and advertising.” Well, perhaps, but at the least it might just inspire some budding artists looking to make some inroads into the gaming world. By the way, kudos on kicking things off with a little old-school Super Mario action. The trailer’s above, but if you have the time, you can check out the full-length doc dubbed The Art of the Game after the jump.

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Extreme Oatmeal? Not Real, but the Gamers at Pax East Didn’t Know That

Pwnmeal Extreme Gaming Oatmeal goes way beyond steel cut. This hot, lumpy cereal is EXTREME!!!

Alas, the caffeinated glop won't be coming to breakfast aisles anytime soon. The "official porridge of e-sports," launched at last weekend's Pax East conference in Boston, is a satire of gamer marketing and culture cooked up by Digital Kitchen and the jokers at Cards Against Humanity, the party game for horrible people.

"The concept may sound ridiculous, but it's not far off from the realities at these conventions," the agency says. "Gamers are hit with marketing for everything from caffeinated gum to beef jerky."

From the faux brand's website: "It's a PWN or BE PWN'd world out there. Only a n00b would skip breakfast, the most important meal of the day. When you visit cyberspace to play your favorite shoot 'em ups or massively multiplayer online video games, ensure decisive victory."

Flavors include Strawberries and Carnage ("Prepped to fuel your next kill streak with a massive payload of phytonutrients") and No Scope Headshot Blueberry ("Line it up and pull the trigger with a sweet, warm BFG—the B is for blueberry").

The video shows buff guys and gals "dramatically" tearing open product packets, tossing around flakes and rubbing oatmeal on their ripped bodies. They roar, and goopy goodness gushes from their mealy mouths. I prefer to start my grueling day like a real hard-core gamer—by dragging my saggy ass out of bed, pounding a few Hershey's Kisses and cursing my wasted life.




One/x Unveils Pig Gamer for Farm Sanctuary

One/x has released a new stop-motion animation advertisement for Farm Sanctuary demonstrating the intelligence of pigs and telling people to go vegan.

All the characters in the spot were created with folded paper in an attempt to marry form and function, exemplifying the theme of “pigs going from being seen as one-dimensional beings—which makes it easier for people to justify their exploitation—to the emotionally and cognitively complex, multi-dimensional beings they truly are.” The spot shows a pig beating both a chimpanzee and young child at a video game while quoting university studies that found pigs excelled over chimps and three-year old children at video games involving a joystick. It concludes with the tagline (perhaps borrowed from great white shark Bruce’s fish eating mantra in Finding Nemo), “Pigs are friends, not food” before a “Go Vegan” message pops up.

While the spot cleverly demonstrates the intelligence of pigs, in a visually striking way, there’s not a lot to support the leap from “Pigs are smart” to “Go Vegan.” Plenty of other animals people eat really do seem to lack intelligence. As Werner Herzog said, “Look into the eyes of a chicken and you will see real stupidity. It is a kind of bottomless stupidity, a fiendish stupidity. They are the most horrifying, cannibalistic and nightmarish creatures in the world.” Still, if convincing people that pigs are intelligent creatures and not mindless bacon machines was the main intent, then One/x has done a good job here. Credits after the jump. continued…

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BBH NY Launches Campaign for PS4?s ‘Infamous: Second Son’

BBH New York continues its PS4 onslaught with a live-action spot at the center of their new campaign for Infamous: Second Son, the third game in the best-selling Infamous series and Sony PS4 exclusive (you might consider it Sony’s answer to TitanFall, which we reported on yesterday).

The entirely live-action (although there is some silent gameplay footage on the end screen before the Playstation logo), :75 spot “depicts a locked-down city of Seattle where the superhuman protagonist, Delsin Rowe, fights back against the oppressive Department of Unified Protection (DUP).” Rowe is depicted in the ad by a somewhat passable lookalike in his trademark red cap, trailed by the DUP. The new ad teases the kind of action players can expect from the game, while avoiding revealing anything about the story. It should draw interest from both fans of the series and newcomers.

BBH New York’s campaign rolls out with “TV advertising based on the short film,” as well as additional “complementary online advertising.” Gameplay developer Sucker Punch, meanwhile, has released a trailer showcasing gameplay features players can expect in the new game. Infamous: Second Son will be released on globally on March 21st. Stick around for credits after the jump. continued…

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Heat, Hungry Man Unleash ‘Shadow’ for EA’s ‘Titanfall’

Heat and their production partner Hungry Man have released a new spot for Xbox One crown jewel exclusive and E3 critical darling Titanfall, which just had its North American release yesterday.

The new, 60 second spot (there’s also a 30 second version), entitled “Shadow,” imagines what it would be like to constantly be shadowed by a 25-foot Titan that obeys your every command. Following in the recent trend of inserting gamers into the real world, the spot attempts “to capture the ear-to-ear grinning invincibility you feel when you first climb into your very own Titan and start dominating the world.” “Shadow” follows a man with a shit-eating grin walking through a city trailed by his own personal Titan. Everything is just peachy until he runs into another Titan owner, at which time, as you might expect, shit goes down.

The spot manages to capture the overall “Life is Better with a Titan” theme of the campaign, while also demonstrating Titanfall‘s unique features, like verticality. What really makes the spot work, though, is the perfect transition to gameplay footage during the final 15 seconds. While there’s nothing revolutionary about Heat’s approach here, they find a balance between live action and gameplay footage that a lot of similarly minded ads miss. And they certainly succeed at making the game look like a lot of fun. Stick around for credits after the jump. continued…

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Iris Launches ‘Fast or Fail’ Game for Adidas Featuring Lionel Messi

Iris has launched a new campaign for Adidas called “Fast or Fail,” to promote Lionel Messi‘s new adiZero f50 Messi boot.

The campaign is centered around “an innovative real-time reactive game experience requiring players to beat opponents down an endless pitch and reach Rio de Janeiro in the fastest time possible.” Players will be given the opportunity to win tickets to the 2014 FIFA World Cup to see Lionel Messi play. In an interesting twist, the game is driven by social media — with “more mentions of Messi, the faster you go in the game.”

Iris also created a “Fast or Fail” video to promote the game and the new Messi boot. To create the video, they shot Messi on a green screen backdrop, and then worked with “Media Monks to create the CGI-built polygonised world you see in the game and film.” You can check out the 1:35 video above, and head here to try your hand at the #fastorfail game.

 

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Cossette Games the Arctic for Royal Canadian Mint

Educational video games typically offer up half-hearted gaming experiences that grow staler by the click. It’s like the developers weren’t sure how to balance the knowledge with the fun, so they just half-assed both parts. Rarely do we get to enjoy the two like in an Oregon Trail. Who knew caulking a river could be so much fun?

Based on the screenshots and trailer for the Royal Canadian Mint’s new digital children’s game, Cossette has teased enough creativity to at least get kids interested in checking it out. The release marks the 100th anniversary of first Canadian Arctic expedition (although according to the trailer, the timeline should start in November 1913). I haven’t played the game myself – I’m a bit outside the 6-11 year-old age range – but in terms of advertising, I was surprised by the amount of storytelling and suspense in the trailer. The graphic aren’t exactly going to challenge the Grand Theft Auto franchise, but this actually looks like a game rather than a textbook pretending to be a game. Credits after the jump.

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BBH NY Teams Up with The Corner Shop to Plug Playstation Plus

BBH New York have teamed up with production company The Corner Shop to produce this new spot promoting Sony’s new Playstation Plus network.

The 1:19 spot continues the trend of depicting gamers in real-life situations mirroring the games they’re playing, in lieu of actual gameplay. In this way, the spot shows a group of friends transition among a series of games (at one point one of the players says, “Guy’s it’s me,” but they’re no longer playing on the same team and just laugh), displaying the Playstation Plus’ “New Games Monthly” and “Next Gen Multiplayer” features simultaneously. It’s something of a spiritual successor to BBH’s lauded Perfect Day” spot from October, although it doesn’t have quite the same swagger. Credits after the jump. continued…

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This March, Use Interactive Game 13 Unbracketed To Boost The Madness

Editor’s note: My friend and colleague, Gale Venosdel, has convinced me to re-emerge here to help spread the word about his new online game, 13 Unbracketed. As someone who knows just how much a side-project can mean to an ad guy (and how much work goes into one), I could not resist his request.

March Madness is coming. Get ready with 13 Unbracketed, a new interactive game that offers a compelling alternative to the traditional brackets for the Men’s College Basketball Tournament.

To raise money and increase awareness for the new game, Lucky 13 Unbracketed has launched a a Kickstarter project. If you love round ball and gaming, give 13 Unbracketed a try. Supporters on Kickstarter can play for as little as $5.

“When March comes around, everyone is a basketball fan,” said Gale Venosdel, the game’s creator. “However, most people who play the traditional brackets usually have a busted bracket after the first round. Unfortunately, the brackets don’t deliver on the greatness of the tournament. But 13 Unbracketed does. It’s a strategic, yet simple game that allows you and your friends to stay engaged throughout the tournament. It’s unique scoring system and dynamic social platform make it the game that fans of the tournament deserve.”

Backers of the Kickstarter project can select from various levels of participation, with rewards ranging from the opportunity to join a Public League, or run their own Private League where they can invite friends and family to play along. Other rewards include 13 Unbracketed memorabilia like posters, t-shirts, and hats.

Lucky 13 Unbracketed LLC, is seeking to raise $6000 by March 12, 2014. If funds are raised, the backers will have early access to the closed beta launch which is accessible exclusively through Kickstarter.

Funds will help with programming and other costs associated with the launch. The company plans to offer a free version of 13 Unbracketed on Facebook for the 2015 tournament.

Follow 13 Unbracketed on Facebook and Twitter.

The post This March, Use Interactive Game 13 Unbracketed To Boost The Madness appeared first on AdPulp.

Out of control? / À fond les manettes!

manette2004 manette2007 manette2013
THE ORIGINAL? 
Playstation2 Network Gaming – 2004
Source : Cannes archive online
Agency : TBWA (Germany)
LESS ORIGINAL
Assises inter. – 2007
Source : Unknown
Ag : Tarmak (Belgium)
LESS ORIGINAL
DHL express – 2013
Source : Adsoftheworld
Agency : Area6 (Mexico)

Tag Europe, Tesco Use The Great Kat to Promote ‘Call of Duty: Ghosts’

In a textbook display of how advertising is much different in the U.K., Tag Europe and Tesco — the world’s second largest retailer — used the music of The Great Kat in their ad for Call of Duty: Ghosts to add a sense of drama and urgency to the spot. In America, you don’t use the music of classically-trained virtuosos to sell video games, you use Eminem. Also unlike the U.S. campaign, Tag Europe’s ad prominently features a female gamer.

The 20 second spot scores The Great Kat‘s rendition of Vivaldi’s “The Four Seasons” to its footage of players enjoying the game, actual gameplay, and (for some reason) popcorn making. Fast paced violin and guitar shredding is “synched perfectly in time with Call of Duty: Ghosts’ fast action bombs, explosions, and death defying feats,” and popcorn. The ad began airing in the U.K. this past November, to promote Call of Duty: Ghosts‘ launch. “The Great Kat’s music is brilliant on the spot,” said Adam Lieber, Music Supervisor at shtik.tv. Now would somebody please pass the popcorn?

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Production Duo Celebrates ‘Gran Turismo’ 15th Anniversary by Honoring its Creator

Producers Tamir Moscovici and Paul Proulx, the creative production team behind Urban Outlaw and Painting Coconuts , decided to mark the 15th anniversary of Sony’s landmark Gran Turismo series (and recent release of Gran Turismo 6) with a documentary profiling “the single-minded genius behind Gran Turismo’s birth and breathtaking 15-year evolution,” Kazunori Yamauchi.

KAZ: Pushing the Virtual Divide is a one hour, 24 minute documentary examining the drive and devotion Yamauichi has put into Gran Turismo from its birth through its incredible evolution over the past 15 years. Since the first Gran Turismo game in 1997, the game Yamauchi had wanted to make since he was fifteen years old, he has always gone above and beyond expectations in creating the best games possible. Yamauchi has been one of the most important and interesting figures in gaming over the past 15 years, with a singular devotion to giving gamers the ultimate driving experience. His insane devotion to detail in his racing simulation series can be traced to his love for racing and all things automotive — he really races himself, and often wins. This offers him a unique understanding of what racing is all about, something he brings into each of his games.

If you’re a gamer, and especially if you’re a fan of the Gran Turismo series, it’s a really intriguing — and sometimes nostalgic — look at one of Sony’s most iconic gaming series and the incredible man behind them. Check out the trailer above, and, if you’re interested, head on over to Hulu for the complete documentary. Credits after the jump. continued…

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72andSunny is Back with New Spot Promoting ‘Call of Duty: Ghosts’ Downloadable Content

This past October we covered 72andSunny’s exhaustive campaign for Activision’s Call of Duty: Ghosts. Now, 72andSunny is back with a new campaign promoting Call of Duty: Ghosts‘ new downloadable content pack, Onslaught.

72andSunny’s long spot for Onslaught, entitled “CODnapped,” imagines a task force, led by a CODnapper played by Stephen Graham of Boardwalk Empire, sent out to kidnap men from such terrible duties as work, child rearing, and spending time with their significant other, so that they can be brought to a room with comfy chairs and snacks to play Call of Duty. The elaborately imagined scheme runs for over three minutes, before the rest of the spot is devoted to Onslaught gameplay. It’s kind of a clever (although ridiculous and entirely sexist) concept that highlights gamers’ desire to spend time with the new content free of any real-life distractions. And although the spot is quite dragged out, at a 4:51 run length, fans of the franchise have responded. The video was uploaded to YouTube yesterday, and has already racked up almost 400,000 views. By the time of Onslaught‘s January 28th release, it could top the one million mark. Credits after the jump. continued…

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CP+B, Xbox One Take Different Approach with ‘Lost’

Last October/November, CP+B helped launch Xbox One with a series of TV spots designed to show off how with the next-gen system “games and entertainment are no longer separated.” Well, following a series of Playstation 4 ads that positioned that system as the one “For the Players,” CP+B and Xbox One return serve with a new television spot reminding viewers that, oh yeah, “first and foremost, Xbox One is a gaming console.”

The new effort, entitled “Lost,” focuses on the realism of Xbox One’s graphics, imagining them as so realistic that a young man playing Ryse: Son of Rome actually believes he’s sustaining injuries. That, or the dude is just tripping balls, in which case he should probably play something a little less intense. The spot concludes with the somehow familiar sounding tagline, “If it was any more real, it would be real.”

As mentioned, “Lost” does feel like a direct response to the PS4 ads that position it as the system for gamers, which makes a lot of sense for Microsoft. The Redmond, WA giant may have overestimated the appeal of the whole “gaming and entertainment in one” selling point, and now it seems they can’t let Sony claim the “For the Players” crown without a fight. It will be interesting to see how the advertising battles for the two systems play out as both fight to win the next-gen console war. With the systems selling at a pretty close rate, it doesn’t look like things will let up any time soon. and perhaps that’s a good thing. Credits after the jump. continued…

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Barton F. Graf 9000, Psyop Charm with ‘Clash of Clans’ Anthem Ad

Gerry Graf’s Barton F. Graf 9000 NY has worked with production company Psyop, fresh off their game-developing debut with the Susan Sarandon-narrated Nightmare: Malaria, to develop this charming spot for the Supercell-developed strategy game Clash of Clans.

The one-minute anthem ad places the viewer in the middle of the action, on the same level as the melee taking place. To bring the game to life in the spot, Psyop “embraced the bright, stylized and saturated look of the game,” explained Psyop Director Fletcher Moules. “We wanted to fully conceptualize what the world would look like if we were running alongside the horde of barbarians, what would it feel like to be covered in their saliva.”

The impressively animated ad really does a good job transporting the viewer into the world of Clash of the Clans, thankfully without any saliva. One noteworthy moment occurs when two giants chuckle as they are hit with cannonballs. It was one of Psyop’s favorite segments to animate, as well. “It added the heart and the warmth that was only achieved when we removed ourselves a little from the ruckus to enjoy it from their perspective,” said Moules.

It would appear that Supercell’s audience is enthusiastic about Clash of Clans as well. The video was released on December 23rd, and garnered 14 million views in its first week. Credits after the jump. continued…

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BBH NY ECD Ari Weiss Takes Us Behind the Cube for PS4?s ‘Perfect Day’

I don’t own a PS4, but I catch myself periodically humming the cover of Lou Reed‘s “Perfect Day” in BBH NY’s video game spot with the same title. For a brief refresher: the 60-second spot shows two gamers as iterations of the characters they’re competing with, such as medieval gladiators and race car drivers. If you watch enough TV, you’re bound to watch it. And it sticks with you, mainly because of the song, but compared to typical ad humor and action, this spot just marches to the beat of a different drummer.

One of those drummers – Ari Weiss, executive creative director of BBH NY – recently sat down with ADC for their Behind the Cube series to talk about the creative decisions that helped shape “Perfect Day.” Weiss talks about how the song actually guided the visuals, how the gamers were established as characters, and how editing set the spot’s unique pacing.

And on a somewhat-related note: ADC just announced they are launching an iPad app to show off their annual work developed in conjunction with Brazilian shop the goodfellas, ADC member/Google Creative Lab motion designer Monica Eunji Kim and U.K.-based creative director, Pete Rossi. It is the first time in the company’s 92-year history that the annual book will not be in print. ADC is also giving away free limited-edition iPad cases to the first 500 people who download the app.

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Man Proposes to Woman Through Chivalrous Video Game He Built Himself

In recent years, we've seen guys propose marriage through infographics, banner ads and crowdsourcing. But Oregon 3-D artist Robert Fink outscores them all with this impressive multi-level video game he created to ask his girlfriend, Angel White, to tie the knot.

Fink worked with two techie friends over five months to create Knight Man: A Quest for Love, which involves a knight's efforts to rescue a princess. White, also an avid gamer, had tested games for Fink before, so she wasn't too suspicious when he invited her to swing by his studio and give Knight Man a try. At the end of the quest, this message appeared: "Princess, I have searched far and wide and braved many dangers searching for my one and only. I believe with all my heart that I have found you … Angel White, would you do me the honor of sharing your life with me?" (I guess hiding a ring in a tub of hot wings during a Call of Duty marathon wouldn't have been as magical.)

White accepted, and with any luck, they'll live happily ever after.

Via Laughing Squid.


    

Susan Sarandon, Psyop Spread Malaria Awareness with ‘Nightmare: Malaria’ Game

This past Tuesday saw the release of the first game developed by production company Psyop, “Nightmare: Malaria.” Susan Sarandon lent her vocal talents to the game, developed in partnership with Against Malaria Foundation, for the iOS and Android operating systems. “Nightmare: Malaria” hopes to draw attention to the malaria epidemic that claims around one million lives a year, around 70% of them children under five; and that much of this can be prevented with insecticide treated mosquito nets. But don’t think this is another public service advertisement masquerading as a gaming experience.

“This is not another advergame,” said Brian Kehrer, Technical Director of “Nightmare: Malaria. “We focused our efforts on creating a visually rich and enjoyable, if disturbing, experience.” Kehrer, co-founder of Muse Games, was brought in to help Psyop develop their penchant for visual storytelling into their first ever video game. While at Muse, he helmed the award-winning Guns of Icarus Online.

In “Nightmare: Malaria” the player is dropped “into the bloodstream of a young girl infected by malaria. Players make their way through 18 levels of fever-dream visuals, avoiding killer mosquitoes and collecting hard-to-reach teddy bear tokens along the way.” While I can’t say anything about the gameplay, not having played the game yet, the trailer hints at striking, occasionally disturbing visual design — not surprising coming from the Emmy-winning Psyop.

The game was inspired by a Susan Sarandon-narrated PSA created through Psyop’s non-profit initiative, Establishment for the Greater Good, called “Nightmare.” In fact, “Nightmare: Malaria” borrows footage from the PSA for its trailer. If you’re interested in playing the game, you can download it for iOS or Android. And if you’d like to donate to help stop malaria, you can do so here. Stick around for “Nightmare” and credits after the jump.  continued…

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Allen & Gerritsen, Neiman Bond Over RFID Pic-Tap-Toe

Five months ago, Boston-based agency Allen & Gerritsen acquired Philadelphia-based Neiman, expanding their staff to approximately 200. This gave both agencies the challenge of getting to know each other.

The folks 0ver at Allen & Gerritsen decided that simple names on emails amd faces in profile pics weren’t enough. What better way, they decided, than a friendly, cross-office game of Tic-Tac-Toe. But instead of simple Xs and Os, they decided to use nine “radio frequency identification (RFID) readers, a Wi-Fi enabled Arduino Yun, and Instagram” to put a new spin on the game. They dubbed their creation Pic Tap Toe. Here’s their explanation of the rules:

  • Each office takes turns by placing a special game piece on sections of a custom game board consisting of RFID readers and an Arduino.
  • Instead of Xs and Os, photos from employees’ Instagram streams appear on one of the 9 corresponding screens in each office.
  • Screens update in real time in both locations, becoming a digital connection point and a way to glimpse into our coworkers’ lives through the photos they’ve taken.

It’s a fun take on getting to know new co-workers, and an innovative use of technology. Beyond the immediate benefits to their newly expanded organization, Allen & Gerritsen see the game as a great example of the “huge opportunities in RFID and the ability to customize a message and communicate it wirelessly to an individual at point of sale.” Allen & Gerritsen sees RFID as a groundbreaking tool with limitless potential, and Pic Tap Toe will give their employees valuable experience with RFID while also letting employees from their different offices get to know each other. Check out the video above for a more detailed look at Pic Tap Toe and RFID and let us know what you think in the comments section.

 

New Career Opportunities Daily: The best jobs in media.

W+K Amsterdam’s ‘Messimorphosis’ for ‘FIFA 14? is Kind of Creepy

Last Thursday saw soccer star Lionel Messi become the world’s “first life-size, living avatar” dubbed Lifesize Messi, to promote EA Sports’ FIFA 14 for PS4 and Xbox One. W+K Amsterdam have just rolled out the follow-up TV campaign, “Messimorphosis.”

W+K chose to show a gamer morphing into Lifesize Messi as a metaphor for “how the game now feels more alive” than ever. The execution comes across something like an Aphex Twin music video. In other words, quite unsettling.

The spot opens with our gamer sitting on his couch, loading up his Xbox One. As he presses a button, he looks at his hand to see it changing before his eyes. Soon, his entire body is morphing into the Messi avatar, and it’s pretty damned creepy. There’s a shot of the kid’s unnerving smile, and a really freaky one of his face melting into Messi’s. This is pretty strange stuff. The close-up of his feet turning into cleats is just plain gross. We don’t see any gameplay (which looks pretty good, but not mind-blowing) until the final few seconds of the spot, with most of the 58 second ad devoted to the Lionel Messi metamorphosis. Clearly, W+K is banking on Messi’s star power and the lifesize avatar schtick — and presumably not factoring in that the morphing stunt will weird some people out. One thing you can say about “Messimorphosis” is that it’s certainly memorable.

If you’re easily disturbed or grossed out, avoid this one at all costs. If, on the other hand, you’re a big fan of FIFA, Lionel Messi, or are under the influence of hallucinogenic drugs, then this one’s for you. Credits after the jump. continued…

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