Diseño Emergente 2.0

Diseño Emergente 2.0

First off I’d like to apologize for the size of the image, but I think in this case it’s worth it.

A little over two years ago, a small group of chilean design students decided to generate an online space that allowed design students from all its branches and schools to share their projects and create contact and collaboration networks that led to improve and enhance the national design scene. That website was Diseño Emergente (Emerging Design).

Now, with an insanely powerful base of monthly visitors and projects, Diseño Emergente is, without a doubt, the space where chilean (and slowly more latinamerican) design students converge and share, debate and display their ideas.

By chance of life, I had the pleasure of being one of the first few members of this community and for a while I was part of their staff, with whom to this day I keep a very close relationship.

This is why seeing progress like the one I’ll refer to is trully a reason for pride and satisfaction, knowing that in Chile there are people who dare to take the plunge, to go against the odds, and do it right, with love for what they do and the seriousness and responsability it deserves.

The reason for this slightly long post is to tell you about the release of Diseño Emergente 2.0,. A total review of the website’s interface and functions was made directly from the input of its own users and not just what the staff thought was right.

Even if you’re not a spanish-speaking person, I encourgae you to take a look at the portfolios section, I’m sure you’ll find a few things that’ll blow your mind.

For someone like me, who’s passionate about design, programming and interaction, this website really is a luxury. A whole bunch of new features that speed up your reading time, enhance relationships between users and also enhance the participation of 3rd party users from chilean student design.

So I’m just leaving the invitation open for you to check out the all new Diseño Emergente, ’cause even with its many haters, it’s impossible to deny its real cultural and design weight in chilean society.

My biggest congratulations, and deepest respect to the staff that daily tries to take chilean design to the next level. People like these are the ones that count.

Political Advertising Vie for Air Time Slots

Political Advertising

If there is one thing that will really help you get our political aspirations towards better heights, television advertising is a best bet to get the job done. Not all people can afford television advertising due to the cost of having one. Secondly, it is not merely a matter of producing the ad itself. It also includes being able to get the desired time slot that will surely be hitting the proper voters who will know that you are running for public office.

Such is an issue that many call as dirty but advantageous. But if you have the funds to support your ad campaign and likewise avoiding any potential discrepancies on election requirements, then by all means use advertising to boost your political campaign!

Federal rules requiring candidates to have access to similar television audiences forced stations to bump some advertising from their traditional clients. In some cases, it was purchased months in advance and in a highly sought-after spot.

(Source) Business Weekly

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The One Show 2008

This week has hosted the 2008 One Show, hosted by the One Club. Although the official last day is tomorrow, last night was the One Show Awards. These awards and winners are known to shape advertising for the next year to come. Here are just a couple of my favorites:Gold – Newspaper or Magazine Single Ad – WWF Thailand “Tree”, Ogilvy & Mather Bangkok Gold – Single TV Commercial – Halo 3 “Diorama”, McCann Worldgroup San Francisco  For a full list of winners, Gold through Bronze as well as as Merit, click here then select the link for Download One Show Winners List.

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Ever See 1500 Coke Fountains Blow at Once?

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You don’t really want to.

Homo Ludens Ludens – Play in contemporary culture and society

0aaludensbannner.jpgAs promised two days ago, here’s more details about Homo Ludens Ludens, a new exhibition which reflects on the various roles fulfilled by play in our digital era. Homo Ludens Ludens opened on April 18 at LABoral the Center for Art and Industrial Creation which means that i was back in Gijon, Asturias, land of monster squids, rosy cheeks, deep-fried and vegetable-free diet, gorgeous landscapes and sidra thrown all over your favorite sneakers.

Homo Ludens Ludens is the last episode of a trilogy that LABoral is dedicating to the world of game. Following Gameworld and Playware, HLL explores play as a key element of today’ s world, highlighting its necessity for our contemporary societies. There are more than 30 works on show, so you can expect several installments about Homo Ludens Ludens.

The title of the show, Homo Ludens Ludens , alludes to the taxonomy of human evolution. The human being used to be regarded as a Homo faber (man the smith or man the maker in latin) for the control they could exert on the environment through tools.

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Image credit: LABoral/Enrique G. Cárdenas

In 1938, however, Dutch historian Johan Huizinga introduced the idea that man is also an Homo Ludens (a “playing man”), a man for whom amusements, humour and leisure played an important role in both culture and society. Philosopher Vilém Flusser went further. For him, we are living in a society which, instead of working, generates information by playing with a technical apparatus, implying a transition from the myth of the creator towards a player. Playing can therefore be regarded as an act of emancipation.

The exhibition speculates on the emergence of a Homo Ludens Ludens – the contemporary player of games.

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Among the many installations and documentaries i was really looking forward to see at LABoral was Bagatelle Concrete which Martin Pichlmair had mentioned a while ago in an interview i had with him.

Martin teamed up with Viennese artist and researcher Fares Kayali to turn a pinball machine from the ’70s into a musical instrument and, as he explained me at the time, The piece is a pinball machine that constructs music. It samples itself and manipulates those samples according to how you play pinball on it. We removed all competitive and all decorative elements of the pinball game and put digital electronics into this analogue electro-mechanical machine. While the gameplay is technically unaltered – all the bumpers and traps are still in place – the effect of playing is a composition instead of a highscore.

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Image credit: LABoral/Enrique G. Cárdenas

The more successfully the player interacts with the machine, the more intense the accompanying soundtrack gets. The piece maintains the roughness of the electromechanical original game, mixing physical sounds happening on the playing field with manipulations of their recordings.

A post written by Nicolas Nova a few days ago brought to my mind what Martin told me in Gijon when i was complaining that that damn pinball was way too difficult to play for me. Apparently the artists had to dumb down the machine. They bought it on eBay, not knowing that the ’70s model was manufactured at a time when pinballs were extremely popular and the models issued had thus to be quite high level to keep players interested.

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Image credit: LABoral/Enrique G. Cárdenas

Concrète references musique concrète and bagatelle alludes to the history of pinball games. Bagatelle was an ancestor of modern pinball. Created in France for King louis XVI, it looked like a narrowed billiard table. The aim of the game was to get 9 balls past pins (which act as obstacles) into holes.

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Julian Oliver is participating to the show with an improved version of levelHead, the 3D memory game became an instant youtube and blog hit the moment it hit the online turf. The installation which uses physical cubes as its only interface is totally engrossing and nerve-challenging. On screen it appears that each of the cube’s faces contains a little room and each of them is logically connected with the others by doors. In one of these rooms there is a character and by tilting the cube the player directs this character from room to room in an effort to find the way out. Some doors lead nowhere and will send the character back to the room they started in. levelHead challenges the player’s spatial memory. Each player has 120 seconds to find the exit of each cube and move the character to the next. There are three cubes (levels) in total and, the mnemonic traps become increasingly difficult to avoid as the player progresses.

Video:

The game refers to one of the earliest memory systems which consisted in constructing imaginary architectures (memory loci) designed specifically for the purpose of storing information such that it could be retrieved by ‘walking through’ the building in the mind.

Today, domestic printers, digital tagging systems, address books and journals (on and offline) do the storage and indexing of information in exterior locations like remote databases or local file systems. Similarly, navigating in the real world increasingly tends toward dependence on external media and locative technologies.

With levelHead, moving from one site to another produces an imaginary architecture and positions this memory architecture as the primary means of navigation. Only one side of the cube will reveal a room at any given time and so a memory of the last room – of the positions of entrances and exits, stairs and other features – is necessary to proceed logically to the next movement.

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Image credit: LABoral/Enrique G. Cárdenas

The tangible interface aspect is integral to the function of recall. As the cube is turned by the hands in search of correctly adjoining rooms muscle-memory is engaged and, as such, aids the memory as a felt memory of patterns of turns: “that room is two turns to the left when this room is upside down”.

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With their Massage me jackets, Hannah Perner-Wilson & Mika Satomi allow massage to enter the video game realm. The jacket is the joystick. By massaging more or less vigourously the back of a volunteer you get to control a fighting avatar. I had fun playing both roles. Being the passive massaged one is extremely relaxing as the designers had spread and repeated the commands all over the back of the jacket, focusing on the areas most likely to beg for a good rub. Now remembering where to massage in order to have your avatar jump or kick requires some practice but playing randomly will not necessarily prevent you from winning the battle.

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Massage Me session featuring Alessandro Ludovico, founder and editor of Neural magazine

I’m afraid the best piece of the exhibition for me was William Wegman‘s Two Dogs and Ball (Dogs Duet). Wegman has always been a favorite of mine (has someone else seen the Deodorant video? It shows him spraying his armpit with an aerosol deodorant until the can is empty, while giving a deadpan testimonial: “It feels real nice going on, and smells good, and keeps me dry all day.”)

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In Two Dogs and a Ball, Wegman’s Weimaraner Man Ray and his companion are mesmerized by a tennis ball which moves off screen. Wegman explained that all he had to do to obtain the comic effect was to move a tennis ball around, off-camera, thus capturing the dogs’ attention.

During the press conference, Laura Baigorri –one of the curators– explained that Wegman’s video has been selected as an example of how the avant-gardes of the 20th century had introduced an element of play in the artistic practice.

The video is on ubuweb.

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Two Dogs and Ball (Dogs Duet) and Axel Stockburger‘s Tokyo Arcade Warriors – Shibuya. Image credit: LABoral/Enrique G. Cárdenas

My flickr set.

HOMO LUDENS LUDENS
runs at Laboral – Center for Art and Industrial Creation in Gijon, Spain (address and google map) until September 22, 2008.

Also part of the Homo Ludens Ludens exhibition: Art of War and El Burbujometro.

Subliminal Advertising by Chance

We are all aware that most companies would do anything to advertise on top rates shows such as the Iron Chef. But in this case, only the observant people can depict the actual subliminal advertising that is being talked about today.

In fact, you have to be monitoring it closely. Not all people will be aware of it and surely it is a form of advertising that will surely be worthless.

But guess again. Thanks to one person, it has ballooned into a full-blown issue for both the show and the company concerned, that of which is McDonalds. Was it intentional or accidental? You be the judge.

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Green[peace] Wages War With Unilever & Dove

The people at Greenpeace are none too pleased with Unilever, the makers of Dove beauty products. According to Greenpeace, Unilever is purchasing palm oil from suppliers who are destroying the rainforests in Indonesia. This deforestation is causing all sorts of problems such as climate change as well as the extinction of certain species. So, what is Greenpeace doing about it? Well, on April 21, 2008, they released a bunch of apes (or possibly Orangutans) into London and Merseyside to guilt Unilever into stopping this madness! They also came out with the following video to hopefully raise awareness. I guess the price you sometimes pay to be beautiful may not be worth it after all.

Miller Blogs Bud, MoveOn Hates McCain, Saturday Night Extorts Horny Party People

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– Miller employee James Andorfer has launched The Brew Blog, which is oddly a really good resource for Anheuser-Busch news. Thanks AlexanderGordon for the tip.

Another “game” from Warner Brothers and The Dark Knight

In the vein of the Harvey Dent campaign site and the short lived “Joker-ized” version comes a new campaign from Warner Brothers in support of The Dark Knight the new Batman film.

Operation Slipknot, which is about corruption in the Gotham City Police Department. Apparently all the slots in the game were taken within 45 minutes of this email being sent out from Commissioner Jim Gordon.

???OK friend, you???re up to bat now. You have yourself a new assignment: Operation Slipknot.???

Another site for the Gotham Intercontinental Hotel has gone live, but the telephone number for the “concierge” has been disconnected.

I’ve been loving the way that Warner Brothers has been including hardcore fans who want in on the action without ruining the movie for those of us who don’t have the time.

Because Do You REALLY Wanna Take the Casale Bag Home?

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Last week at ad:tech, Steve and I ran into Marjorie Kase. Kase is a mastermind behind the Schwaggin’ Wagon, whose mission is to gather craploads of SWAG (Stuff We All Get — but don’t actually want) for charity.

Scrambling for Ads in the Olympics

Canwest Publishing, Inc.

With the 2010 Vancouver Olympics practically a year away, it would be wise for companies who are planning to get advertising slots towards this world-renowned event early. With practically the whole world watching, you can just imagine the number of companies worldwide jockeying for position for good slots in the expected expensive yet lucrative exposure that one can just imagine.

The strategy here is simple. It is all on a first-come, first served basis. You can expect giants such as Nokia and Sony to be at the forefront of it all in what is expected to be a circus of sorts since this meet will really hit the global target audience. Just look at Canwest which just closed the deal of their advertising pact for the 2010 Olympics.

Canwest Publishing Inc., the largest owner of Canadian newspapers, has signed an Olympic-sized deal to supply advertising to the 2010 Vancouver Organizing Committee.

The deal, which will be announced this morning, includes all 10 of Canwest’s regional newspapers, including The Vancouver Sun and The Province, but not the flagship National Post.

Vanoc is calling Canwest an “official supplier”, a category that generally is worth between $3 millon and $10 million. In a memo sent to staff Wednesday morning Dennis Skulsky, the president of Canwest Publishing, and Kevin Bent, the publisher of the Pacific Newspaper Group called it an “Official Regional Newspaper agreement”.

(Source) The Vancouver Sun

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Tyson Gets Banned!

Tyson Food Logo

As far as the practices of trying to overdo the branding hype in most products are concerned be sure that you can handle the issues that will be hurled your way. In the world of business competition, your fiercest competitors are bound to check out what you have to offer and see if you are as good as what you claim you are.

Your rivals in business are not really out to ruin your reputation. But advertising malpractice is a given considering that most people would go at anything to gain an advantage. We see them all around us today and whether we care or not is really left towards people who want to expose flaws used in advertising and promotional strategies such as this one regarding the case of Tyson Foods.

Competitors Perdue and Sanderson argued that Tyson’s ads are misleading because none of the companies uses those types of drugs and consumers could be led to believe they and other companies are using the drugs. Sanderson said it lost $4 million in sales since last year as a result of the Tyson campaign, while Perdue contended it lost $11 million.

(Source) Brandweek

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How to Get a Job in Advertising

Advertising is tough to get into. The application process is often subjective and sometimes creative directors want to make sure that your personality is match for the company. With the economy slowing down, it’s even harder to get an interview. So how do you break into the business? Unfortunately, I don’t have great advice. But, here’s what some high ranking ad and brand people from companies like R/GA, Yahoo, Google, JWT and Crispin had to say. These folks are members of VCU Brandcenter’s board of directors talking directly to grad students getting ready for the ad biz. If you pay close attention, there’s even some Yahoo/AOL buyout banter.



Holy Fire, art of the digital age

Take two persons whose work in the media art field i’ve been admiring for years. Have their minds communicate for more than a couple of minutes. What is going to happen?

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UBERMORGEN.COM (Lizvlx/Hans Bernhard), Psych|OS – Hans 2, 2004. Lambda print on aluminium. 100 x 150 cm. Edition of 5. Private Collection, Brussels / Fabio Paris Art Gallery, Brescia

Yves Bernard is the director of iMAL (interactive Media Art Laboratory), a space dedicated to contemporary artistic and cultural practices emerging from the fusion of computer, telecommunication, network and media. iMAL is the only space that doesn’t put the Belgian french-speaking community i come from to total shame. The presence and recognition of media art varies from country to country but nowhere are these differences as tangible as in Belgium: while Flanders supports media art generously and dynamically for years, the rest of the country believes that media art equals video art. The work of Yves and his team is admired way beyond our national borders but strives to get the attention it deserves in the french-speaking community.

Domenico Quaranta is an art critic and curator living in Brescia, a small-ish city of Northern Italy. He shrugs when i tell him that one day he’ll rule over the art world but that’s because i have more faith in his brilliant writings, impeccable taste and broad culture than he does.

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Yves and Domenico took the opportunity offered by Art Brussels, the international contemporary art fair which closed yesterday, to get the eyes of the contemporary art world set onto digital art. With more passion and talent than real budget they curated and organized Holy Fire. Art of the Digital Age, an impressive exhibition featuring the kind of digital artworks susceptible to convince the contemporary art world that digital art should get the place and understanding it deserves in the contemporary art panorama.

To be honest, i needed such exhibition. Last Summer i realized that i was getting a much more fruitful and satisfying art experience at the Venice Biennale than at Ars Electronica. Media art often suffers from faddism and from a series of misunderstandings. For example, i can’t count the number of times i heard someone (or seen an exhibition) confuse “something weird done with technology” with media art.

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Joan Leandre, The Kernel Peak: At my Limit(Unknown Universal Series), 2008. Digital Print. 140×102 cm. Edition of 5. Courtesy Project Gentili, Prato

No such risk here. The quality of most of the works on show at iMAL is outstanding. The exhibition counts more than 20 pieces, i’ll just highlight a handful of them:

After a year long immersion in World of Warcraft, Eddo Stern translated the legends, obsessions and symbols of the subculture he had experienced into his art practice. With Emoticon, Stern uses icons and emoticons from online forums to crown and dress a synthetic goddess – herself an icon – which smiles, pouts, frowns, cries and expresses the other emotions at her command in the most languorous way.

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Eddo Stern, Emoticon, 2007. 3D computer animation with sound on 42 inch plasma screen. Running time 3 minutes. Edition of 3. Private Collection, Brussels / Courtesy Postmasters Gallery, New York

For their participation at the Venice Biennale in 2001, Eva and Franco Mattes aka 0100101110101101.org turned a virus Biennale.py into a work of art and spread it from the Slovenian Pavilion on the opening day of the exhibition. The Perpetual Self Dis/Infecting Machine features the Biennale.py virus. Trapped into a computer devoid of any connection to a network, the virus does its best to spread its wings and start its contagious process, but the machine fights back and submits it to a disinfection process. The power game is repeated again and again. Ad vitam eternam.

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Eva and Franco Mattes (0100101110101101.ORG), Perpetual Self Dis/Infecting Machine, 2001-2003. Custom made computer infected with the virus Biennale.py. 70 x 50 x 13 cm. Courtesy Fabio Paris Art Gallery, Brescia.

Reface [Portrait Sequencer], by Golan Levin and Zachary Lieberman, is a video mash-up that composes endless combinations of visitors’ faces. The installation records and remixes brief video slices of its viewers’ mouths, eyes and brows. Even if visitors move in front of the display the system will line up their face. The images recorded are “edited” by the participants’ own eye blinks. Blinking also triggers the display to advance to the next set of face combinations.

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“Reface (Portrait Sequencer)”, 2006, LCD screen, custom software, computer, camera, plexiglass enclosure. Edition of 6. bitforms gallery, New York

Oh, yes! at this point is should also note that in an attempt to explore how new media art, bypassing all the stereotypes connected with its presumed immateriality and difficulties of maintenance, was able to enter the art market, the works on show at Holy Fire come from galleries and collections from around the world (USA, Europe, Russia).

Strangely, the “romantic” idea that to be a valuable artist you have to starve, drink yourself blind with absinthe and die alone in your chambre de bonne is still very much alive and kicking.

Holy Fire shows that it doesn’t have to be the case for media artist by choosing to exhibit only collectible new media artworks already on the art market, in the form of traditional media (prints, videos, sculptures) or customized new media objects.

The art market offers new sources of income for new media artists. Up to now, these have been limited – when they exist – to public funding from institutions and governments, sometimes dictated by politics. An art market can help develop a new economy through direct relations between artists and art consumers, confirming the artists’ social role and the support of the people who are increasingly looking for something different from mass-produced digital gadgets.

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Jodi, Max Payne Cheats Only, 2004. Video installation (2 channels). Private Collection, Brussels

More images from the exhibition.

To investigate the theme explored by Holy Fire: you can either have a look at the discussion about Holy Fire on rhizome and get your hands on the catalog of the exhibition which features opiniated contributions from many protagonists of the media art world.

Even better you can give your view by collaborating to aminima study about the new media art market.

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Gazira Babeli. Gaz Of The Desert – Pieta, 2007. Lambda print. 70 x 107 cm. Edition of 3. Collection Marchina-Ghizzardi, Brescia / Courtesy Fabio Paris Art Gallery, Brescia

Holy Fire (yes, the title is inspired by one of Bruce Sterling‘s books) is on view at iMAL (google map), Brussels through April 30, 2008.

Related: walking around Chelsea, A conversation about exhibiting and selling digital fine art.

Don’t Piss off the Penguins!

In honor of Earth Day, here is a catchy poster by a non-profit organization called Pro WildLife. Located in Germany, Pro WildLife is committed to protecting the world’s wildlife from over-exploitation, habitat destruction and abuse. In this particular poster, penguins are pictured with what appear to be machine guns. Not only is is both edgy and attention grabbing, but it also drives the point home that we should never take for granted nor abuse our environment, including the other animals we share it with. This is just one of several posters in the campaign which can be seen here.

It’s an Indy Kind of Spring…

And he’s hitting more than a movie theater this spring. Since the announcement of the return of the legendary archaeologist, Indiana Jones (with Harrison Ford reprising the role), quite the buzz have been generated about the long-awaited film. Without surprise, marketers have wasted no time in attaching their brands to the Lucas/Spielberg franchise. In what can only be hopes to raise sales (I mean, hey, it worked for Reese’s Pieces in ET), you’ll be able to catch the cast members faces in places other than the silver screen. Indy and other characters will be gracing packages of M&Ms, Lunchables and Dr. Pepper. But that’s not all – you’ll even be able to take a bite out of the movie with the Indy Whopper at Burger King. 

Record Store Day – April 19, 2008

Sure, big chain stores get plenty of advertising. When was the last time your Sunday paper didn’t have the latest flyer for Best Buy? And how often do you catch their commercials on TV? Unfortunately, powerhouse companies like those are causing several small record stores throughout the country to close. In efforts to increase awareness of these independently owned shops, tomorrow is Record Store Day. A “holiday” designed to celebrate boutiques filled with all those music geeks that know more about your favorite album than you ever cared to. So just for tomorrow, go grab that CD you’ve been jonesing for at your closest local store. Click the logo below to find a mom & pop near you.

Pick your Ad Slots Wisely

One thing that television advertising offers is that you have to be wise as to what time slot you want your ad to come out. In events such as the Oscars or the closely watched sporting events such as boxing and the Super Bowl, slots will surely be packed and if you really want the exposure, you have to think ahead and get the ideal ad slot to get your money’s worth.

Often, you will find tough picking when you are up against the aggressive advertising giants who want maximum exposure. While they are preferred by most event organizers, the best you can do is find the next best slot to place your ad and get the required exposure your product or service needs.

It’s a Skid Steer Smackdown!

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See big mean tractors climb hills, lift dirt, pop wheelies and whatnot. Every once in awhile you might catch a glimpse of Vanna White proteges in hard hats.

Yahoo AMP to Improve Targeted Advertising

Yahoo AMP

 

 

We are all aware the web is full of advertising tactics to help promote products and services covered by various companies. But while these online advertising practices are indeed something to behold, the question of effectiveness and consistently hitting the actual target market really leave a large cloud of doubt.

  

Yahoo knows this all too well and apparently this is what their planned release of AMP. AMP intends to simplify the whole buying and selling process through online ads which is a welcome development for businesses sorely lacking in getting results from their online targeted advertising.

  

According to a company statement, the platform will enable advertisers to “precisely yet easily” target audiences, while also allowing publishers to “better monetise their content”.

  

“While online advertising grows more sophisticated, the process of doing business today is surprisingly cumbersome and manual,” stated Hilary Schneider, executive vice president of global partner solutions at Yahoo!.

 

(Source) Bigmouthmedia