Great line, Great poster

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Pocket rainbow


 

By Masashi Kawamura.
 
Beautiful, simple and smart.
 
Via: DesignYouTrust.

Interview with Ben Hughes (MA Industrial Design at CSM)

I usually associate industrial design with a high dose of virile technology, some big yawn ideas and a pretty lame design. I’ve seen enough Industrial Design graduation shows to say that only part of my lack of enthusiasm is due to my very own and very deep ignorance. However there’s one ID show i’m always happy to check out when June comes and graduation shows pop up all over London. It’s the MA Industrial Design (MAID) at Central Saint Martins College of Art and Design. The graduates projects are smart, funny, the design is yes! the design is good and they manage to created a quirky scenography to make the visit even more enchanting.

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That’s why, dear readers, in my quest to always inform and entertain you, i’ve asked the Course Director of MAID, Ben Hughes, if he’d have time for an interview. Ben trained as an Industrial Designer in the UK, worked for consultancies in Taiwan and Australia and came back London where he’s been heading the course since 2000, writes about and practices design, and consults on industrial design, brand and marketing.

In last year’s department catalog, you wrote a collage “manifesto”: What can a collage approach offer to the design discipline?

The course has long encouraged the incorporation of collage into the design process. It is such a simple and powerful means of both generating and communicating ideas. It is also available to anyone with a pair of scissors and some glue. I first experimented with collage when I was studying for my own MA, influenced by a classmate from Spain (from where many of the Collage Maestros originate). He introduced me to the work of Joan Brossa and Max Ernst, etc. and I have been fascinated ever since. We have adapted the use of the technique for designers on the course and have run workshops with current maestros such as Graham Rawle and Sean Mackaoui. The article in the magazine is, in fact, taken from a forthcoming book; “The Secret Lives of Objects” by one of my former tutors, Jane Graves. Jane taught at Central for over 30 years and had a huge influence on the subject, particularly for the postgraduate students. This book is a collection of her essays, illustrated by my students using collage.

0aazecazz.jpgOn a related theme – at last year’s Milan Furniture Fair, we mounted an exhibition workshop called Azzeccazilla, at the invitation of Stefano Mirti at NABA (Nuova Accademia di Belle Arti/ New Academy of Fine Arts). This involved each of our first year students scouring the whole of Milan for the most interesting design ideas and images, taking the brochures and leaflets concerned, and then collating them into beautiful spiral-bound A5 notebooks. Which we then sold to people for €5. Collage can be profitable, too!

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Our world is increasingly technology-mediated. How does it reflect on your course? Do you feel that students are more and more willing to engage with technologies like mobile phones or rfid system and develop projects that might sometimes look like they emerged from an interaction design department?

Certainly, we aim to adapt to the issues and technologies of the day, as well as the experiences of employers and graduates once they are in work. Industrial Designers need to be able to decode and evaluate these technologies so that they can incorporate them into products and services in a meaningful way. The term ‘Industrial Design’ relates, for me, to the mode of production, not to a dominance of particular archetypes or production methods. Enhancing a user’s experience, or making a product relevant to a particular group of people is core to the discipline. We have a number of projects every year that might sit comfortably with the category of ‘Interaction Design,’ but I am happier describing these in terms of Industrial Design i.e. how people relate to things.

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We have been experimenting for several years with different means of prototyping interactive experiences in order to test them. We continue to incorporate everything from role-play to swift cardboard test-rigs to hacking existing systems, to basic programming. In terms of the latter, we have this year started working with Arduino, which look very promising. This year we also worked with colleagues in Textile Design and the Epigenome Network to explore ideas of Epigenetics using design thinking. I would draw the line at projects dealing with the entirely hypothetical, or ‘conceptual,’ as we are primarily interested in material culture; the 3 dimensional component of this stuff.

Several projects by last year’s graduates reflect on climate change, recycling and other eco-related topics. How present are the green issues in the course? Do you feel that sustainability and eco-consciousness will keep on taking a bigger place in the course? Do you see them as becoming an integral part of the course or will they appear only in separate lectures and workshops?

Projects that deal with these issues in one way or another have been part of the landscape, and rightly part of the responsibility of design education for over thirty years. Improving efficiency, reducing waste, and a focus on real, as opposed to created, needs are central to the skills and motivation of a good designer. That doesn’t mean that we disregard market-orientated projects, though. We cannot afford to be shortsighted – it could be argued that industrial design is part of the problem in which we now find ourselves. With any luck, it could also form part of the solution. Every project in the second year is expected to incorporate an ethical dimension, but it is up to the individual concerned to determine the prominence of this. For over 5 years we have had a regular first-year project dealing with ecological issues. Last year we teamed up with Natalie Jeremijenko and her students at NYU to share the findings of these. I am hoping to repeat the experience next year.

What’s with that Benjamin socket adapter on the pages of your course catalogue and personal website?

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This was given to me by an ex-student. He (and it) is from Colombia, where, as I understand it, if you go into a hardware shop and ask for a ‘Benjamin’ you will be given one of these. There is no confirmed story as to why this is, but the most popular version has it named after Benjamin Franklin. I have always loved this kind of thing, which is both very clever and somewhat dangerous. I have some adapters from China, which will accept any plug from any country, although I am not sure it conforms to any British Standard. I also have a device that will recharge any mobile battery from any phone without any special adapters (the so-called ‘Omnipotence Charger,’ which has to be seen to be believed). The picture of me dressed up as a ‘Benjamin’ is part of an ongoing series that we have on the course, where students dress up as famous designers, or as in this case, designs.

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Thomas Ballhatchet, Hamster Shredder

Could you pick up some projects from recent graduates and explain to us why and how they reflect the spirit of the MAID course?

During the second year of the course, students pick their own area of study. A couple examples from this year’s show that come to mind are by Harry White and Tom Ballhatchet. Harry had a career prior to moving into Industrial Design as a scientist, working in the field of Genetics. He managed to combine this experience in a series of products that enable a user to better conceptualize certain scientific constructs. One of these is a set of measuring jugs that use unfamiliar units such as “ten billion grains of icing sugar” (not much) to “a tyrannosaurus rex brain” (even less), accompanied by a specially written recipe book, also employing these units. Harry also produced a set of “evo-cut” cutlery which demonstrate the basics of natural variation and gene mutation, and a “one-in-a-million” poster which depicts very clearly what this much-used expression really means.

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Harry White, Measuring Jug

Tom Ballhatchet, on the other hand, was concerned with issues of waste and re-use. One of the things revealed through his research was the mystery, or opacity surrounding the majority of recycling initiatives. i.e. the reluctance of people to contribute to schemes where the benefits were only faintly evident. His response was to try to localize some of this activity, and therefore lend it some more meaning. Tom managed to demonstrate this through two very different products: the Hamster Shredder, in which the inhabitant participates in the manufacture of its bedding material; and the TV Packaging Stand, which combines both the packaging, and furniture for a flat panel TV.

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Tom Ballhatchet, TV Packaging Stand

I would say these two projects are representative the MAID course in three ways: firstly because of their sound application of a number of research techniques; secondly their confident but playful approach to innovation; and thirdly because they each achieved well-resolved final outcomes.

What is the idea behind Claystation? How well does this method of encouraging the audience participation work?

The Claystation project was born just over 5 years ago, when Piers and Rory at Designersblock were kind enough to let an outfit called the Design Transformation Group (of which I am a director) hold an event as part of their London exhibition. The principle motivation was the removal of ‘white cube’ reverence towards design objects, particularly in exhibitions. The method was to get a quarter of a ton of plasticine delivered to the show and then sell blocks of it to visitors, who then spent time making things and then animating them on a makeshift stage. We filmed the whole lot in stop-motion. It is somewhat painful to watch, although it gets better later on (it lasts over 10 minutes), as we worked out the basics of animation. The soundtrack is provided by a DJ working with samples created from instruments made by my students.

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Claystation 03 designersblock, Tea Building, London 25th-28th September, 2003

This first exhibition was a big, and unexpected success, and has been adapted to many different formats over the years. We have found the Claystation format to be useful with students in generating quick 3d responses to briefs. There is now an architectural version, a product version, a chair version, a bag version, and most recently an automotive version. This year I worked with companies such as Porter International and NICE car to put on interactive exhibitions in London, Milan and New York. In Scotland, I have worked Alex Milton on the furniture version at the National Museum, and we are planning one with a sustainability theme for the Scottish Parliament next year.

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Pongovision at designersblock Milan 2005, 23rd – 26th April, 2005

Over the course of their design studies, students are often free to let their creativity run wild. How much is it still possible after they have left the school?

That depends largely on where they target their efforts. I have had ex-students express frustration with jobs. This is not because they think they are too good, but rather that their working lives are eaten up with so much tedium. At college you are encouraged to believe that design can make a difference, and to explore the ethical, and aesthetic alongside the actual business of design. This is right and proper. But it can seem a bit distant when you find yourself in a meeting, or even in a job, where the entire focus seems to be on cutting costs. Many of our students are lucky to get themselves into positions which focus on research, or design management. Many also set up their own businesses.

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Sustainable fashion, online service, eating behaviour, etc. The work of your students embrace so many aspects of design. Is there any aspect of life left untouched by industrial design? How broad is the discipline?

If it’s an aspect of life that involves people, things and production, then no, not really. Many people appear nervous about defining what they do as ‘industrial design’ because it seems too broad, or maybe ‘old-fashioned.’ I don’t have a problem with any of this, and consider myself lucky to work in an inclusive discipline that incorporates the widest variety of practice, particularly at postgraduate level. My background is in retail design and consumer electronics, but the course can support much more diversity than this as our team of contributing tutors and mentors are drawn from all specialisms.

Who are the designers, artists or architects who inspire you most?

I am inspired by anyone who is clearly in love with the possibilities of invention; anyone who manages to do something well by doing it differently. Although I didn’t really understand what he was doing with his last show in Milan, Marcel Wanders is clearly one of these people. As is Gaetano Pesce. I have always admired Denis Santachiara‘s work, which is full of invention, irreverence and wit.

Recently, I have really enjoyed Maarten Baas‘ stuff. He seems to be in the same mould as the others I’ve mentioned, whilst lacking the pretension of many emerging ‘stars.’

Closer to home, I think designers have a huge amount to learn from Tim Hunkin. As far as art is concerned – the things that make most sense to me are the those that reveal something about the nature of objects, mass production and consumption. So Oldenburg, Duchamp, Cornell, Joan Brossa, Chema Madoz are favourites. Also Richard Hamilton- not only did he make his name through collage, has also worked with readymades (famously including a Braun electric toothbrush), but he also worked for part of his career as an industrial designer.

Thanks Ben!

The MAID course will do a couple of shows from April 16 to 21, during Milan Furniture Fair. One in Satellite and one at NABA, Via Darwin 20 (map).

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Course catalog

Design salaries 2007 survey


 

The fellas over at Coroflot take a yearly survey to designers from different areas and places all over the world. It’s purpose is to answer different questions regarding salaries throughout countries, creative fields, specialities, etc.
 
The image shown above shows the yearly income around the world for a designer in year 2007. For our short-sighted friends around here, the country with the lowest yearly income is Brazil with US$25,869, and the one with the highest is India with US$65,262 a year.
 
Be sure to check the survey to see several other interesting charts as well as prior years’ surveys.

etech08: Information Visualization is a Medium, by Stamen Design

I arrived in San Diego for etech08 after a 25 hour trip. The morning after i was sitting in the main conference room wondering why on earth i was doing that to myself. I could have stayed quietly in Europe, avoided the jetlag and the artificial food enriched with extra-anti-oxidants and extra-vitamins.

… Until Eric Rodenbeck, founder and creative director of Stamen Design, took the floor and gave his waaaay too short talk on Information Visualization is a Medium. He highlighted a couple of the works they developed, threw in some interesting thoughts and saved my severely jetlagged morning.

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Many of you are probably already familiar with the work of Stamen, especially with the visualizations they created for Digg.com (Swarm and Stack) or the brilliant cabspotting.

The focus of the talk was on process of analysis and how the concept works both for Stamen and culturally. For Stamen Information visualization is a medium, not a technique per se.

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Housing built on an artificial lake: Discovery Bay

The first project that illustrated this statement is Trulia Insight, a real estate aggregator, search and information tool they developed for Trulia, a real estate company based in San Francisco which aggregates information about properties around the United States.

The mashup combines historical real estate data with a “heat map” that displays which properties are hot. People looking for a house can search for real estate by zip code, or other parameters like size, cost, and building type. Houses glow different colors as they are built and re-built over the years, enabling buyers to watch growth trends and movement in residential areas.

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Trulia, Miami, 1988

It is almost like a pollution map as it shows the impact of men on the landscape. The most fascinating aspect of the work is to compare the real estate growth from city to city. A city like Plano in Texas for example experienced a somewhat chaotic growth pattern from 1970 to 2008. Meanwhile the real estate flow in Los Angeles looked easier and more organic.

0aaaokland.jpgOakland Crime Spotting, a project initiated by Mike Migurski.

This interactive map of crimes in Oakland was developed with the idea of offering a tool for understanding crime in cities.

You can get a precise overview of what is happening in your neighbourhood (or the one where you plan to rent a house) over time, you can select the crimes you want to see and if you like that sort of thrill, crime alerts can be delivered to you in almost real time via RSS or email.

Crimespotting helps people explore public information, draw connections, see pattern emerge and find new possibilities for questioning.

The website says: We believe that civic data should be exposed to the public in a more open way. With these maps, we hope to inspire local governments to use this data visualization model for the public release of many different kinds of data: tree plantings, new schools, applications for liquor licenses, and any other information that matters to people who live in neighborhoods.

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The idea is not to offer a search programme that would give you a way in but rather to give a map display as a way out for users to explore. It is not enough to simply analyzes and it is not enough either to simply entertain.

In Stamen’s project there is always an editorial choice, their projects are not totally value free, they are more than just a pretty accumulation of data. They attempt to give people a way to access information they care about, to engage them in data and keep them interested.

Related: Sascha’s report on Stamen’s participation at OFFF in Barcelona.

Star Wars vs Saul Bass


 

I had to post this. Star Wars credits as if they were made by Saul Bass.
 
Superb.
 
Via: Vecindad Gráfica.

Justice – DVNO


 

Incredible transitions and logos in this new kickass video by the geniuses of Justice. Animations by Machinemolle and designed by So Me.
 
Via: 30gms.

Designing for Distributed Content

Avenue A | Razorfish suggests we “treat every page like a home page.”

Every page is now a home page, each of which will have a wider reach, a lasting shelf life, and the ability to attract a new audience like never before. To capitalize on this, ensure that every page has a strong, clear global navigation scheme and related content that is visibly promoted. And don’t forget to make sure that display advertising gets prominent, above-the-fold, home-page-like treatment (300×250 rectangles and 728×90 leaderboards). Remember, every page can be accessed in any conceivable manner and in any conceivable order. You can’t design properties to control user flow anymore.

Adobe Cards


 
Beautiful…
 
Adobe Cards

Usable Witchery

Yaniv Steiner has been running a class at the Visual and Multimedia Design graduate programme from the University of Architecture in Venice a few weeks ago. Its approach was slightly different from classical physical computing classes, starting with the name of the class: Usable Witchery. Students learned magic tricks with coins and cards, and then built up some Animatronics elements trying to humanize machine and robots to look and feel more like humans.

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I’m just going to give a summary of the course as i feel its spirit might be relevant to the interests of many readers. But i’ll keep it short as i’ve decided a while ago not to cover anything i haven’t had the opportunity to see nor experience myself. Rules are supposed to have exceptions, right?

Usable Witchery investigated how products could be less a result of technical thinking, and become more “humanized”, natural and intuitive. As Yaniv told me recently: “I will trade many functional elements to magical and slightly more poetical element in any of my devices. I hope the student will apply it one day as they go and work for IDEO and Nintendo J.”

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Image by Yaniv Steiner

He explains with further details this association between magic and interaction design in a list of reasons why advanced technology can be compared to magic. According to him, interfaces are actually doing the same to some extent. His text illustrates the point by giving examples of interaction procedures, viewed from this frame of reference: calculators displaying, without revealing how, the correct series of digits, mountains of information “leaping” invisibly in the air, “hold” switches, etc.

But still… Harry Pottering design students?

“Regarding the coin tricks, think about it as a mean of presentation, a critical presentation that can go only two ways, good and enjoyable or simply fail,” explains Yaniv. “Once a successful magic been produced, the observer appreciate the illusion, sometimes even on the emotional level. While learning sleight of hand tricks and practicing the art on the physical level, one can theoretically apply this art into other fields, interaction/interface design is just one of them.”

“Regarding the animatronics part, I feel it is dealing with humanization of machines in relation to Physical-Computing,” he goes on. “We all saw the blinking LED – Blink; and how motors can move robotic limbs with the grace of “Marvin the paranoid android”. We conducted experiments with ways to humanize these artifacts, making them closer to the way we, humans, interact and communicate with the world around us. And thus giving a small humanized illusion.”

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Image by Synodic Month

Tons of images from Usable Witchery.

Related entries: Yaniv Steiner’s talk on rapid prototyping process and Opensourcery (where Zach Lieberman learns a few tricks from Mago Julián.)

A suspicious radio/printer for Mike Corley

A day of conspiracy theories…

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Mi-5 Persecution is the subject line of a series of Usenet posts, originated by Mike Corley, an IT specialist living in London.

His messages usually detail how British intelligence has bugged his home and is sending people to follow him around and harass him. He has also claimed in his posts and on the pages of his own website that television personalities are mocking him or talking about him in code and are part of the MI5 conspiracy. According to him, MI5 with the assistance of the US has started in August 2005 to use a mindcontrol technology which not only reads his mind but can also send voices and thoughts on his mind. This has led to claims that he has mental health issues. Corley has been banned from posting through Google for his abuse of Usenet bulletin boards and has been similarly bounced from most ISPs in England. His story has even been turned into an opera last year.

In the past, his posts were relatively easy to filter out, due to his similar subject lines and email address. However, at the start of 2008, he began a series of posts that avoided filters through sporgery and slightly varying his subject line of “MI-5 Persecution”. The regular expression Subject: {M[‘,-`. ]I[‘,-`. ]5[‘,-`. ]P} will filter this.

Corley Radio, by Design Interactions students Tommaso Lanza and Ross Cairns, is a combination of printer and a radio. It prints out specific words picked up while continuously scanning public and commercial radio stations. Any keywords can be programmed, but in this case they relate to the ongoing Mike Corley story about the MI5 (the UK’s counter-intelligence and security agency) trying to ridicule him through radio and television broadcasts.

The designers imagined that Mike Corley would use the radio to keep track of who is talking to or about him, to help him find all possible conspiracies against him, that he by himself could never possibly detect.

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3 questions to Ross & Tommaso:

Is it a working prototype or a concept?

Mechanically it works, however we couldn’t get access to suitable voice recognition software, so for the purpose of the exhibition we faked the print outs based on details from the MI5 Persecution Reports. These are written reports from Mike which he spams to the internet daily at a truly astonishing rate (we’ve set up a crude tracking system recording the number of his posts found on the internet – we know many companies who would love to have this sort of ranking on Google).

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Why choose Mike Corley?

Sometime ago we stumbled across these reports from Mike on Usenet and we started to get obsessively curious as to what they were about. The radio concept alone could be used by anyone. Here in London we could imagine Amy Winehouse or her family using it. A day never seems to go by without some form of unintended tabloid focus on them. However, during this project the story around Mike Corley became increasingly interesting.

I had never heard of that man before so i looked for information about him online and felt very sad for him. Have you tried to get in touch with him?

We know what you mean, it is a strange space we are operating in. This is about a person who is very real and an active part of the ‘uk.misc’ Usenet community. Many of the active community’s members have met him. We have not contacted him (yet). He is constantly receiving nasty replies to his posting from webmasters or forums users. Should we be part of this or passive? Mike is manipulating technology to make his message public and we are feeding off this, highlighting it and using it; but as designers we are very clear about our role. We are not passing judgment on Mike but leaving the project open for interpretation.

Thanks Ross & Tommaso!

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Images 1, 2 and 4 courtesy of the designers.

Prosthesis for a lost instinct

The theme of Susanna Hertrich‘s thesis at the Design Interactions department, RCA, in London, is a reflection on humans and animals in the context of “Human Enhancement”: How much do we want to borrow from animals and what are the risks this would involve? How much of the animal is still living inside us? How much of the original animal that we once were has been has been lost in the evolution process?

0aaaalertdetal.jpgThe project that Susanna was showing at the work in progress show a few weeks ago is the Alertness Enhancing Device.

The risks we fear the most are often the ones most unlikely to be encountered. The human animal has lost its natural instinct for the real dangers. When worn directly on your skin, the Alertness Enhancing Device will act as a physical prosthesis for a lost natural instinct of the real fears and dangers that threaten us – as opposed to perceived risks that often cause a public outrage.

The idea is it stimulates goosebumps and shivers that go down your spine and make your neck hair stand up, waking up the alert animal inside. You become more alert and ready for the real dangers in life.

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Before / after

Why would we need such device? Studies on risk perception show that many people are seriously afraid of terrorist attacks and their anxiety is heavily exploited in media and politics. A look at statistics shows that the probability of becoming a victim of terrorism is quite small. Meanwhile other real hazards are perceived as rather uninteresting and raise far less fear, for example environmental pollution or car traffic.

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While we consciously know what are the things that really threatens us, we tend to dedicate much more of attention to spectacular disasters with many deaths.

That’s when the Alertness Enhancing Device comes in. If you feel dispassionate and bored when reading news stories about another environmental pollution scandal, it’s probably time to turn the dial of the device on.

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And since it’s a wearable device, you can even alert yourself in any situation, even in public contexts.

“The project is pretty much in a work-in-progress state,” explains Susanna. “What I’ve shown in the exhibition was “just” a form prototype, but I have been experimenting with micro-current stimulations. This is quite unpleasant if placed between your shoulder blades and on your neck, but not as “in your face” as a plain electrical shocks. And…it allows you can alter the current, so you can decide how much you can take for now. Which is how I intend this first prototype to work.”

How is the project going to evolve?

“For the next version I plan to work with much more sophisticated sensations on the skin than microcurrents. The project now has shifted more into “skin as interface” and I plan to play with “apparent movement” sensations and “somatosensory illusions” as beeing explored in haptic research. I’m currently in touch with scientists in London and Tokyo to get an insight into how these things work and how I can use those techniques.
I’m not sure if the second version will work the same way as the first prototype. Probably the second version will be triggered automatically by data that is collected from some other place. I see it rather as “desktop device” than a wearable, and maybe it is something next to your door that you want to check before leaving the house. But I need decide on all the details during the next weeks…”

Thanks Susanna!

All images courtesy of Susanna Hertrich.

CNTS & The KDU


 

Quite a while ago, when my interest for digital art started turning obsesive, I realized that most of the artists that blew me away then (and still do today), had one thing in common: They all were part of the Keystone Design Union.
 
It was then that I set myself as a long term goal to one day be a part of this select group of artists and visionaries I admire so much. And today finally, it’s true. I’m finally a member of the group I so admire.
 
My deepest thanks to the good David Harris for all his assitance and answering my ever-growing amount of questions, and of course to the great David Gensler for recruiting me.
 
It’s an honor to share up-close with such talented people.
 
So from now on around here, you can also trust The KDU.

News without the fear

Ticker Tape is an internet radio for people who suffer from Euphobia, “a persistent, abnormal and unwanted fear of hearing good news”. Designed by Will Carey, it was exhibited at the work in progress show of the RCA in London a few weeks ago.

Ticker Tape is a working prototype that simulates the interaction but as this was a project done in only two weeks some details are still to be fixed. Using RSS feeds, Ticker Tape scans for light-hearted news stories from around the world broadcasting them to the listener who can manage the content via the Ticker Tape website (still in construction).

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Activating the radio

Pulling the cord allows the user to choose the duration of the broadcast.

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Tuning direction

The origin of the news stories can be selected by the dial on the top of the radio.

This project explores playful interfaces for the future of digital radio, and is part of wider ongoing research.

As Will was in Tokyo when i visited the show, i wrote him to get more information on the radio:

The first time i read the description of the project, I thought the radio was meant for people who are afraid of bad news. But it is the exact opposite. You created it for people suffering from “euphobia”. Do such people really exist?

Yes they do, although very few people experience this condition. The intention was to use a phobia as a starting point for the design process, and the radio was inspired by euphobia, “a persistent, abnormal and unwanted fear of hearing good news”.

So why not make the radio that everyone would expect, the one that people who hate hearing bad news would want to buy?

I think this would leave less to the imagination. I wanted to suggest how someone who really suffers from such a fear could overcome it, either via team therapy or by getting used to hearing good news once they had had the initial support from a therapist. By pulling the tape the person can acclimatise themselves to hearing good news in small measured doses.

While the original intent is to cure a phobia, it can also be used to create more insightful solutions for interaction with technology. (This is not to say that one is trying to make light of what are indeed serious and real fears. But changing oneÂ’s mindset as a designer and moving away from marketing-driven design and thinking about solutions from a completely different perspective, can encourage new interactions and designs to emerge.)

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Assembling the prototype

Ticker Tape has a very sleek, pure and shiny design, does this reflect its own “mission”?

The design has considered a neutral and inviting form, which means you almost have to encounter the object and discover out how it works, yet there are some cues and signs that it is a domestic product. I wanted the radio to be made from ceramic – the prototype is plastic, perhaps that is why it’s so shiny. The void running through the object is for the speaker and the overall form is inspired by an old Braun SK25 radio designed by Dr Fritz Eichler in 1955.

Thanks Will!

All images courtesy of Will Carey.

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Tuning the radio

Good 50×70 2008: Creative Minds Helping Social Communication

Social marketing has an interesting, often overlooked, and somewhat confusing place in the advertising world. Using talent and skills to promote actual social change is no easy task, and it’s good to see agencies and events promoting positive social messaging every now and again. Good 50×70 is back in it’s second year, promoting “awareness amongst the creative community of the power they have to be a force for good.” Good 50×70, while much more at it’s core, is essentially a poster design contest:

There are 7 briefs from 7 charities on 7 issues that affect thousands of people around the world. All you have to do is pick a topic that inspires you and submit a poster on that theme. 210 posters (30 from each brief) will be selected by our jury of leading designers and exhibited around the world and published in a catalogue,but more importantly they’ll be presented to the charities for their use as a potential campaign.

This year has a broad and impressive list of charities involved and a hefty list of endorsers, including AGI, icograda and BEDA.

Cool stuff. Photos from last year’s event are on the Good50×70 flickr page. Good 50×70 is open for entries starting today, February 18, 2008, and entries are accepted through April 20th, 2008. And as it should be, entry is 100% free.
[via osocio :: photo via flickr]

Book Review – Enter Spanish Creativity

0aaenterspanishr.jpgESC – Enter Spanish Creativity, edited by CLA-SE (Amazon USA UK).

Been lazy with the book reviews this month so i’m slowing going back to business with an easy one.

Publishers Actar says: Every system needs an escape valve, a decompression mechanism. In professional graphic design, this escape device is more than the ‘escape’ (esc) on a keyboard; it is the visual seduction by new and experimental formulas. This is the defining concept of emergent Spanish design today. Spain has become an international laboratory where creators from all over the planet retro-nourish and influence one another.

Works by Basedesign, Ipsum Planet, Enric Jardí, Paco Bascuñán, among many others.

I love Spain. They make my favourite food (tortilla de patatas), the most wonderful landscapes, some of my favourite activists (list is too long) and architects (or both as in the case of Santiago Cirugeda), some of the smartest blogs in my rss readers (again, way too long but you can try this one), etc. As my Italian (and slightly annoyed) boyfriend would tell you i could go on for hours.

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Design from the latest collection of José Miró (Pasarela Cibeles)

Maybe the most appealing characteristic of Spain is that while visiting it you keep on switching from the utterly ridiculold-fashioned to the very edgy. ESC has a lot of the latter and nothing of the former.

The design studios selected in ESC are ordered alphabetically. Each designer showcases up to 4 works and has a little bubble space to explain what the work is about and leave their website url for more if affinities. Easy, fuss-free, fast and delightful. Most of the designers are based in Barcelona though, does that catalano-centrism really reflect the state of graphic design in Spain?

Here’s my pick:

max-o-matic. I have spent what? 40? 60 minutes? on his website, going from one image to the other and doing it a second time just for the pleasure.

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Ping-Pong Remix

Un mundo feliz for the 5th anniversary of Guantanamo detention camp (almost as great as those Agent Provocateur Fair Trial My Arse pants):

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Spy. For their “Interventions” and re-use of street furniture.

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Street Wars

Gregori Saavedra. I still have to master the art of navigating his b&w website but whatever…

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Pop-up wedding invitations hand-made by Fundición Gráfica:

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Oh! Look! i made a little trailer for you:

A last one that made me happy. Twopoints (who designed the very swanky book Super Holland Design) made a poster explaining how to cook a real “Tortilla de patata”.

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Knitted Shields

The project that Zoe Papadopoulou presented at the RCA work in progress last week show ticks all the right boxes: there’s the knitting, the sense of humour and the techno-induced diseases.

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Knitted Shields is inspired by people suffering from electromagnetic hypersensitivity.

The solution imagined by the young designer is to cover all electronic devices in the house with a cozy. By weaving a thin thread of copper in the wool and grounding it, she ensures that the electromagnetic fields are blocked.

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According to the designer, the shields work better on some objects than on others. The microwave and radio cozies for example block the waves very well. It seems to depend on the density of the knits and the thickness of the copper wire.

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By bringing together ideas about knitting and domestic artifacts, this project challenges the assumption that technologies are taking over our lives, and that we can have no response. It is as much through the process of production, as the protective qualities of the “cosies” themselves, that the knitter feels empowerment and control.

Video.

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At the show opening, Zoe had a lady knitting with wool and copper wire, who was also available for quick introductions to this technique.

All images courtesy of Zoe Papadopoulou.

Interview with Graham Pullin (Interactive Media Design Dundee)

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Photo by Magdalen Green

As i receive so many emails from young people who would like to graduate in media art, interaction design and other “cool stuff you write about on the blog”, i thought i should discuss more often with the teachers and researchers who run these courses in Europe, the US and in Asia. I’ve interviewed several of them before (Tom Igoe from itp in New York, Tony Dunne from RCA, Stephen Wilson from the San Francisco State University, Alejandro Tamayo from the Javiera University, etc.), today the victim of my curiosity is Graham Pullin.

Graham Pullin joined Interactive Media Design at Dundee after nine years as a senior interaction designer and studio head at IDEO where he most notably created together with Crispin Jones the Social Mobiles series. He has been involved in the design of mobile phones, hearing aids, furniture for children with disabilities and remote-controlled submarines. Previous to entering the design industry he gained an MDes from the Royal College of Art, this after a number of years as a medical engineer, having studied engineering at Oxford University.

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The Home Viewing Chair (Boston, 1956) by Dave Reid and Craig Mitchell

Dundee is a small city situated on the east coast of Scotland. I must confess that i had never heard of it until one or two years ago when the pieces developed by the students of Interactive Media Design (IMD) at Dundee University and shown at the Museum of Lost Interactions started to make a glorious tour of all the design and gadget blogs.

The BSc in Interactive Media Design brings together Computing modules, Design Studies modules and Interactive Media Design modules, in a range of hand-on projects that prepare students for a career in interaction design.

Your bio on the School of design website says that you are “passionate about work that blurs the boundaries between interaction design and industrial design”. Could you explain us what this involves? Any concrete example of this blurring of the boundaries?

Muji’s CD Player, designed by Naoto Fukasawa, has always been a favourite. The industrial design is the interaction design, suggesting a ventilation fan and inviting you to pull the cord, in the designer’s own words “Without Thought”… which is about so much more than ease of use – there is such a lightness of touch, such delight.

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Forgotten Chairs, website designed by Jamie Shek and Ryan McLeod

Perhaps I feel more at home at these intersections – or in the gaps between – because of a twenty-five year journey from computer programming, via engineering and industrial design to (back to? I’m not sure) interaction design. I’m a little envious of my Interactive Media Design students for getting transgress these boundaries right from the start.

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The Gentleman’s Chair (Edinburgh, 1898) by Ryan McLeod, Jamie Shek and Ian Shiels

For them, Forgotten Chairs is an introduction to designing interactions in the round rather than on screen. Recreating historical artefacts allowed them to find objects abandoned in charity shops and recycling yards, rather than build from scratch. Whether their exhibit is credible is a real test of whether they mastered the relationships between the three-dimensional and graphic design languages for their chosen period and the qualities of different media and technologies. The Gentleman’s Chair has a coherence and attention to detail that I hope Ian Shiels, Ryan McLeod and Jamie Shek will apply to everything they do next.

Why focus on “lost interactions”?

The theme of lost interactions connects young interaction designers to a heritage that is older and broader than the history of the personal computer. At the same time, it can provoke reflections on the pursuit of technical innovation for its own sake. PESTER by Euan McGhee and John Drummond is a 1970s mobile phone with built-in camera, music player and games.

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PESTER (1970) by John Drummond and Euan McGhee

Designing within a historical period can also help the students to be more conscious of the possible social impact of technology, issues easier to gloss over when looking optimistically into the future. The Case Communicator by Alison Thomson and Shaun McWhinnie promises liberating mobility to the modern businessman, but condemns his 1930s secretary to even longer working hours, tethered to her telephone exchange.

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The Case Communicator (1936) by Shaun McWhinnie and Alison Thomson

… and do you feel that in general some kinds of interactions get lost over the years? Can an interaction became obsolete and how?

The radio dial is a loss: a magical interaction, a bit like safe-cracking (I’m told), to navigate a frequency band by half-second snatches of sound, occasionally stumbling across surprises. Instead, we now select a station name from a list – but isn’t this just because a little display has been added for the text streamed with Digital Audio Broadcasting and then adopted for the interface as well? If we browse images through thumbnails rather than filenames, why shouldn’t we continue to browse radio by its content?

Rather than lose this interaction, we could reinterpret it. True, there are inherent time delays in the way a digital radio tunes to a station and buffers sound, but this is a limitation of imagination more than technology – perhaps a secondary tuner might harvest recent content across all stations in the background? Making the technology work harder towards a richer, ultimately even simpler experience excites me more than adding features.

To be honest with you, i’m in a phase when i’ve seen so much interactive anything that i’ve started to be tempted to change room when someone invites me to “interact” with their screen/coat/clock/lamp, etc. I mean it is funny for a few minutes then my attention drifts away. Am i the problem in this scenario? Do you think that i need to see a doctor? What are the characteristics that makes an interactive work engaging and challenging beyond those first few minutes?

Can you make a double appointment for both of us? I am just reading The Poetic Museum by Julian Spalding which argues that the profundity and richness of original artefacts are being overlooked in the indiscriminate move to interactive exhibits. And MoLI certainly isn’t about where to draw this line…

But what it is, is a first opportunity for our students to jump in and learn that the success of an interaction depends on its realisation as much as its conception. And this is the reason it’s difficult to answer your question – you have to experience the experience for yourself to know if it’s working.

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The Amazing Musical Chair (New York, 1937) by Graham Hancock and Raymo Holloway (photo: Chris Phillips)

The Amazing Musical Chair lets its occupant create a complex mix of 1930s instrumental sounds. This might have been a cacophony, but the whole exceeds the sum of the parts because Raymo Holloway and Graham Hancock crafted each loop and went to the trouble of recording musicians playing real instruments. Whereas the Barrow Rocker is just a mechanical music box that plays a note for each rock back and forth and owes its delight to Kirsty Woodend and Rebecca Rumble keeping it this simple.

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The Barrow Rocker (Dundee, c.1870) by Rebecca Rumble and Kirsty Woodend (photo: Chris Phillips)

There is a high focus on documenting the students projects using videos. Is it important to the whole creative process? Or is it just the icing on the cake for the video-hungry web visitors?

On the Forgotten Chairs website, video is used to tell the story of each exhibit and place it in context (there’s some nice archive footage) but also to convey the interactivity to those who couldn’t make it up to Dundee and experience the chairs for themselves. I think that’s something I got wrong on the original MoLI site – most web visitors didn’t realise that the models actually worked.

But in general, video is an important and versatile tool for our students – to sketch ideas, even as they are building them, and also to make documentaries and advertisements to disseminate their designs. And some may pursue careers in which video is their primary medium, whether as design ethnographers, researchers or artists.

I had a look at the Degree Show projects from 2006 and was quite intrigued by Andrew Cook – Tactophonics. Could you give us some details about it, how it works, what inspired the project and what in this project embodies the IMD department way of thinking and teaching?

Andrew Cook is also a computer musician (under the name of Samoyed) and his project was inspired by how unengaging performances of computer music can be – how difficult it is to understand what sounds are pre-stored and which are being manipulated or created live. The difficulty in setting up any kind of rapport between the audience and the performer is unrewarding for both.

Tactophonics was about making interaction with computer music more physical by letting a performer choose any object – for their own reasons – and turn it into an instrument. It worked by attaching a series of contact microphones to the object, not using these sounds directly, but shaping other sounds generated in MaxMSP. At his degree show, Andrew exhibited a tree branch that had been wired up: shaking the whole bough, bending the branches, scratching the bark, even snapping off the twigs, each produced different sounds. The relationships between action and sound was at once abstract and intuitive, engaging to play, and also a compelling spectacle for other visitors.

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Tactophonics by Andrew Cook (photograph: Paul Gault)

I suppose this embodies our approach to thinking by making and playing. Andrew crafted a beautiful kit of parts and instructions, but this was just the starting point for each musician to create their own instrument and performances. It was about understanding this distinction, but also that design has a role within this creative whole.

By coincidence – well, not really coincidence – Cook is now working with me as a PhD student. We are trying to make synthetized speech more expressive – in particular for some people with impaired speech who use communication aids based on Text-To-Speech technology. Current devices offer little or no control of tone of voice, which can give a false impression that the person using them is also emotionally impaired. We are going to start off by building six speaking chairs.

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Six Speaking Chairs by Graham Pullin and Andrew Cook

This research is the real reason I left IDEO and came up to Dundee. My exploration of new interactions with speech started with Social Mobiles, a project that Crispin Jones and I led. The Speaking Mobile asked how much could be communicated with only the words “yes” and “no”, if their intonation could be controlled. Once bitten, I decided I had to devote more time to this intriguing and under-explored area.

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Social Mobiles by IDEO and Crispin Jones (photo: Maura Shea)

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The Speaking Mobile (photo: Maura Shea)

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The Speaking Mobile (photo: Maura Shea)

Have you ever come across projects from interactive art which you found relevant and interesting for an interaction designer?

One of the most relevant and inspiring to my own work was Listening Post by Ben Rubin and Mark Hansen, an installation that sampled text from internet chat sites and played it back as hundreds of synthesised voices. Its aesthetic qualities came from these voices being deliberately monotonic and tuned to a scale. The whole effect was reminiscent of Gregorian Chant, eerie but quite beautiful. In a field dominated by the quest for so-called ‘natural’ speech, Listening Post is one of the few examples I have come across of synthetic speech being treated as a design medium.

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Listening Post, Brooklyn Academy of Music, Next Wave Festival, 2001

Could you name us one or more interactive media designer(s) whose work you find particularly inspiring?

Oh dear, I think I know how this is going to sound Régine, but please bear with me…

Wofgang von Kempelen, better known for the Mechanical Turk, built the first speech synthesiser in 1791 (here’s a sketch I made of it in the Deutsche Museum in München). Obviously, in those days, his Sprachmaschine was a mechanical analogue of the vocal organs and so speech sounds were derived from actions, not written language. But the design is also rather theatrical: the operator placed their hands through holes in a wooden box, so that no-one could see what they were doing, heightening the magic.

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The Speaking Machine (1791) by Wolfgang von Kempelen

I realise this may sound nostalgic, especially following the Museum, but there is nothing nostalgic about the research that I am engaged with. I am quite serious about gaining inspiration from Kempelen and applying it to computerised Text-To-Speech. It’s the interaction that counts, not the technology.

The IMD website mentions that “Interactive media is one of the fastest growing sectors in the international economy”. I noticed when visiting design student shows that other departments, such as for example product design and industrial design, are getting more and more engaged in interactive projects. What is the specificity of IMD in Dundee?

I suppose I’m more interested in blurring again: interaction design and interactive media are part of so many sectors. In my 9 years at IDEO, leading projects and running a studio, that was increasingly the point: that interaction design had a role within a wide range of businesses and organisations, not just those focused on interactive media or interactive products.

Compared to product design courses, IMD is coming from the opposite direction, if you like. My current role is to introduce this shared territory to students who are already immersed in media and coding and narrative and interaction design – my colleagues Catriona Macaulay, Ali Napier, Shaleph O’Neill and Morna Simpson have backgrounds in design ethnography, sound recording, semiotics and content design.

On the other hand, we are a design course, which distinguishes us from a number of Computer Science or Human Computer Interaction courses that have rebranded themselves ‘interaction design’ or ‘interactive media design’. It is important that our studios are at the heart of an art college, sharing ideas as well as workshops with product design and textiles and illustration and fine art… as well as computing.

Why Dundee? Apart from IMD, what should make us put Dundee on a map?

It’s no coincidence that IMD is in Dundee, as it’s a collaboration between the School of Computing here and Duncan of Jordanstone College of Art and Design. The School of Computing has always focused on what it calls ‘applied computing’ rather than computer science and Duncan of Jordanstone has a great reputation in Scotland.

This year we are launching a Master’s course in design ethnography, aimed at students and professionals from human factors or design backgrounds. And there is lots of research going on across these traditional discipline boundaries.
http://www.computing.dundee.ac.uk/mde/

IMD has a sister course called IPD, which (a bit confusingly) stands for Innovative Product Design – where IMD is a blend of design and computing, IPD is a blend of design and engineering. IPD too has a strong point of view on “lighter and smarter” interactive products. Course director Polly Duplock has built a team with strong links with the RCA, Goldsmiths and industry, which now includes Jon Rogers, Andy Law and Pete Thomas. Second Year students on our two courses are currently working together on an invited brief for Microsoft’s 2008 Design Expo. We’re getting them to look at their relationships with their grandparents and consider where simple networked objects might play a role.
I will send a link for IPD next week – their new sit will be going live then

Any upcoming project, either personal or school related, that you could share with us?

I have just written a book, ‘Designing Braille for the sighted (and other meetings between disability and design)’ which is being published by The MIT Press and should be out in the autumn.

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Designing Braille for the sighted to be published by The MIT Press

Twenty years ago, I spent three years as a medical engineer in a hospital designing products for disabled people. Then I went back to the Royal College and spent the next twelve years in design consultancy, designing all kinds of things for all kinds of people. The starting point is how distant these two cultures still are from each other – but how much each could inspire the other (sorry, it’s about boundaries blurring again…)

It starts with seven tensions between conflicting values and priorities. Is it more important for a wheelchair or a hearing aid or a prosthetic hand to be discreet or fashionable? Universal or simple? Sensitive or provocative? Is it more important to solve known problems or to explore new possibilities? Striking the right balance – and a different balance for different disabled people – requires the skills and sensibilities of both design cultures, not either one working alone.

It ends with conversations with some designers I like – including Tomoko Azumi, Vexed, Crispin Jones, Michael Marriott and Graphic Thought Facility. We discuss design briefs related to disability in some way – wheelchairs and wheelchair clothing, prosthetic legs, watches for visually impaired people and Braille. Their first trains of thought are diverse and inspiring.

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Sketching thoughts about step stools, by Tomoko Azumi

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Collecting bicycles and chairs to inspire wheelchairs, by Michael Marriott

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Sketching a Braille wall for visually impaired and sighted people, by Graphic Thought Facility

Despite the subject matter, this is anything but a textbook (there are several of these already!) It’s to be an affordable – and I hope beautiful – little book to carry in your pocket and read on a train journey.

…and some dates for your diary:

24 February – 12 May 2008: Social Mobiles exhibited as part of Design and the Elastic Mind, MoMA, New York

16 – 24 May 2008: IMD degree show at Duncan of Jordanstone College of Art and Design. This year’s IMD graduates were responsible for the first Museum of Lost Interactions

27 – 29 July 2008: Microsoft Design Expo 2008, that will feature the work of Dundee IMD and IPD students

Autumn 2008: The MIT Press due to publish ‘Designing Braille for the sighted’

December 2008: the opening of the next gallery of MoLI (sorry, the theme is a secret!)

Thanks Graham!

Work in progress show at RCA: Platform 11 (design products)

As i’m going to spend the next few 24 hours in planes and airports eating crap food, being attacked by some yellowing videos of Mr Bean and cursing myself for not going where i ought to go, i thought i’d leave you with the very very excellentissime projects i saw two days ago at the work in progress show of the Royal College of Art in London. More precisely the works developed by the students of Platform 11, a studio within the Design Products course at RCA. Run by Noam Toran, Onkar Kular and Carey Young the platform uses design as a medium to address contemporary and speculative issues related to technology, psychology and socio-political trends.

I became aware of the amazing quality of their work last year with projects such as Mr Whippy (a machine that proffers ice cream according to the perceived unhappiness level of the customer), the Avatar Machine (a system allowing the user to view themselves as a virtual game character in real space via a head mounted interface), a performance on remote control skates inspired by the Milgram and the Stanford Prison experiments, etc. They were first years students. Last year’s graduated projects included some equally impressive pieces such as Nouveau Neolithic and Life/Machine – Scenes from a roboted Life.

Here’s a selection of what the platform is exhibiting at RCA this week.

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Models for a Sand Castle City

“Progress and catastrophe are opposite faces of the same coin” – Hannah Arendt

Tony Mullin designed buckets for the beach shaped like iconic buildings from the urban landscape, there is the Manhattan apartment block, the Empire State building, a famous Dubai hotel, etc.

The image of a kid building a sand castle evokes innocence. But what happens if a sand building that looks like it comes right from our urban landscape is crushed by feet or swept away by the sea? Would we still find it sweet or potentially subversive? How much has our perception of a disaster been modified by 9/11 and Hurricane Katrina?

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Designing a Protest

The Serious Organized Crime and Police Act 2005 prohibits anyone staging spontaneous protests within a 1km radius of Westminster’s Houses of Parliament. However, Tony Mullin found a loophole in the law. You can carry placards around those no-protest zones as long as they do not carry any slogan.

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On the 20th of June 2007 the students led a group of volunteers on a walk through the exclusion zone carrying blank green placards. Using Green screen technology, he has been exploring how to invite others to add the ‘political content’ during broadcasting. Basically, the idea is to create a service enabling protesters to use the footage of people carrying the blank placards around the House of Parliaments and add their message onto it afterwards. The video could then be distributed on you tube and other media.
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David pumpe by iron pumper

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Arnold training (image)

Lucia Massari gave the best introduction to her project one can dream of: a quote from Arnold Schwarzenegger, Encyclopedia of modern Bodybuilding.

Competitive body-builders use body-building techniques to develop their physiques to a degree human beings have never been able to achieve before, and then compete with one another to determine who has reached the highest level of development. Since you can only shape and develop your body in this manner by means of extremely difficult physical effort and precise exercise techniques, body-building must be defined as a sport; but the aesthetic goal of achieving just the right blend of muscularity, symmetry, proportion, and muscle shape, and the need to show it off by a mastery of stage presentation also makes body-building a highly demanding art form.

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The concept of what is a beautiful body for a bodybuilder is at odds with what we would see as a beautiful body. Lucia hired a bodybuilder -who calls himself “the Iron Pumper”. She then handed him a book containing b&w pictures of one of the most iconic representation of the perfect body: the sculpture of David by Michelangelo. She then asked him to freely comment on it and tell the camera what he thinks of David’s body.

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The result is a hilarious video where Iron Pumper criticizes the body and adds a few strokes with a pen on the pages of the book to indicate what the body of a bodybuilder should be like: bottom should be higher, calves should be “more bigger”, biceps ought to be rounder, the cheeks have fat here, etc. My favourite moment is when he draws teeth on David’s face because “you have to give a smile to the judges and show them how happy you are to show your muscles round and nice!” and “wrinkles kick in when you frown like that”.

With Imagine Being a World Leader Dash Macdonald plans to create the framework for a fun and educational role-play exercise that teaches primary school children leadership and public speaking skills.

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Macdonald built a scale model of a presidential speaking stand, bought a collection of suits for 8 and 9 years old and worked with the school Jubilee Primary School in Hackney. The children will be trained like professionals during workshops by a professional public speaking coach; Ysabel Clare. The workshops will incorporate exercises tailored to teach children key rhetoric rules and text-book gestures. These are vital tools widely used by leaders in the art of successful persuasion, guaranteed to win the attention and approval of an audience. The final project will be a video of their speeches at school. The kids will be able to choose freely what theme they want to put forward during their speech.

Revisiting the community Shed uses design to generate links between a small community with a unique history and a wider audience.

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Thomas Pausz met a group of allotments owners and initiated a dialogue about their life at Manor Gardens -a former allotment site which is currently being relocated in the Olympic Legacy Park. He created a brochure where they would describe the “community shed” they had lost. Collectively built, the shed is a place of self initiated democratic dialogue, parties, barbecues and afternoon naps.

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Based on the description of the techniques and materials given by the original users of the shed, and using salvaged architectural parts and wood as well as industrial materials, the student re-built the shed, this time right out of the RCA entrance.

This piece is a celebration of memory, the transmission of design know-how between generations and cultures and of community survival against the odds.

Tom Foulsham si showing some marvelous mad inventor-like mechanisms that he uses in his investigation into drawing with light. No detail on those, i find them too poetically cryptic for that.

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My images.

Related: Interview of Noam Toran.

The Telepresence Frame

Just back from London where i visited the Work in Progress show at the Royal College of Art (you’ve got until Thursday 7 February to visit it). I’ll come back with more details later but here’s an appetizer from the department of Design Interactions.

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Revital Cohen got interested in Life support machines and the way the technologies involved in keeping patients alive in intensive care enter and merge with the body. By doing so they redefine its material and functional properties. As the human anatomy gains technological capabilities, where does the body end and the machine begin?

The Telepresence Frame is a domestic object which utilizes the fact that one’s bodily functions are digitalized in order to create a new form of telepresence. Your family would have the frame at home as a presence that keeps them constantly aware of your physical state while you’re being kept alive at the hospital.

The Human Black Box records and stores this information, keeping a record of your very last moments. Once you die, the frame plays your life data back. In loop.