Cards Against Humanity Made Donald Trump Cards, and a Whole Trump Survival Kit

Recently, we wrote about Jeffery DaSilva of the Sid Lee Collective and how he created an off-label Trump Against Humanity expansion that got yuuuge. Well, now Cards Against Humanity has gone and released its own official Trump expansion, but only to the first 10,000 people who claimed it, and it’s already sold out.

We got in touch with Max Temkin, one of the creators of Cards Against Humanity, to ask him about this latest stunt and learned that it actually had nothing to do with the Sid Lee expansion. In fact, it’s less of an expansion that a preparation kit to help America survive a potential Trump presidency.

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Love Cards Against Humanity and Hating on Donald Trump? Have We Got the Game for You

The Sid Lee Collective, an agency incubator for Sid Lee’s non-commercial creative projects, took a few choice Donald Trump quotes and transformed them into an unofficial Cards Against Humanity expansion pack—Trump Against Humanity: A Party Game About a Horrible Person.

Seriously. You couldn’t make this shit up, and neither did they. 

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Extreme Oatmeal? Not Real, but the Gamers at Pax East Didn’t Know That

Pwnmeal Extreme Gaming Oatmeal goes way beyond steel cut. This hot, lumpy cereal is EXTREME!!!

Alas, the caffeinated glop won't be coming to breakfast aisles anytime soon. The "official porridge of e-sports," launched at last weekend's Pax East conference in Boston, is a satire of gamer marketing and culture cooked up by Digital Kitchen and the jokers at Cards Against Humanity, the party game for horrible people.

"The concept may sound ridiculous, but it's not far off from the realities at these conventions," the agency says. "Gamers are hit with marketing for everything from caffeinated gum to beef jerky."

From the faux brand's website: "It's a PWN or BE PWN'd world out there. Only a n00b would skip breakfast, the most important meal of the day. When you visit cyberspace to play your favorite shoot 'em ups or massively multiplayer online video games, ensure decisive victory."

Flavors include Strawberries and Carnage ("Prepped to fuel your next kill streak with a massive payload of phytonutrients") and No Scope Headshot Blueberry ("Line it up and pull the trigger with a sweet, warm BFG—the B is for blueberry").

The video shows buff guys and gals "dramatically" tearing open product packets, tossing around flakes and rubbing oatmeal on their ripped bodies. They roar, and goopy goodness gushes from their mealy mouths. I prefer to start my grueling day like a real hard-core gamer—by dragging my saggy ass out of bed, pounding a few Hershey's Kisses and cursing my wasted life.




Q&A: How Cards Against Humanity Won the Holidays With a Whole Load of B.S.

Cards Against Humanity's promotions are as bitingly sarcastic as the game itself—whether they're charging more for the game on Black Friday, experimenting with a "Pay what you want" model (which outright insulted anyone who chose to pay less than cost) or teaming with Netflix just this week for an already sold out House of Cards pack.

But the card game's recent "12 Days of Holiday Bullshit" promotion was truly something special. In December, 100,000 people paid $12 for 12 gifts from CAH, with no idea what they'd get. They sold out in less than six hours. And then, incredibly, they really did give 100,000 people 12 gifts each (and then some).

AdFreak caught up with Ben Hantoot, one of the founders of CAH and the design force behind Holiday Bullshit, for a postmortem.

AdFreak: Start at the beginning. How did you come up with this bullshit?
Ben Hantoot: As you may know, in 2012 we did a pay-what-you-want expansion pack for the holidays. We donated all the profit to Wikimedia—about $70,000—making us a "major benefactor," which made us feel important. We also got a very healthy press response, and the fans loved it. For 2013, we had to one-up ourselves. We'd thought about doing another pay-what-you-want pack, or some other similar gag, but ultimately we decided to do almost exactly the opposite—you pay us $12, and we won't even tell you what you're getting. We came up with the name "12 Days of Holiday Bullshit" very suddenly … no one even remembers how that happened, but it sounded great and we stuck with it.

Did you expect it to sell out as fast as it did?
Among the eight of us, everyone had their own opinions about how long it would take to sell out, but most people were predicting more like two to five days. Six hours was much faster than anyone thought. Watching the counter was kind of terrifying. We were amazed the website didn't crash.

Would you have pulled it off without getting 100,000 people on board?
Everything was already manufactured by the time we started selling the $12 slots, so if we ended up selling less than 100,000, we just would have lost even more money on this giant thing.

Speaking of money, how much money did you make on Black Friday when you increased the price of your card game by $5?
It worked so well! We had about the same jump in sales we had in 2012, normalized versus the previous Friday, but then if you look at Saturday to Monday, we did much, much better than 2012, thanks to silly publications like Adweek who posted all about it.

Back to the Holiday Bullshit. What kind of feedback did you get from fans?
Most of the feedback fell into one of two categories: "OMG THIS IS SO AMAZING AND WORTH MORE THAN $12" and "WTF MY ENVELOPES ARE LATE YOU SHOULD DIE."

The "Tell Santa CAH what you want for Christmas" section that appeared after you paid your $12—what function did that serve?
We also asked people the nicest and naughtiest things they did in 2013. Then we sorted through the responses and picked out the ones that were either really funny or really sweet, and actually sent people what they asked for.

A very enthusiastic fan for whom you bought a Lord of the Rings card game contacted me personally on a crusade to get you some press in return for her gift. What else did people get?
We sent one guy a few trillion Zimbabwe dollars, another some beef jerky, a few others a Roku or fresh socks or Space Jam on VHS. Some people who had good stories but stupid requests got books and DVDs by the artists we worked with on the comics page. It was a lot of fun.

How far in advance did you start planning all the shenanigans?
I started working on production in June. Concepting started way back in March and April. We had the 12 days idea nailed down a long time before we decided exactly what each day was going to be. A few discarded ideas for days: an envelope containing 10,000 Vietnamese dong; an essay ripping apart American holiday culture by Slavoj Žižek; a sachet of live crickets; loose, ambiguous white powder.

What you ended up going with was interesting. Days 1, 3, 5, 7 (NSFW), 9 and 11 (NSFW) were additional cards to expand your CAH game, and each one came with a low-budget online video featuring online stars like ukulele nerd Molly Lewis, Song a Day guy Jonathan Mann and even comedy nerd-core band Paul and Storm. How did you get all of those Internet celebrities to buy into your bullshit? And how did you keep them quiet?
We've made many friends over the years going to conventions and supporting other indie gaming businesses online and offline. Plus, we've built up a brand for ourselves over the years that is very no-B.S. and generally trustworthy. Basically, we just asked people to be part of this, and almost all of them said yes!

Day 2 was a lump of coal. You mailed us a real, albeit minute, lump of coal, and made a ridiculous trailer for it. A lot of people got Day 2 as their first mailing and thought it was the only thing they were getting.
We shipped out the coal as Day 2 basically to mess with people and upset them and make them feel like they wasted their $12. But it turns out USPS gives timing estimates that are so far off base as to be useless. And Canadian customs also didn't like the coal at all.

How did you get all that coal into tiny baggies?
We wrote a whole blog post about that, actually. Basically, we shopped around for a coal supplier that already offered tiny broken-up lumps. When we found it, we had a fulfillment center sort it all into 100,000 dime bags each containing three pieces of coal less than a quarter inch thick (any thicker than that and we'd have to mail it as a parcel, which would have cost five or six times as much). This took a whole team of people over a week to do. Sorting the coal was one of the most expensive and time-consuming parts of the whole process.

Which brings us to Day 4, which was an entirely new self-contained card game called ClusterF*ck, where the objective is to give your friends chlamydia. You gave it to everyone in the promotion, but people can also download it for free.
We made Clusterf*ck Day 4 to make up for the coal. We think Clusterf*ck was probably the best gift. Throughout the whole process, we had to keep in mind the restrictions of USPS's definition of a "letter"—no larger than 11.5 by 6.125 inches, no thicker than a quarter inch, no heavier than 3.3 ounces, and tightly packed within the envelope. If we messed up anywhere, we'd lose a ton of money on postage. It also directed a lot of the design of Clusterf*ck, which we think turned out super well. To meet the weight restrictions, we used mini cards instead of normal cards.

To meet the thickness restrictions, we packed the cards into three small piles instead of one big one. And to make the whole thing reusable, we put the cards in a closeable plastic pouch within a sturdy card-stock folder that doubles as the instructions. We're super proud of having designed a whole game with over 40 cards that can be manufactured, shipped from China and then mailed to a person's house for less than $1.

Day 6 was mini-posters of popular CAH cards created by The Post Family. Pretty self-explanatory. But each day also had artwork on the envelopes. Who was the artist there?
This awesome dude named Mare Odomo. We just gave him the very basic direction to make some jokes based on the 12 Days of Christmas, and he killed it. "Two turtle doves" is probably my favorite.

Day 8 was a zine of comics from some of the most popular and generally awesome Web comics online, including Hyperbole and a Half, Dinosaur Comics and many, many more. How did you pull that one off?
The USPS's restrictions were also super important for some of the bigger days, like the posters and the funny pages. It meant the posters had to be smaller and thinner than they originally were, and it meant we had to cut the funny pages down to a totally custom newspaper size.

For Day 10, CAH donated $100,000 to charity funding 299 public school projects on DonorsChoose.org. I thought the charity gift was inspired. Why did you pick DonorsChoose?
DonorsChoose is an incredible charity. Your dollar really goes a long way, and you know the money isn't being wasted. We made a fun infographic outlining how many kids we were able to help for just $100,000.

Finally, on Day 12, you gave everyone a CAH card with their name on it.
Sorting the name cards was also a crazy process. Remember that each individual card had to be connected to a specific address. The mailing house wanted us to print a number on each card, but there was no way we were going to do that, so instead we came up with a convoluted system where the cards were divided into hundreds of smaller batches and each insertion of a card into an envelope was individually checked.

To be honest, I'm slightly worried about including the card with my name on it when I play the game. Did you put your name card in with your deck?
Oh, hell no. Terrifying!


    



Can You Spot the BS Headlines in This Clickbait Quiz?

With so many clickbait headlines flooding social media these days—promising to blow your mind, make you cry or change your life forever—have we reached a point where people will literally believe anything?

That's the question behind Headlines Against Humanity, a quiz that asks you to guess which of two Upworthy-esque headlines is real. Here's a sample comparison: "A Three-Hour Orgasm Sent This Woman to Hospital" versus "New Study: Apricots May Help Cure Glaucoma." (Spoiler alert: The orgasm was real.)

The quiz, named in a clear homage to popular game Cards Against Humanity, was created by the team at CentUp, a sort of tip jar/share button combination that lets readers give a few pennies to their favorite websites, which split the contribution with a charity.

In explaining Headlines Against Humanity, CentUp says it wanted to highlight the silly, often-disingenuous approach many sites now take in repackaging vapid content to get maximum clicks.

"Clickbaity headlines are taking over the Web. Today, publishers make more money from quantity than quality. They're incentivized to manipulate lots of people into clicking on a headline instead of getting engaged readers," CentUp stated. "The average pageview today is worth .003 cents. Maybe instead of paying this minuscule amount for crap we don't really care about, we give a few cents to stuff that we do?" 


    

This Brand Decided to Charge More on Black Friday, and People Loved It

Most Black Friday/Cyber Monday deals make sure that everyone's aunt gets her memory-foam slippers and reindeer sweater at 50 percent off. But Cards Against Humanity decided to do a completely different promotion this year.

In a Facebook post, it made a strange offer: For a limited time, everything was $5 more!

The promo was well received by its mainly millennial audience. "Please release a promo code so I can get this deal all year round," wrote one fan.

This latest campaign for the party game—following its "12 Days of Holiday Bullshit" promotion—is consistent with the brand's snarky, self-deprecating voice. (If you're on the Cards Against Humanity site and you click a button to tweet about it, the auto-tweet is "This game sucks." The FAQ section has the heading "Your dumb questions.")

On Monday, they announced that the "sale" was over.

Fan responses ranged from "Ugh. Everyday prices. How inconvenient" to "If I wanna pay more, I should be able to pay more! This is the fuckin' U.S. of fuckin' A, dammit!"

It was a fun break in the midst of watching all those Black Friday videos of people throwing down over discounted waffle irons.


    

12 Christmas Presents for $12 Sounds Like a Whole Lot of B.S., and It Is

You're not going to believe this bullshit. Cards Against Humanity created this holiday promotion called Holiday Bullshit, where they promised to send anyone 12 random gifts for $12. And they sold out of their 100,000 spaces in less than a day with zero advertising and zero guarantee that you'll get anything halfway decent. Now that is some brand trust.

If you're unfamiliar with CAH, it's a foul card game that was kickstarted back in 2011 and quickly became a party-game sensation. Last year, CAH created a pay-what-you-want expansion that generated $70,000 for Wikimedia. This year, they have this bullshit.

Cards Against Humanity co-founder Max Temkin explained the reason for the season to Wired: "We're a very small, independent company, so it's hard for us to compete for attention during the holidays, when all the huge companies spend millions of dollars doing all kinds of crazy advertising. So, we always like to come up with something kind of clever and kind of weird and kind of dumb, just to remind people that we exist around the holidays."

Clever, weird and dumb are all great words to describe the accompanying video, website and not-to-be-missed FAQ. Of course, to coordinate an effort this herculean, they had to limit the number of receivers, so sorry for all you suckers who missed out. Gifts ship the first week of December. I'll let you guys know how awesome mine are once I get them. CAH assures me that if I don't like them, it just means my expectations for the quality of my life are too high.