Book review: Alternative and Activist New Media

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Alternative and Activist New Media provides a rich and accessible overview of the ways in which activists, artists, and citizen groups around the world use new media and information technologies to gain visibility and voice, present alternative or marginal views, share their own DIY information systems and content, and otherwise resist, talk back to, or confront dominant media culture. Today, a lively and contentious cycle of capture, cooptation, and subversion of information, content, and system design marks the relationship between the mainstream ‘center’ and the interactive, participatory ‘edges’ of media culture continue

Living as Form – Socially Engaged Art from 1991-2011

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Over the past twenty years, an abundance of art forms have emerged that use aesthetics to affect social dynamics. These works are often produced by collectives or come out of a community context; they emphasize participation, dialogue, and action, and appear in situations ranging from theater to activism to urban planning to visual art to health care. Engaged with the texture of living, these art works often blur the line between art and life. This book offers the first global portrait of a complex and exciting mode of cultural production–one that has virtually redefined contemporary art practice continue

Interview with Mogens Jacobsen

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Jacobsen is a media artist based in Copenhagen and an Adjunct Professor in Digital Culture and Mobile Communication at IT University, Copenhagen. His artistic work either closely follows social, political and ethical questions or sabotages technology, by mix-matching new and old media or by inviting web users to subvert web banners continue

I Don’t Pay

The European culture jam spreads.

From Adbusters Blog

Instead of begging their governments for non-existent mercy, activists in major centres across Europe are taking their public services into their own hands. They are engaging in creative resistance, one that initiates instead of making demands. Transit, healthcare, utilities, you name it, nothing is out of reach. Watch and be inspired by this growing culture jam. See people living what Franco Berardi Bifo calls our new cultural task:

“To live the inevitable with a relaxed soul. To call forth a big wave of withdrawal, of massive dissociation, of desertion from the scene of the economy, of non-participation in the fake show of politics. The crucial focus of social transformation is creative singularity. The existence of singularities is not to be conceived as a personal way to salvation, they may become a contagious force.”

We Are Insurgent

The Rebel Clown Army Manifesto.

by
Rebel Clown Army

From Adbusters #100: Are We Happy Yet?

KAREN ELIOT

We are insurgent because we have risen up from nowhere and are everywhere. Because ideas can be ignored but not suppressed and an insurrection of the imagination is irresistible. Because whenever we fall over we rise up again and again and again, knowing that nothing is lost for history, that nothing is final. Because history doesn’t move in straight lines but surges like water, sometimes swirling, sometimes dripping, flowing, flooding–always unknowable, unexpected, uncertain. Because the key to insurgency is brilliant improvisation, not perfect blueprints.

We are rebels because we love life and happiness more than ‘revolution.’ Because no revolution is ever complete and rebellions continues forever. Because we will dismantle the ghost-machine of abstraction with means that are indistinguishable from ends. Because we don’t want to change ‘the’ world, but ‘our’ world. Because we will always desert and disobey those who abuse and accumulate power. Because rebels transform everything–the way they live, create, love, eat, laugh, play, learn, trade, listen, think and most of all the way they rebel.

We are an army because we live on a planet in permanent war–a war of money against life, of profit against dignity, of progress against the future. Because a war that gorges itself on death and blood and shits money and toxins, deserves an obscene body of deviant soldiers. Because only an army can declare absurd war on absurd war. Because combat requires solidarity, discipline and commitment. Because alone clowns are pathetic figures, but in groups and gaggles, brigades and battalions, they are extremely dangerous. We are an army because we are angry and where bombs fail we might succeed with mocking laughter. And laughter needs an echo.

We are approximate and ambivalent, in the most powerful of all places, the place in-between order and chaos.

Adapted from the Clandestine Insurgent Rebel Clown Army manifesto.

The Transparency Grenade

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The lack of Corporate and Governmental transparency has been a topic of much controversy in recent years, yet our only tool for encouraging greater openness is the slow, tedious process of policy reform.

Presented in the form of a Soviet F1 Hand Grenade, the Transparency Grenade is an iconic cure for these frustrations, making the process of leaking information from closed meetings as easy as pulling a pin continue

From KillCap To WikiSwarms

Gaming and activism combine.

by
Micah M. White

From Adbusters #98: American Autumn

WikiSwarms: Gaming and activism combine

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Audio version read by George Atherton – Right-click to download

Guy Debord, the maverick Situationist philosopher, practiced living as if it were a game because he theorized that doing so could spark a revolutionary upheaval. “The sole thrilling direction remains the fragmentary search for a new way of life” beginning with “systematic provocation” that transforms existence into an “integral, thrilling game,” a 24-year-old Debord asserted in 1955. And in the years following the May ’68 uprising, while he grew increasingly reclusive, Debord privately dedicated himself to inventing Kriegspiel, a military strategy board game.

Half a century later, in practically every domain of human endeavor, whether it be selling cat food or meeting up at a bar or planning an insurrection, an operation is struggling with how to “gamify” itself. A dozen or more recently published books cover the application of gaming to life – from alternate reality game designer Jane McGonigal’s Reality Is Broken to Tom Bissel’s Extra Lives and Tom Chatfield’s Fun Inc. But the one author who really glimpses what the future holds is media theorist McKenzie Wark. In his seminal manifesto, Gamer Theory, published in 2007, Wark makes the profound ontological claim that it is no longer a matter of transforming life into a “thrilling game,” as Debord believed, because life under consumerism has already been gamified.

“Ever get the feeling you’re playing some vast and useless game whose goal you don’t know and whose rules you can’t remember?” asks McKenzie Wark. “You are a gamer whether you like it or not, now that we live in a gamespace that is everywhere and nowhere. As Microsoft says: Where do you want to go today? You can go anywhere in gamespace but you can never leave it.”

If Wark’s proposition is true then every being, from friends to fedoras, has become either a player or a prop in an immersive global game of consumerism in which no matter what we do or how we play, capitalism gains. A bold claim, for sure, but Wark’s argument transcends philosophical quibbling: it offers us a profound way to rethink the future of internet-enabled activism.

The tactical genealogy of nearly every major online activist organization can be traced back to the fortuitous sale in 1997 of a Berkeley, California, gaming and screensaver software company whose flagship product was You Don’t Know Jack, an “irreverent” trivia game. The $13.8m sale of Berkeley Systems made husband-and-wife founders Wes Boyd, a computer programmer, and Joan Blades, a vice president of marketing, overnight millionaires. With an excess of leisure time, they founded MoveOn and brought activism into the digital age.

Within months of its formation, MoveOn established itself as a brilliant pioneer of leveraging the nascent internet to transform everyday people into political activists. MoveOn’s success was arguably due to its unique mixture of the spirit of gaming with activism. By connecting members with each other on a local level, MoveOn built a decentralized, grassroots network capable of pulling off surprising nationwide missions that were fun, game-like … and had a political impact.

In 2003, for example, MoveOn members held voter registration house parties and collectively made 300,000 calls in a single afternoon; volunteers visited the offices of every US senator to voice opposition to the impending war; then, in a stunning kickoff, they organized public peace vigils on every continent and in thousands of small towns … with only six days notice. MoveOn’s website at the time conveyed optimistic exhilaration. Members used an ActionForum to sway the direction of the larger organization by posting suggestions and voting up or down on the ideas of others. Those ideas that achieved a critical mass were then acted on by the group. Powered by digital flows, offline campaigns were going viral and not just at MoveOn: from our small office in Vancouver, Adbusters watched in awe as practically overnight Buy Nothing Day became a global sensation. All of us were getting a taste of what might happen if a vibrant activist community were to emerge from a playful cyberspace.

Today, digital activism has reached adolescence and its adult years look to be more game-like than ever. At Adbusters we’ve got KillCap brewing, an anticonsumerism game built on the simple premise of escalating missions that target the visible signs of consumerism: 10 blackpogs, or in-game experience points, for walking away from Starbucks, 15 for defacing the Golden Arches, and 25 for subverting American Apparel’s patriarchal advertising. Here the proverbial “ladder of engagement” that online campaigners reverently talk about becomes a literal leader-board where the highest rank goes to the most active jammers. The beauty of KillCap is that knowing such an urban game is being played alters one’s perception of the city and what constitutes a political act. A jammed billboard, an anticorporate prank and a capitalist hit with a pie, rather than being seen as isolated events, all become signs that jammers are earning blackpogs in KillCap, an exciting game you’ll also want to play.

KillCap works by appropriating the gamespace of consumerism for radical play where jammed corporations become opportunities for leveling up. But it is just the beginning of a whole new kind of activist game. A clue as to what comes next can be found in the emerging field of indie storytelling and roleplaying games. Here the emphasis is placed on the construction of an alternative reality, a counter-narrative that reimagines life. Picture a roleplaying game that takes place in real life where players become actors in an unfolding story whose final scene is global revolution.

Out there, right now, I anticipate that an eccentric game designer is working to craft precisely this kind of narrative activist game that weaves a story bold enough to disassociate players sufficiently from the mores of consumerism. Once “in character,” perhaps players will find the courage to live without dead time, to assume a heroic posture toward life, to embrace a destined overthrow of the corporatocracy. With a strong story line, compelling characters, sufficient players and an element of playful risk, the game world takes on a life of its own. Played seriously enough it becomes reality.

Combining all of these elements is WikiSwarms, perhaps the most rebellious game of all: one that upgrades the MoveOn ActionForum to the needs of playful social revolution. Imagine flashmobs of jammers that appear suddenly, function without leadership, and are the pure manifestation of an anonymous will of a dispersed, networked collective. Targets are suggested, actions are proposed, manifestos drafted … everything is voted on and next steps chosen within minutes. One hour, neoclassical economics departments across the nation are flooded with Kick It Over manifestos, and the next, an impromptu anti-banker street party is being held on Wall Street. One day, a thousand volunteers show up unexpectedly at a nonprofit and ask to help out for a few hours, and the next, overnight guerrilla gardens appear in backstreets. In the downtown Niketown a flash-trial has convened to sentence the swoosh to death row, and online hacktivists are leaking emails that expose city council shenanigans. In this kind of metagame, where a constant people’s assembly determines the rules and objective of the game, anonymous players vie to influence the erratic swooping of the swarm. Welcome to the thrilling world of WikiSwarms, the culture jammer game being played right now in which the future of the Earth is at stake.

The revolutionary spirits of the future – the next Bakunin, Mao, Malcolm X and Debord – will be the ones who create these kinds of fluid, immersive, evocative metagaming experiences that are both playfully thrilling and, as a natural result of their gameplay, an insurrectionary challenge to the capitalist state. We are not far off from a time when revolution is an unauthorized game modification played across the gamespace of entire cities, states and cultures … a kind of radical play that re-enchants the world and transforms our subjectivity, a détournement of the symbolic order at the deepest level.

Micah White wants to meet the next generation of activist game designers. Email him at micah@adbusters.org

Interview with Jani Leinonen

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The Finnish artist is the only person i’ve heard about who was actually arrested for pretending to guillotine a cheap Ronald Mc Donald statue. With the help of a friend, i got in touch with Jani Leinonen and bombarded him with questions about the beggars signs he’s been exhibiting at the Venice Biennale, his crazy sexed-up versions of cereal boxes for children, his successful attempts at selling contemporary art works by the bulk as if they were vegetables and of course i was curious about the aftermath of the Ronald affair continue

How to Start a Revolution

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Yesterday evening i went to Foto8 in London again for the screening of How to Start a Revolution, a documentary tracing the global influence of Gene Sharp’s work. Sharp believes that non-violent struggle has a greater chance of success than violent resistance, because violence is typically the most powerful weapon used tyrannical regimes and they will always have the upper hand. His booklet From Dictatorship to Democracy provide a list of 198 “non-violent weapons”, including mock awards, alternative communication system, wearing of symbols, pray-in, boycott of elections, withdrawal of bank deposits, consumers’ boycott, renouncing honours, etc. continue

Weaponized architecture

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Weaponized Architecture is an examination of the inherent instrumentalization of architecture as a political weapon; research informs the development of a project which, rather than defusing these characteristics, attempts to integrate them within the scene of a political struggle. The proposed project dramatizes, through its architecture, a Palestinian disobedience to the colonial legislation imposed on its legal territory continue

Book Review – Art & Activism in the Age of Globalization

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What roles can art and activism play in a post-Fordist society of the spectacle? Can activist art effect real change? Art & Activism in the Age of Globalization asks these and other pressing questions facing contemporary activist art, through case studies by established artists and filmmakers as well as emerging voices. It investigates issues of urban activism and the activism of anonymous networks, giving special consideration to the effects of the War on Terror upon the activist agenda continue

Container, reconstruction of the crime

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Milica Tomic decided to produce the non-existing war image. The images would not only be fake, they would also be made in other locations and contexts. And with every reconstruction, Tomi? came across new information linking host countries to various war zones or episodes of local violence continue

Krzysztof Wodiczko: The Abolition of War

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War veterans are homeless people too. They might go back to a house after the war, they might have a roof over their head but it doesn’t feel like home anymore. They are traumatized to various degrees and feel like they’ve become strangers to the place where they used to live. They don’t function like they used to. They have been conditioned to be constantly on alert, to react on the spot to any unexpected light, move, noise, etc. They can’t turn off that aggressive instinct when they go back to civilian life continue

Architecture of Fear – a conversation with Trevor Paglen

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I’ve seen Trevor Paglen’s fascinating photos in numerous contexts, from new media art festivals to activist conferences and contemporary art exhibitions. But i’m no different from most people: the more i see Paglen’s work, the more questions i want to ask him. I’ve finally decided to catch up with him and interviewed him via skype for the upcoming Z33 catalogue continue

Burke + Norfolk: Photographs From The War In Afghanistan

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In October 2010, Simon Norfolk began a series of new photographs in Afghanistan, which takes its cue from the work of nineteenth-century British photographer John Burke. Norfolk’s photographs reimagine or respond to Burke’s Afghan war scenes in the context of the contemporary conflict continue

Rentyhorn, making the legacy of colonialism visible

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Artist Sascha Huber symbolically renames “Rentyhorn” a mountain currently named Agassizhorn, after Swiss natural scientist Louis Agassiz. Renty was a slave from the Congo whose picture Agassiz had taken in the United States in the 1850s as a proof of the inferiority of the black race. The performance is part of a campaign that attempts to make the legacy of colonialism visible continue

…and Counting

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Wafaa Bilal’s latest project addresses the issue of the invisibility of Iraqi civilian deaths during the war. The artist will submit his body to a 24-hour live performance. His back will be tattooed with a borderless map of Iraq covered with one dot for each Iraqi and American casualty near the cities where they fell continue

Lyon Biennale – Pedro Reyes

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Two artworks i discovered at the Lyon’s 10th Biennale for Contemporary Art. Both by the talented and socially-engaged Pedro Reyes continue

Craftwerk 2.0: New Household Tactics for the Popular Crafts

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The exhibition explores the new “updated” textile crafts that are developed by a new generation of serious amateurs, innovative craftsmen, engaged entrepreneurs and political practitioners. Once again the home is the workshop where economic and ecologic innovation happens – not only in the labs of the industrial expertise. After decades of outsourcing, the new modes of production are in the hands of the layperson continue

Book Review – Experimental Geography: Radical Approaches to Landscape, Cartography, and Urbanism

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A photo of a secret CIA prison. A map designed to help visitors reach Malibu’s notoriously inaccessible public beaches. Guidebooks to factories, prisons, and power plants in upstate New York. These are some of the more than one hundred projects represented in Experimental Geography, a collection of visual research and mapmaking from the past ten years continue