Could we call that a robbery? / Détournement de fonds?

billetoriginal2 billet2012
THE ORIGINAL?
Fund for preservation of historic monuments– 2004
Source : Cannes BRONZE LION
Agency : Ogilvy & Mather Frankfurt (Germany)
LESS ORIGINAL
Crédit Foncier “nouvel emprunt” TV commercial  – 2012
Click Here to watch movie
Agency : BDDP Unlimited, Paris (France)

Not so fast idea transfer / Transfert d’idée (pas si) rapide

casque2006 casque2010
THE ORIGINAL?
Caja Espana / “Express Money Transfer” – 2006
Source : Cannes Archive Online,
Agency : The Farm CF Madrid (Spain)
LESS ORIGINAL :
FxPro Money Transfer – 2010
“In speed we trust”
Source : Adsoftheworld
Agency : Freeger, Moscow (Russia)
Dommage pour le client Russe qui a “casqué” pour une idée déjà existante…

Book Review – World of Giving

90k

Acknowledging that each of us is inclined to give, this illuminating publication reveals how a beneficent deed contributes to an environment of increasing generosity in addition to enhancing the capabilities of its recipient. As a shared value, giving can grow to be a meaningful collective force that affects the world in surprising ways continue

Open City: Designing Coexistence – Part 3, Reciprocity

83k

The exhibition explores the key role that bartering is fulfilling in developing countries. This kind of informal economy is not only often more important than the official economy, but its importance will increase dramatically in the coming years as the cities in poor countries undergo explosive population growth. Reciprocity examines how this system of barter and returning of favors affects the infrastructure and vitality of Jakarta where a large majority of the population receives its wages in kind, and creates its own alternative chain of supply and demand continue

Rien Ne Va Plus at Bureau Europa in Maastricht

74k

Whether they take the Skyscraper Index seriously or not, people agree that Architecture is conditioned by the economical climate. Architectural projects were the first casualties of the current financial crash, and architects, along with bankers, were the first who suffered collective layoffs. Rien ne va Plus, an exhibition taking place at Bureau Europa in Maastricht, delves into the economic crisis and its intricate relation with architecture continue

End of the year fundraising campaigns

The year draws to an end and so is rhizome’s fund raising campaign. I guess most of you know the fantastic work they are doing every single day to promote and support technology-based art. Culture tends to suffer more than many other fields in tougher times (but please feel free to disagree and prove me wrong), so please consider donating $25 or more. They will undoubtedly give it back to you in many forms.

0aaenenarbollomejore.jpg
A used and abandoned natural Christmas Tree at Cerro de Moctezuma National Park in Naucalpan, State of Mexico, on the political outskirts of Mexico City. ©2008 Dante Busquets / ANZENBERGER

Next on the list is Turbulence. They made it more pleasant to send the money in the right place by offering you the possibility to buy artworks by Jason Freeman, Yury Gitman, Michael Takeo Magruder, Michael Mandiberg, Mouchette, Preemptive Media, and Jody Zellen.

Paddy Johnson, the smart, inspiring and invaluable art blogger of the US scene is also launching an end of the year Fundraiser.

May i encourage you to write me if you think i should add an organization to this tiny list?

Image on the homepage by Dante Busquets, an extremely talented photographer i met last month in Sao Paulo.

Homo Ludens Ludens – Gold Farmers

The documentary i was dying to see at the Homo Ludens Ludens exhibition at LABoral in Gijon was Gold Farmers, by Ge Jin.

gamer-gantravaille.jpg
Image courtesy of Ge Jin

Gold Farmers are young people who earn their living by playing MMORPG games. They acquire (“farm”) items of value within a game, usually by carrying out in-game actions repeatedly to maximize gains, sometimes by using a program such as a bot or automatic clicker.

They sell the artificial gold coins and other virtual goods they’ve harvested to players and/or farming organizations and get “real” money in return. Players from around the world will then use the golden coins to buy better armor, magic spells and other equipments to climb to higher levels or create more powerful characters.

0aaawawaw9.jpg
World of Warcraft, image gameslander

Many companies have attempted to block the use of gold-farming services by specifically stating in their End User License Agreements and Terms of Service that any and all game assets (from the player’s characters themselves, to any items that they may be carrying) remain the sole property of the company itself, and taking aggressive action to close the accounts of any that are found to be using gold-farming (or similar) services.

Although there are gold farmers or gold farms in countries like the Philippines, Indonesia, and Mexico, Chinese are by far the most dynamic. There, young players typically work twelve hour shifts, with just a lunch break somewhere in the middle.

There are gold farmers or gold farms in other countries as well, such as the Philippines, Indonesia, and Mexico. However, they do not approach the scope and scale of the Chinese farm industry.

jinhuaslogan_dark.jpg
Image courtesy of Ge Jin

Ge Jin, a 30-year-old Shanghai native and a Ph.D. candidate at the University of California, San Diego, has shot a Gold Farmers, a documentary that delve into the background and lives of Chinese gold farmers.

Gold farming puts down the mechanisms that govern a universe in which everyone starts at the same level, no matter how rich their parents are, no matter how many degrees they’ve collected at the university. Players trying to work their way up according to the rules and in all fairness are the ones who get hit hardest by the practice of gold farming.

Watching the documentary, you can’t help but feel some compassion for the gold farmers: they have very little free time, they are paid quite poorly to feed the whims of the Western consumer, they have to deal with the ire of a family who doesn’t approve of what they do for a living, they must face the hostility of other players as soon as these realize that gold farmers are on their turf, their english is not good enough to enable them to communicate with other players, and they work hard. Don’t be fooled, they don’t sit there for hours just for the fun, most of their activity is extremely repetitive. In fact they would sometimes end their day at the “factory” by playing a real game in WoW. Just for the fun.

Chinese Gold Farmers Preview video (Ge Jin has uploaded more video previews):

I asked Ge Jin to discuss his documentary for the blog:

First of all, is the video on show at laboral only part of the documentary you are making or is it the full version of it?

I have another 40 min. long version, but this one is complete in itself as a short version.

Gold farmers have the challenging task of constantly navigating between clandestinity and the need to advertise their service. i suspect that finding and getting the “gold farmers” to talk must have been difficult. how did you locate the players and how did you gain their trust?

It is indeed difficult to get into the exclusive “gold farming” circle. But I was lucky to have an old friend in Shanghai who was running gold farms from 2003 to 2005. This friend introduced me to some gold farm owners. But the reason that the gaming workers/gold farmers trusted me was mainly because I treated them with respect. They face discriminations from non-gamers who see them as game addicts who are losers in real life as well as discriminations from gamers who think they care about more about money than gaming itself. I tried to be a good listener for them and they can see I didn’t approach them with many assumptions.

ganbensemblesamlll.jpg
Image courtesy of Ge Jin

How much has the phenomenon evolved since you started working on this documentary in 2005 (it think)?

Yes I started following this phenomenon since 2005. I think the market become much more competitive and the profit margin for gold farmers are much smaller now. Meanwhile, more sophisticated services like power-leveling have become the mainstream of real money trade. Also, the domestic demand for in-game goods in China has risen so much that Chinese gold farmers no longer just work in foreign games.

In your documentary, you are neither pointing the fingers to gold farmers and saying “look this is evil!”, neither are you saying that this is kind of labor embodied in play is the best thing that happened to the gaming scene. I had the feeling that you are not taking a stand. Am i right?

You are right that I’m not taking a stand. And I try to let the people involved in real money trade to tell their own stories in my documentary. But I think some of my “biases” do make their way into the documentary. For example, I don’t really care if real money trade changes the regular gaming experience, I’m more concerned with how people’s virtual life and real life affect each other, so you don’t hardly hear the game industry’s point of view in my documentary.

jinhuadorm2.jpg
Image courtesy of Ge Jin

Is gold farming regarded differently in China than it is in the USA, Europe or Japan for example? Is the practice seen as more acceptable by the public and the government? How much does China try to tax and regulate the business?

Culturally, real money trade is indeed more accepted in China than in other countries. For example, the successful game Legend from Giant. Ltc thrives on incorporating real money trade in game design. Western game companies dare not do so blatantly because many gamers may think the game is not a level playing ground that way. But the Chinese gamers seem to accept this inherent unfairness, as if they see so much injustice in real life that they don’t expect the virtual world to be better. The government doesn’t seem to have any problem with the gold farming business. It has not figure out a good way to tax virtual trade yet, in some rare cases, some gold farms pay a fixed amount of tax based on very rough estimation of trade volume. There is currently no policy directly regulating this industry. Though there are regulations generally aiming to purify content of games and limit how long people can play online games.

Did your research on gold farming sparkle the interest of Western commercial gaming companies? Asking your help to crack down on farmers? Or asking for your opinion on how to make the most of this new form of economy?

To my surprise, I was contacted by gold selling websites who want to use my website to advertise themselves, by gold buyers who are looking for a steady supplier, and by market researchers who want to measure the supply and demand of gold trade. I wish I could seize such opportunities to make some money for myself. But unfortunately I was occupied by exploring the social implications of this economy.

Thanks Ge Jin!

Another documentary part of Homo Ludens Ludens is the fantastic 8 bit movie.

More WoW stories: The Avatar Machine, Joichi Ito on WoW, Life at the gamers’ farm.

Advertisements that Insult Human Intelligence

Smoking Fish Hook Ad

As far as advertising is concerned, getting the message across is one thing but considering the logical intelligence of the viewing market to which it is aimed at penetrating is another. In short, there are some advertisements that really do not care if their ad campaigns make sense or not. A simple word or two is all that matters for endorsing companies, normally terms that associate their brand to the consumer’s mind.

But while imagery is one thing, it is apparent that there are a lot of ads that do not make sense at all. Some call them wasted money and opportunity while others look at simply creating an image towards placing brand awareness for products and services.

With these tactics in mind, many people will agree, is it really for strategic management or plainly for conning people into intellectual proportions on the whole advertising paradigm.

 

We all have our personal advertising bugbears. I am frequently dumbstruck by the portrayal of young men as henpecked morons, perennially outmanoeuvred by their vastly superior girlfriends. And I can’t be the only person bothered by the ambulance-chasing personal injury adverts – the “no win, no fee” propaganda packs of the compensation culture.

(Source) theblog

Technorati Tags: , , , , , , ,

Answering the Advertising Questions

Providing advertising support to marketing campaigns is not as easy as we all deem it to be. There are questions to be answered and expectations that are set. Set goals need to be achieved since investing heavily in advertising will surely have to come up with something.

Normally, advertising is aimed at producing sales and bringing in profit. But to be able to do so, tasked individuals have to take the necessary steps for these statistics to be a reality. It is not purely a hit and go itinerary. Set up your advertising campaign goals and be sure that they are achievable. Money invested on them should not be wasted. The result for the greater good of a venture is surely the one that most company honchos are looking for and will be expected to be achieved.


Marketing And Advertising QuestionsThe best video clips are right here

Technorati Tags: , , , ,

Unique Business Names to Make Marketing Easier

Weird Business Names

The creative part of people today depends on how well they can put together their company name and expound on that. We find unique names that can include out of nowhere names like perhaps Fizz or even Friendster. But with the proper implementation of marketing practices, you will be surprised at the impact that they can have when you talk about making them a household name.

We have seen a lot of them from past years. Names such as Carrier, Sony and Nokia were virtual unknowns back in the days. But thanks to the proper advertising and promotional campaigns, they are big names in the business today.

With that in mind, you can just imagine at how one crazy name can make a difference. Support that and build on it and you may find yourself counting your money before you even blink.

Technorati Tags: , , , , , , , ,

Design salaries 2007 survey


 

The fellas over at Coroflot take a yearly survey to designers from different areas and places all over the world. It’s purpose is to answer different questions regarding salaries throughout countries, creative fields, specialities, etc.
 
The image shown above shows the yearly income around the world for a designer in year 2007. For our short-sighted friends around here, the country with the lowest yearly income is Brazil with US$25,869, and the one with the highest is India with US$65,262 a year.
 
Be sure to check the survey to see several other interesting charts as well as prior years’ surveys.