Bayantel Wireless Landline: Phone book

Bayantel Wireless Landline: Phone book

Unlimited talktime P699 a month.

Advertising Agency: BBDO Guerrero Ortega, Manila, The Philippines
Executive Creative Director: David Guerrero
Creative Directors: James Bernardo, Joel Limchoc
Art Director: Joni Caparas
Copywriters: James Bernardo, Maui Reyes
Producer: Al Salvador
Computer Artist: Oliver Brillantes
Account Executives: Edg Samson, Carlo Medina, Paolo Broma

Roots Revival Society: Neha

Roots Revival Society: Neha

Advertising Agency: Euro RSCG India
Creative Directors: Satbir Singh, Mani Jayaram
Art Director / Copywriter: Navajyoti Pegu
Illustrators: Navajyoti Pegu, Aastha Anand
Published: August 2007

Roots Revival Society: Manik

Roots Revival Society: Manik

Advertising Agency: Euro RSCG India
Creative Directors: Satbir Singh, Mani Jayaram
Art Director / Copywriter: Navajyoti Pegu
Illustrators: Navajyoti Pegu, Aastha Anand
Published: August 2007

Roots Revival Society: Divya

Roots Revival Society: Divya

Advertising Agency: Euro RSCG India
Creative Directors: Satbir Singh, Mani Jayaram
Art Director / Copywriter: Navajyoti Pegu
Illustrators: Navajyoti Pegu, Aastha Anand
Published: August 2007

Roots Revival Society: Ashima

Roots Revival Society: Ashima

Advertising Agency: Euro RSCG India
Creative Directors: Satbir Singh, Mani Jayaram
Art Director / Copywriter: Navajyoti Pegu
Illustrators: Navajyoti Pegu, Aastha Anand
Published: August 2007

Roots Revival Society: Anand

Roots Revival Society: Anand

Advertising Agency: Euro RSCG India
Creative Directors: Satbir Singh, Mani Jayaram
Art Director / Copywriter: Navajyoti Pegu
Illustrators: Navajyoti Pegu, Aastha Anand
Published: August 2007

Game Consoles In Distributed Computing Project

“More than one million PlayStation 3 owners are taking part in Folding@home, the distributed computing project run by Stanford University.” The research helps finding cure for Alzheimer’s, Mad Cow (BSE), CJD, ALS, Huntington’s, Parkinson’s disease, and many cancers.

The distributed computing application runs on many platforms, including the newest game console from Sony. Wired says “PS3s currently comprise about 74 percent of the entire computing power of Folding@home.” The instructions on how to download the required software are on the Playstation blog.

Some teraflop stats.

Visualizar workshop: Cascade on Wheels

Working together with Cristóbal Castilla, José Hernández, Ricard Marxer, Julian Oliver and Nicolas Tremeaud, Steph Thirion developed a gorgeous traffic data visualization project during the Visualizar workshop which took place at MediaLab Prado in Madrid last November.

Cascade on Wheels intends to express the quantity of cars we live with in big cities nowadays. The data set of daily car count averages is visualized per street (and segments of streets) in the center of Madrid in 2006.

To better express the meaning and extent of the harm car traffic is doing to both the city and its inhabitants, the team created two visualizations of the same dataset. One is a 3D representation, where holes are used as a metaphor of the volume of cars, in a map where the streets look like open wounds. The second is a sound toy, where noise is the metaphor, and the user has to explore the data by drawing its own visualizations.

Steph is half portuguese half french and has been living for 4 years in Barcelona. He works mostly as a web designer and developer for advertising agencies and design studios. He also teaches classes about being creative with code. Right now he is focusing his energy on personal projects and on teaching. I asked him a few questions about his data visualization work:

Cascade on Wheels “intends to express the quantity of cars we live with in big cities nowadays.” Why do you think that there is a need to map urban traffic in a new way? Isn’t there already online instruments which do just that? Which new elements does CoW brings to the issue?

Most traffic mappings are realtime information for drivers, to help them trace their route depending on the current state of traffic. The broader view, which is representing the average quantities over time, is not so popular. That’s a shame, because this is about something that affects every single inhabitant of the city, not just the drivers.

And the existing maps that cover this subject usually have failed to make that data truly readable. The website of the Kansas Department of Transportation hosts static maps with average car count for each of its cities, and they are worth the detour, they’re even pretty, but have poor readability. The Madrid website where our data set comes from also hosts a static map, but it has bad readability, lacks precision, and – although the source data is quite rich, categorized by types of vehicles – only shows the totals.

So I wouldn’t complain of a lack of data, but I think there’s a blank space that is begging to be drawn on. I’d love to see more visualizations on this subject.

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Wall Map

We wanted to fix some of these issues. While trying to find a functional and readable way to represent all that data we had, we were inspired by Ben Fry‘s Isometrick Blocks, where different spatial angles and perspectives reveal different visualizations of the same data. In our Walls Map piece, streets are raised in space relatively to their traffic. Seen from the top it is a flat 2D street map, but once the angle is tilted and the view enters 3D, shapes like walls are revealed, holding additional data on their sides: the proportions of car types. By rotating the model or tilting the angle it’s quite easy to explore the data, see where most traffic concentrates, how it branches out, or which streets have many buses and which don’t.

Moreover, a defining element of the project was emotion. Apart from representing the data, the idea was to express its meaning. In its early prototype the streets in Walls Map were actually lowered, making holes in the ground. The walls of the columns were red, so the streets looked like fresh wounds contouring the buildings. We ended up reversing them to improve readability, and the streets became walls, which is also a great metaphor for traffic.

At the end of the concept process, we ended up with two different visualization ideas we were happy with, and we couldn’t choose one, so we did both. The Traffic Mixer, which is the second piece, is a weird and beautiful hybrid. It’s both a visualization and sound toy, where the user explores and gets involved with the data in a playful way. Here the metaphor for traffic is audio noise. On this piece, emotion was given prominence over direct readability, so the two pieces ended up complementing each other.

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Traffic Mixer

You choose to visualize a data set of daily car count averages per street (and segments of streets) in the Madrid city center. The project is currently exhibited in Madrid. Have had a chance to discuss with visitors? How are they reacting to a project which engages so closely with their everyday life?

Sadly, I haven’t had the chance yet. The inauguration of the exposition was the evening before we left Madrid. And until now Walls Map, which is the clearer piece data-wise, has been at an early stage. There’s been only shapes, no numbers. Users have been able to see the differences between streets, but couldn’t read that on the avenue a block away from there, more than 100.000 cars passed by every day. Hopefully now that we’re updating the piece we’ll get feedback. The Medialab, where the pieces are exposed, is the perfect setting for that.

Now that the project is online and working, do you find that the visualization taught you elements that you didn’t suspect would emerge? How does the final result differ from your own expectations?

The biggest impact was before the visualization, when we first laid our eyes on the numbers. For me it was the first time I read that kind of data on streets I knew, and while it wasn’t a surprise that we cohabit with huge amounts of cars, seeing the actual numbers was still a shock.

After the visualization was complete, I think the only surprise was at noticing that some segments of streets had high quantities of cars while the next one had a tenth of it. In some cases that can be explained by the fact that not all streets are accounted in the data set, so some traffic can flow into non-visible streets. But when there’s such a big difference between segments, it’s actually because the traffic goes into the underground tunnels. So you can see it on the visualization, the city council of Madrid actually did a good job in making part of the traffic disappear in the underground.

Can you give us some details about the sound element of the project? How does it work? How does it complete the data visualization?

In the Traffic Mixer is a special case, it’s a bit more than a visualization. The sound here is partly about giving expressiveness to the numbers, but it’s also about getting the user involved with the visualization. By drawing circles on the map, streets are selected, and produce audio noise. There’s both a visual and a sound feedback, which adds more variables to shape the result and makes the experience more immersive. When we presented to the public, Cristobal, who directed this piece, got a bit carried away demoing. He stood there for a while constructing sounds and playing with different musical intensities. When he concluded, the public applauded. It was like he had made a sound performance. With a visualization.

Do you have plan to develop the project any further?

At this point I just want to polish it, I’m not planning to go further than that. This project could be seen as an exercise, a prototype for something bigger, with more areas, more cities, with the time dimension, connecting to different online APIs. But these kind of functionalities would be quite a big endeavor and I couldn’t work on that, at least in a near future. But I would be delighted if someone would start off this point and make something better out of it.

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Thanks Steph!

CoW is exhibited at Medialab Prado in Madrid, until February 24, along with the other projects developed during the Visualizar workshop.

All images courtesy of Steph Thirion.

The Telepresence Frame

Just back from London where i visited the Work in Progress show at the Royal College of Art (you’ve got until Thursday 7 February to visit it). I’ll come back with more details later but here’s an appetizer from the department of Design Interactions.

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Revital Cohen got interested in Life support machines and the way the technologies involved in keeping patients alive in intensive care enter and merge with the body. By doing so they redefine its material and functional properties. As the human anatomy gains technological capabilities, where does the body end and the machine begin?

The Telepresence Frame is a domestic object which utilizes the fact that one’s bodily functions are digitalized in order to create a new form of telepresence. Your family would have the frame at home as a presence that keeps them constantly aware of your physical state while you’re being kept alive at the hospital.

The Human Black Box records and stores this information, keeping a record of your very last moments. Once you die, the frame plays your life data back. In loop.

Media will be back on 11 February

HONG KONG – In line with public holidays in various markets, our daily email bulletin and website will be inactive for the remainder of this week, before restarting on Monday, 11 February.

Six vie for HKTB advertising account

HONG KONG Six agencies – Euro RSCG, Ogilvy & Mather, Publicis, Saatchi & Saatchi, DDB and Grey – will contest the Hong Kong Tourism Board’s advertising tender, after attending a briefing session last week.

Uni-President hands accounts to M&C Saatchi

SHANGHAI – Uni-President Food China has handed two key pieces of business to M&C Saatchi, following a pitch that included four other agencies.

GroupM and Celltick join forces in Asia-Pacific

ASIA-PACIFIC – GroupM has allied with Celltick, a pioneer of idle screen mobile media, to develop a mobile advertising proposition for Asia-Pacific and expand regional market share.

Just Gold hands 2008 campaign to M&C Saatchi

HONG KONG – M&C Saatchi has been selected to handle the new 2008 campaign for Just Gold / Just Diamond, displacing regular incumbent Leo Burnett.

Super Sunday. Two Days Later

penn-state-football.jpg

penn-state-football.jpgThree days later, it’s interesting to look back at the Super Bowl spots, knowing how people (non-industry people, that is) and the press reacted to them.

The Coke balloon spot seems to be generating the most positive buzz, both because of the simple brilliance of the execution and the fact that Coke hasn’t done anything this memorable in a while. Something I particularly appreciated about the spot is that it’s appeal is fairly universal, e.g. everyone from grandparents to teenagers could appreciate it. This is the sort of thing I was talking about in “Not Everyone Is An Upscale Urban 30someting White Male Hipster” – commercials that transcend demographics. And while I realize that Coke (the brand) is supposed to transcend demographics and appeal to everyone, the spot is a brilliant example of how to do it right.

Bud and Bud Light also scored well and while there were no surprises there, the spots were true to the brand image(s) and yet managed to stay fresh. (Though I was surprised to read in The Wall Street Journal that one of the ad creatives actually cried at the Clydesdale spot—I thought it was sort of charmingly funny, rather than a tearjerker. Maybe she once had a Dalmatian?)

And then there’s GoDaddy.

Now I’m still not sure that there isn’t some sort of method to the madness: I never knew what they did until I had to register a domain name and GoDaddy’s name popped up. And given a choice between them and 3 companies I’d never heard of, I went with GoDaddy. Which may be the point of their advertising after all—creating name awareness for a product I won’t care about until I need it.

Or they might really like naked chicks.

Furniture Can Change Your Thoughts – Mind Chair (GALLERY)

(TrendHunter.com) The Mind Chair is the creation of London designers Peter Marigold and Beta Tank and is an amazing chair that utilizes sensory substitution technology developed in the 1960s to send and display high-definition moving imagery into the mind of the person seated in it. The design uses a standard plastic…

Sony taps Xu Jinglei as new endorser

SHANGHAI – In a deal brokered by MEC, Sony Cybershot has secured mainland actress Xu Jinglei as its new brand endorser.

Seoul opens tender for $30 million campaign

SEOUL – The Seoul Metropolitan Government has called an open tender for a US$30 million campaign to drive awareness of the city overseas.

Emirates briefs agencies for media account

GLOBAL – Emirates is believed to have briefed five agencies for its global US$150 million media buying and planning business, ahead of presentations at its Dubai HQ.

Collis named ECD at Ogilvy in Japan

SYDNEY – Mark Collis (pictured) is vacating his post at Leo Burnett Sydney to take up a new position as executive creative director at Ogilvy & Mather Japan.