A interface computacional de “Homem de Ferro” e “Os Vingadores”

Mais do que simplesmente desenhar qualquer coisa que pareça tecnológica na tela, quem cria as interfaces computacionais em filmes tenta representar uma época ou prever tendências de futuro. Com o passar dos anos, o trabalho se tornou mais complicado.

O acesso a tecnologia de todo tipo e tamanho foi democratizado, e torná-la verossímil nas telas de cinema requer muito mais que mero exercício de futurologia. É preciso parecer incrível, mas sempre perto do possível.

É exatamente isso o que fez o designer de motion graphics Jayse Hansen para a Marvel, nos filmes do “Homem de Ferro” e “Os Vingadores”. Ele foi o responsável por criar os elementos e animações do visor do Mark VII, construído por Tony Stark.

Hansen explorou anéis que se dividem em diversos pedaços de informação – sempre numa paleta de preto e cinza, com vermelhos, laranjas e azuis – tudo como se fosse controlado pelos olhos.

Junto com o estúdio Cantina Creative, Jayse Hansen desenhou também as telas de vidro touch da Helicarrier de “os Vingadores”, depois de estudos painéis e instrumentos de caças A-10. O trabalho chega ao detalhe de possuir diferentes “modos” de tela, alterando os elementos caso a nave esteja parada, em batalha ou avariada.

Além do velho e bom rascunho no papel, o trabalho do designer segue o fluxo de Illustrator, After Effects e Cinema 4D. Além das várias imagens nesse post, você pode ver outras em tamanho ampliado no portfolio de Hansen.









Brainstorm9Post originalmente publicado no Brainstorm #9
Twitter | Facebook | Contato | Anuncie


Advertisement


Banners and The Right Click

Do banners that allow standard right-click navigation options — “open in new window” and “open in new tab” — have higher click-throughs, other things being equal?

The Apartment of Puzzles



NY Times
: “The architectural designer Eric Clough embedded 18 clues in the Fifth Avenue apartment of the Klinsky- Sherry family, leading them on a scavenger hunt through the rooms of their home.”
— via Game Tycoon

Google Lively: First Impressions

Big news today, if you haven’t heard already: Google released a 3D chat app called Lively. It’s the same thing that was being tested at a university in Arizona last winter, and probably the same thing that was rumored about in January 2007 and anticipated as early as 2006.

In a nutshell, it’s a 3d chat app where users can customize avatars and create environments (rooms) with stuff they pick from a product catalog. You need to install a browser (FF, IE, Win-only) plug-in to participate. And while it is not exactly an MMO, it is more similar to Second Life than early commentators admit.

First impressions:
1. While object creation is a process open only to participants hand-picked by Google (see a press release by Rivers Run Red, a creator of Second Life presence for many companies), Lively seems designed to be integrated with SketchUp and 3D Warehouse at some point. This would open doors not only to user-generated stuff, but also to branded objects (such as virtual Whirlpool appliances).


Rivers Run Red has a room in Lively, and so does Linden Lab.

2. While all of the stuff I’ve seen in the catalog is free, the very fact that there’s a price tag at all hints at a potential marketplace for virtual stuff.

3. The integration with the “flat” web is pretty tight. Each room has a “real” URL (here’s Google’s), each room can be embedded on other sites (and viewable with the plug-in), some objects can play YouTube videos and show pictures hosted elsewhere.

4. Characters can be equipped with animation scripts.

5. Similarly to Second Life, Lively allows movement around the environment and camera manipulation, and like in Second Life, the controls are not terribly intuitive.

6. Objects can be fitted with hyperlinks to “flat” web pages, just like the lava lamp on the screen cap below pointing to AdLab. This could probably result in some sort of on-the-spot transactional activity: you click on the lamp in my room and a window pops up offering you to buy the real thing.

7. There are half-rumors half-expectations that Lively will be somehow integrated into Orkut, which seems possible since Lively uses the same system-wide Google login.

Lively, of course, will become more, well, lively when Google integrates it with SketchUp and allows user- and brand-generated assets to become part of the marketplace. It could also be hypothetically integrated with Google Earth so that Lively “rooms” become inhabitable interiors of the 3D models on Earth or maybe in the sky.

A lof ot related links from AdLab’s past years here, so I’ll just give a couple of broad pointers:
Google and virtual worlds
Virtual worlds in general
Posts related to Second Life
Advertising in games

Tips for Corporate Builds in Second Life

Chris from One-to-One Interactive writes in with a new report that compares corporate professionally-done (and often committee-approved) builds in Second Life with player-made stuff. Even if you think Second Life is sooo 2007 but are interested in interaction design in general, take a look. Among other findings, there’s this gem about how the biggest sim is not always the most popular, and for the reasons that are familiar to architects and urban planners but not necessarily to software designers [emphasis mine]:

“Corporate builds are sprawling virtual landscapes that distribute users throughout multiple locations of activity. Visitors to corporate builds were likely to interact with the content alone or with one or two friends. In contrast, user builds focus visitor activity into a few key areas. As a percent of overall land, user-created builds devote 40% less space to dedicated social areas, such as clubs and dance floors, than corporate builds. The limited social space in user-created builds encourages residents to collect into more densely populated and socially active areas, discouraging resident sprawl. Visitors to user-generated builds were more likely to be in groups of 10, 20, or even more. Second Life is ultimately a social world; social interaction is the primary activity among its users, so spreading users apart amongst well-produced buildings, spaces, and activities is self-defeating.”

Rotary Phone Dial Interface for iPhone

objectgraph via idealist

Make Spoof Pages With A Line of Code

Web spoofs made easy! Open up any page, then copy the line of code below in the browser’s address field. This makes the page “editable” locally so you can modify its content like you would in a text editor.

javascript:document.body.contentEditable='true'; document.designMode='on'; void 0

Besides its obvious entertainment value, this little experiment shows how easy web editing and publishing should really be.

— around the web, but specifically from BlogStorm

Last-Frame Interaction in Online Video from Involver

I once wrote about how one possible way to make money off YouTube was to add some call-to-action interaction to the last frame of the clip; this space is currently occupied by the promos for related videos. A new start-up called Involver has brought this model to life:

“Involver’s unique vision is to provide more than just “video with a buy button”, creating a tool for marketers that does more than deliver millions of impressions with no way to capture the audience. The platform uses a rich set of video plug-ins to allow the campaign owner to capture email, offer quizes or surveys, even take orders or donations – all within the framework of the video, never forcing the viewer to browse to a new Web page.” (– StageTwo).

You can post Involver-powered videos to a whole bunch of social networking sites, although not to YouTube.
— thanks, Jim

Websites Morph To Users’ Cognitive Styles

And we are back.

As you might know, I’ve been busy for the past two weeks moving to a new place, hence no internet, hence the lack of updates. I’m all set now, and we are back to our usual schedule. I’d never have to deal with so much customer service before in such concentration, and I have to thank all these people for taking most of the pain out of the process.

Excellent Moving truly lives up to its name. They sent me a huge truck and two guys who were running up and down the stairs with the furniture that can be barely lifted by a normal human. They were perfectly on time and on budget even though I had severely underestimated the number of boxes my possessions would fit in. If you need to move around Boston, you can’t go wrong with them.

I wonder if agents sitting on the front row of desks at a real estate office usually get more walk-in business, and I’m glad one of them did because he found just the place (if you know Cambridge, you know how old and run-down many apartments here are; I’d seen seven of those). Call Apartment Rental Experts on Porter and ask for Paul.

Moving utilities has been a breeze using NStar’s website. Comcast continues to provide great service even though they had to send a second technician to fix something that had been overlooked by the first one. It took two business days from the initial call for the internets to resume their smooth flow.

And of course, many thanks to AdLab readers for sticking around and nudging me to get back online:

“The crowd demands entertainment!
Толпа требует развлечений!
Gloata cere distractie!
众人需要娱乐”

To kick off our summer season, here’s an article from MIT Tech review about websites that recognize the cognitive style of visitors by the way they click around and adapt their interfaces accordingly:

“The researchers’ initial studies show that morphing a website to suit different types of visitors could increase the site’s sales by about 20 percent. While quite a few sites, such as Amazon.com, offer personalized features, many of those sites adapt by drawing information from user profiles, stored cookies, or long questionnaires. The Sloan system, however, adapts to unknown users within the first few clicks on the website by analyzing each user’s pattern of clicks.

In addition to guessing at each user’s cognitive style by analyzing that person’s pattern of clicks, the system would track data over time to see which versions of the website work most effectively for which cognitive styles.”

Bookmarkable Advertising

Last week’s news about Rolling Stone and Men’s Health running promos where readers are invited to snap images of ads and send them in reminded me of a draft that I’ve been kicking around for a few months about bookmarkable advertising. It’s not finished or polished but, I hope, useful for something.

Also, between now and when I had first started writing this, I heard about a “grabbable” banner format offered by one of the large networks. I couldn’t find any references or samples, but if you know something, please drop me a line.

Oh, and I’m on vacation this week away from all things broadband so this blog is on autopilot.

People bookmark ads. They circle ads with red markers, cut them out, paste them on the fridge, carry them inside wallets, give ads away, put ads on the walls. Given the opportunity and a good reason, people archive, manage and retrieve ads. Naturally, it is in advertisers’ best interests to encourage this behavior because bookmarking gives the ad another chance to do its job, which is why we often see the dotted “cut here” lines around ads.


The “dotted line and scissors” bookmarking/clipping metaphor has been extended online (source).

As a theoretical side note, “bookmarking” is used loosely here and refers to any activity of storing an ad for future reference as close to its original form as possible (writing information down doesn’t count). Some activities are physical (clipping, putting away, sorting, retrieving), others are also mental (remembering where to look, creating an arrangement system, evaluating).

WHAT ADS GET BOOKMARKED?

In order to be bookmarked, an ad needs to satisfy two conditions:

1. It needs to carry a promise of some future value. Coupons are an obvious example of an ad type that gets bookmarked often. Look at how people manage their coupon collections and you will find that the complexity of some systems is as mind-boggling as Yu-Gi-Oh. Which is why there are coupon organizers for sale (do they offer coupons for coupon organizers?).

The value doesn’t have to be monetary, however; it can also be informational or social. For example, a classified ad for a plumber whose services you know you’ll need when you move in two months is more likely to be saved than an ad for a wedding dress you see a week after the event.

2. It needs to be easy to bookmark.

The problem with advertising on the web is that while the digital medium itself provides almost unlimited mechanisms for archiving, manipulating and retrieving the information, most online ads have all the fleeting properties of a TV commercial.

Let’s look at other media.

BOOKMARKING OFFLINE

Print ads are bookmarked more than any other type in part because print in general is easy to archive. You open a newspaper, see an ad you like, and you can either put the entire issue away, tear the page out, or cut out one particular ad. Print is also easy to annotate — you just write on it.

Magazine ads are bookmarked too, although often for a different reason — they are cheap and pretty dorm room decorations.


Magazine ads are bookmarked and used as wall decorations. See annotations to the original image on Flickr.

Billboards and TV ads are usually bookmarked through a secondary medium: billboards are photographed, TV commercials are DVRed. Some are saved for their social value (look what a cool billboard I have found); other purposes might have nothing to do with the ad itself and are just part of the scenery. (Billboards can also be bookmarked with cell-phones if they sport an advanced bar code.)


Some outdoor ads are designed to be bookmarked.

Other offline media are even harder to bookmark. External devices have been invented for bookmarking radio songs (and many have flopped); you don’t hear a lot about people bookmarking radio ads. Locations can be bookmarked through some kind of mechanism that involves a cell phone, such as mobile post-its by Siemens.

Generally, the more bookmarking options for content a particular medium provides, the easier it is to save advertising messages. Not so online.

THE WEB

Historically, the web medium has offered multiple ways of easy content archival, from copy/pasting to complex social bookmarking tools. Online ads, however, are not trivial to bookmark at all. Not only are they largely impossible to store for any extended period of time, but they are also difficult to go back to within the same user session. In 2003, Jakob Nielsen wrote:

Many a time we’ve been working on a site and noticed an interesting, relevant advertisement. This typically happens in the dead time between clicking a link to follow some item in depth and getting a refreshed page. So, we make a mental note to return and follow up on the ad. Oops, we can’t. When we go back, there is a different advertisement, breaking one of the oldest principles of interaction design: stability.

Technically, there are ways to save an online ad. You can make a screenshot of the entire page and then cut out the relevant parts, or you can save the page on your hard drive, but I haven’t met many people collecting online ads this way so that they can reference their sales message at a later date.

How to save an individual ad depends on the ad’s type and your tech savvy.

Sites that compile online coupons usually offer some way to save and group them within the site itself. These coupons are also designed to be be printed out. I don’t think I’ve ever seen a coupon-type ad on a third-party site that could be clipped from the site itself.

Image ads can be saved as regular images but will lose any link information, and the context they provide is often insufficient for the ad to be used effectively at a later date.

Flash ads, including video, can be downloaded using browser plug-ins with the link information retained, but these tools are not widespread.

Text link units are not really ads but rather pointers to ads.

Finally, text ads can be archived, arranged and retrieved with third-party tools such as del.icio.us. This method presents a different problem — that of click fraud. Someone can easily collect a dozen of links from AdSense ads on this site and click AdLab (and perhaps the advertisers) out of this particular business. Also, after the links expire, the bookmarks will not be pointing anywhere because the ads are not archived.

WHAT IS TO BE DONE?

Advertisers could equip their ad units with a clipping mechanism — a small scissor icon that, when clicked, would produce a printer-friendly stand-alone version of the ad with extended information for future reference.

Online ad networks could offer a repository of all offers they serve and a link that says “view more offers from this vendor” or “view similar offers”.

An ad repository could be offered by ad filtering services such as AdBlock Plus, which may work out well for all parties. (See? Ad filters may turn out to be a good thing.)

… to be continued

Apple Eyeing Virtual Store?

Is Apple prepping a 3D shopping interface? A Second Life resident thinks it might (via Brand Flakes) if the new patent is any indication. The patent was filed in September 2006 and published a couple of weeks ago. (Follow a lengthier discussion.)

There have been a couple of fan-made Apple stores in Second Life before: see this set of Flickr pictures of one such store and a video of another one below.

This is me in a bootleg Apple store in Second Life in early 2006. The store was selling iPod and iPod shuffle replicas but was eventually shut down. There, you could also pick-up a black outfit and a green “cardboard” background and walk around looking like an iPod commercial.

iPhone As a Boarding Pass

What would happen if you tried to scan a pdf of your boarding pass on your iPhone? It would work!

Elevator Design Rooted in Deception

A fascinating reading for experience designers comes this week from The New Yorker that has obtained and published time-lapsed security camera footage of a man who, in 1999, spent 41 hours stuck in an elevator, and accompanies it with a detailed feature about the history and specifics of the “vertical transportation” industry. The article also has a few great paragraphs of observations on human behavior and how elevators are designed to accommodate for it:

“Smart elevators are strange elevators, because there is no control panel in the car; the elevator knows where you are going. People tend to find it unnerving to ride in an elevator with no buttons; they feel as if they had been kidnapped by a Bond villain. Helplessness may exacerbate claustrophobia. In the old system—board elevator, press button—you have an illusion of control; elevator manufacturers have sought to trick the passengers into thinking they’re driving the conveyance. In most elevators, at least in any built or installed since the early nineties, the door-close button doesn’t work. It is there mainly to make you think it works. (It does work if, say, a fireman needs to take control. But you need a key, and a fire, to do that.) Once you know this, it can be illuminating to watch people compulsively press the door-close button. That the door eventually closes reinforces their belief in the button’s power. It’s a little like prayer. Elevator design is rooted in deception—to disguise not only the bare fact of the box hanging by ropes but also the tethering of tenants to a system over which they have no command.”

How Would a Wii Dance Pole Work?

If Peekaboo ever goes through with its idea to create a dance pole connected to Wii, how would it actually work as an input device? Would it come with a piece of apparel that detects your body movements and positions, kind of like Wiimote does now?

YouTube Advertising, Part II: The Last Frame

It’s been more than a year since the post about in-video banner ads, an idea that YouTube eventually implemented and that has become a standard offering on other video sites. Here’s one other thing they could try: ads on the interactive last frame that, on YouTube, promotes related videos.

Most of the existing video ad formats have their problems: pre-rolls are annoying, in-video banners are rarely relevant to the content, and post-rolls have nothing to click on. Last frames could work because they are not interruptive and offer users something to do after they are done with their primary activity — watching the video.

Earlier:
Idea: How to put ads into YouTube
Follow-up: Embedding Ads into YouTube Players

Rant: Ads You Can Taste and Google Algorithm

Sometimes, Google can be really difficult.

Is the recent ad by Welch’s for its grape juice the first one to incorporate the sense of taste? No:

Is it the first one to incorporate First Flavor’s peel-and-lick technology? No. Last September, there were alcohol flavored ads in Rolling Stone for a TV show; here’s First Flavor’s press release on the subject (and a brief mention on AdLab).

You could never tell, though, if you searched Google for “lickable ads” this week. Even First Flavor, the company that creates the strips, is not on the first three pages of search results. But all those blogs that regurgitate the same news piece are, in abundance:

Can the results that are obviously similar — and derivative — be grouped and collapsed, just like all related news are collapsed in Google News? Look at this mess:

Russian Gmail Ad: Killer Paper Prototyping

This spot for Russian Gmail (Saatchi Moscow, via Armando) is a great demonstration of the paper prototyping method (see a wiki definition, and a good book).

Speaking of Google and the Iron Curtain, check out Google.by (.by is for Belarus), a project where a cybersquatter an enterprising individual who created a bannerized version of the search engine’s home page. Another google that’s not Google is google.vc.

Explore YouTube Videos With Warp Speed

YouTube has this nifty alternative video browser interface called Warp Speed. I think the lines connect related videos or responses, and groups of similar clips are color-coded. For a similar interface but with products, check out BrowseGoods.com.

Bridging The Gap Between Online and Offline Shopping

A couple of years ago, I posted a small blurb on Fast Company’s blog about how customer expectations of offline retail are being shaped by their online shopping experiences. Last month, Business Week published an article pretty much to the same effect:

“The Internet hasn’t destroyed brick-and-mortar retailing, as many once feared. But has it ever changed consumer behavior. Across the U.S., stores are playing catch-up with shoppers habituated not only to the speed and convenience of purchasing online but also to the control it gives them.”

Here’s my in-store experience wish list:

1. Cross-selling of relevant and complementary products (if you like this, you will also like that and that)
2. Customer reviews. Somewhat counterintuitively, many product categories will benefit from negative reviews just as well as from the positive ones. Negative reviews help buyers overcome the “paradox of choice” and make up their mind faster instead of abandoning the purchase altogether. Plus, less post-purchase remorse and fewer returns. I would especially love a way to check GameSpot reviews before plunking another $50 for a game.
3. Online ordering + in-store pick-up.
4. Full product info look-up, including the manuals.
5. Bookmarking / “save for later” functionality.

Retailers gotta act quick if they want to have some control over the converging experiences. In a few years, people will be carrying web browsers in their pockets and won’t be needing all this retail innovation. Then they would go to Barnes & Noble to browse books and order the ones they like on Amazon right from the store.

On a related note, I really like the idea behind Target Lists.

Stats from Live In-Theater Games

Brand Experience Lab shares some results from the in-theater games they did for MSNBC (The Newsbreaker) in the US and for Volvo in the UK (video below).

For the Newsbreaker:

78% played the game
93% want more games in cinemas
86% prefer a game to an ad
71% unaided MSNBC brand recall
75% more likely to use MSNBC

Definitely one of the coolest ad things from 2007.