Mobile Mobile Installation
Posted in: UncategorizedUne superbe idée par Lost Boys International en reprenant 50 téléphones portables, raccordés tous ensemble afin de jouer le titre “Carol of the Bells”. Un grand arbre mobile commandé par ordinateur, où chacun des téléphones disposent de leurs propres tons.
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Built to Wear Installation
Posted in: UncategorizedA l’occasion de la Biennale de Shenzhen 2009 à Hong Kong, voici une impressionnante installation comprenant 10 000 tee-shirts de la marque American Apparel. Il s’agit d’une structure suspendue, en collaboration avec le studio Ball-Nogues. Plus d’images dans la suite.
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Hermès : Window Installation
Posted in: UncategorizedUne magnifique installation du créatif et designer japonais Tokujin Yoshioka. Une opération d’illusion visuelle présentée sur la vitrine de la Maison Hermès au Japon. Actuellement en place jusqu’au 19 janvier 2010. A découvrir en images et vidéo dans la suite de l’article.
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Ivan Puig
Posted in: UncategorizedUne belle galerie et des installations très réussies par l’artiste mexicain Ivan Puig. Un procédé artistique efficace rempli de références et de compléxité. Ses oeuvres ont également un message politique. A découvrir dans la suite à travers notre sélection.
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Rechnender Raum (Calculating Space) at the Share Festival in Turin
Posted in: UncategorizedThe Tree by FARM
Posted in: UncategorizedLe studio Farm vient de construire cette sculpture inspirée de la forme et des lignes d’un arbre de grande taille répandu en Asie : le banyan. Des cadres fixés avec un système de tubes lumineux, dans les jardins du Musée National de Singapour. Plus d’images dans la suite.
Previously on Fubiz
Book Review – Installations by Architects: Experiments in Building and Design
Posted in: UncategorizedVenice Biennale: Pascale Marthine Tayou
Posted in: UncategorizedGhost Detectors
Posted in: UncategorizedSpy Numbers
Posted in: UncategorizedChapter 1, the Discovery
Posted in: UncategorizedSound, DIY culture and mechanics at SonarMàtica
Posted in: UncategorizedEncastrable, guerrilla art residencies inside DIY megastores
Posted in: UncategorizedGAKONA at the Palais de Tokyo in Paris
Posted in: UncategorizedPostopolis Day 5
Posted in: UncategorizedInterview with Jay Yan
Posted in: UncategorizedCrisálidas, mental landscapes in transformation
Posted in: UncategorizedAnn Veronica Janssens at the EACC in Castellon, Spain
Posted in: UncategorizedGhosts in the Machine
Posted in: UncategorizedAlan Dunning, Morley Hollenberg and Paul Woodrow are working since 1996 on the Einstein’s Brain, a project that explores how the brain can act as an interface between bodies and worlds in flux, that examines the idea of the world as a construct sustained through neurological processes. In collaboration with scientists, artists and technologists from around the world the team is investigating ideas about consciousness and embodiment through the realization of virtual environments and the construction of surrogate bodies.
The Canadian collective has a very uncanny and captivating installation on view until mid-January at LABoral Centro de Arte y Creación Industrial. in Gijón (Spain.)
Ghosts in the Machine, uses the ideas inherent in Electronic Voice Phenomenon (EVP) to examine ways in which we construct the world and extends it to the visual. EVP is the recording of errant noises or voices that have no explainable or physical source of origin. For some, the voices are subjective interpretations (similar to some form of anthropomorphisation) of what are actually random patterns of sound. For others, the voices are genuinely mysterious, opening up for example the possibility to communicate with other realms.
The installation Ghosts in the Machine looks simple: two large images are projected onto the walls of a room. One projection shows video static overlaid with text and the outlines of bounding boxes, the other shows b&w images of what appear to be blurry and ghost-like images of human faces. Ambient noise fills the space. Just at the threshold of recognition can be heard what appear to be human speech in different languages. A box, encloses tightly a CCD camera, only letting through the video noise inherent in the system. Audio patterns are scanned by a voice recognition system that looks for words and sentences which are then projected as words and played as voice-like sounds in the exhibition room.
Face tracking algorithms look for any combination of pixels that form the basic characteristics of a human face. When the software finds a combination of pixels akin to eyes, nose and mouth with a sufficient degree of symmetry, it draws a bounding box defining the area and zooms the area to full screen, its contrast and brightness is adjusted, blurred and desaturated to clarify the found images. More often than not the images produced fail to resolve themselves into anything recognizable. But occasionally, images are produced that are strikingly like a face although in actuality containing only the barest possibility of being so.
As the authors of the project explain: It is the very ambiguity and intedeterminacy of the images that allows the brain to reconfigure them as indexical. This work is one of several that examine systems of meaning making that rely on pattern recognition, and the problematized relationship between meaning and the meaningful.
The project examines how we construct worlds, and bodies in worlds, through pareidolia, (when a vague and random stimulus is perceived as significant), apophenia (the seeing of connections where there are none) and the gestalt effect (the recognition of pattern and form).
All images courtesy LABoral Centro de Arte y Creación Industrial.
Ghosts in the Machine, produced by LABoral’s Projects Office, is on view at LABoral, in Gijón (Spain) through January 12 , 2009.
More ghosts this way ladies and gentlemen: Man Machine 2, The Museum of Jurassic Technology, Haunted pixels, (don’t) Show me the Chip, Ghost by Olaf Breuning, and a vacuum cleaner to capture goblins.