Spate of Mock News Sites With Russian Ties Pop Up in U.S.

The fake news organizations, experts say, represent a technological leap in the Kremlin’s efforts to spread false and misleading narratives.

Apple’s Latest ‘Shot on iPhone’ Film Is a 19-Minute Manga Adaptation

Apple turned to Japanese genre manga as inspiration for an epic installment of its long-running and celebrated “Shot on iPhone” campaign. The 19-minute film, “Midnight,” by agency TBWAMedia Arts Lab Tokyo, is based on a 1986 manga series by Osamu Tezuka. The story follows Midnight, a taxi driver who can see the near future, as…

My Favourite Game

My favourite game. Fotografia e videogioco, by artist and teacher Simone Santilli. Published by Postmedia Books.

The books i enjoy the most cover topics i know very little about in an entertaining, yet erudite way. Or vice versa. My favourite game. Fotografia e videogioco not only explores a field i’m fairly ignorant of -the osmosis between photography and gaming- but it is in Italian. Which makes it doubly interesting because i always welcome viewpoints that do not solely focus on US/UK research.


Leonardo Magrelli, West of Here, 2021


Robie Cooper, Alter Ego, Jason – Rurouni, 2007


Alan Butler, Down and Out in Los Santos, 2015-ongoing

Western society binges on visual culture. Not only do we take more photos than our eyes and brain can process, we’re also consuming images that are shot in the virtual world by us and by bots. With intention or automation. Computer-generated images are quietly colonising our reality. Even todays’ photo devices use software that erases movement, red eyes and other flaws, engineering selfies that look like avatars and capturing scenes of street life that might be confused with the ones of GTA.

Nowhere is this blurring between the real and the virtual more evident than in video games. My favourite game uses both theory and artistic examples to investigate how the conversation between photo and video game is shaping our perception of reality and how it has given rise to a series of fascinating artistic experiments and theoretical research.

If, when we think of the relationship between photography and videogames, the first thing that comes to mind is in-game photography, the set of photographic practices carried out within and through computer games, the relationship between the two media is much more articulated. Photography and video games are products of the industrial, military and ideological apparatus of the West and embody its cultural biases. Both are characterised by the presence of a code, which conditions the user’s freedom, and by the link with exploitation processes typical of late capitalism that monetise the investment of time and energy of players/photographers.

As Simone Santilli demonstrates, the seeds of the intense exchange between play and images can be found in the history of photography: photographers have always subverted the rules of their medium of choice, playing with subjects, blurring genres, defying viewers’ expectations, constructing and distorting reality.


Pascal Greco, Place(s), 2021


Kent Sheely, Grand Theft Photo, 2007

The book describes the practices, processes, devices, world building tactics, actors, models and modalities that characterise in-game photography. In video games, photography is more predictable than in real life and while computer-generated images are becoming uncannily photorealistic, non-realistic video games can still offer experiences perceived as real.

Many in-game photographers, however, explore the same genres as “traditional” photographers. They face the same social, political, cultural, economic and environmental conditions. They often have the same motivations too. They photograph to document, entertain, enchant, reveal hidden ideologies, protest, experiment, manifest their existence and invite critical reflection. Their images often enter the real world and remodel ideas and discourses about photography and about the nature of reality itself.


Emanuele Bresciani, The Many Faces of Tsushima Island, 2021

If you read Italian and have an interest in gaming, photography or visual culture in general, do get a copy of the book. And if you’re anywhere near Milan next week, don’t miss the First Italian Conference on In-Game Photography/Primo convegno italiano sulla fotoludica at IULM University, organised by Matteo Bittanti in the framework of the seventh edition of the Milan Machinima Festival.


Danielle Udogaranya, Custom Avatars for the Sims, 2015


Total Refusal, Operation Jane Walk, 2018

Source

Manscaped Encourages Men to Give Some Attention to ‘the Boys’

We may be living in the golden age of options for below-the-waist grooming. Gone are the days of scissors and a carefully balanced mirror; today’s consumers have tools designed specifically for the job. Destigmatizing discussion around male groin grooming, however, still takes a little finesse. Looking to expand the conversation with humor, male grooming company…

Mike Tyson to Fight Jake Paul in Match on Netflix

The July bout between Mr. Tyson, the former world champion, and Mr. Paul, the influencer turned boxer, is part of Netflix’s push into “sports-adjacent” live events.

It’s a Lovely Day For Jason Momoa in Guinness Campaign

It’s a lovely day for Aquaman star Jason Momoa as he receives some good news that needs to be celebrated, in Guinness’ latest campaign and the actor’s directorial debut. The director’s cut of the 2-minute and 34-second spot, named “A Lovely Day,” sees the longtime Guinness drinker Momoa sitting at a bar waiting pensively for…

Drew Barrymore Calls Aging ‘A Privilege’ in Dove Campaign

In a new social video, Drew Barrymore bedazzles her face with glitter, jewels and stickers. But this isn’t a cosplay tutorial or a breezy promo for her daytime chat show. It’s the launch of #TheFaceof10 campaign from Dove as the brand continues to address the ills of social media head-on, specifically the TikTok trend that…

Doritos fired a trans identified influencer when they found his social media posts threatening to do “thuggish things” to a 12-year-old girl.

A+E Networks Measures Up at Upfront With 2,500 Hours of Content, New Measurement Tool

For this year’s upfront season, A+E Networks is making sure its content measures up. Today, A+E Networks kicks off its virtual upfront presentation to advertisers, promoting more than 2,500 hours of new, multiplatform content across its portfolio–in addition to a new measurement-focused initiative called InterAction. “A+E continues to move forward with intention and pace in…

SEC Drops Scope 3 Emissions Disclosures. Here’s What That Means for Brands

The Securities and Exchange Commission (SEC), Wall Street’s regulatory body, today approved rules requiring publicly traded companies to disclose greenhouse gas emissions and climate change-related risk. In a reversal from the initial proposed rules, which the SEC first published in March 2022, the final rules won’t require companies to disclose scope 3 emissions, which refer…

R/GA Is Making BBC Studios’ First U.S.-Focused Brand Campaign

BBC Studios, the commercial arm of the British broadcaster, is in the process of building awareness across the U.S. and will produce a brand campaign created by R/GA to support that aim. The organization has been on a recruitment drive in the U.S. in recent months, hiring various executives to build its expansion of digital…

Barkley and OKRP Are Merging to Become BarkleyOKRP

The independent agency landscape is dotted with many small shops, with a few big agencies sprinkled in. Two of those larger agencies have now merged to become one of the biggest independents in the U.S., as Barkley and OKRP have merged to become BarkleyOKRP. This new entity now has over 650 employees across five offices…

Jason Momoa descobre sua identidade “2% irlandesa” na nova campanha de Guinness

momoa-guiness

Em um movimento que antecede o Dia de São Patrício, Jason Momoa, conhecido por seus papéis em “Aquaman” e “Game of Thrones”, é a estrela do mais recente comercial da Guinness. Apesar de suas raízes havaianas, Momoa apresenta-se aqui como parte irlandês, mais precisamente, “2% irlandês”. O comercial inicia com Momoa – assumidamente fã de …

Leia Jason Momoa descobre sua identidade “2% irlandesa” na nova campanha de Guinness na íntegra no B9.

“Midnight”: Apple revive clássico mangá de Osamu Tezuka em novo curta da série “Shot on iPhone”

apple-manga

Apple apresenta uma adaptação live-action do mangá clássico “Midnight”, de Osamu Tezuka, sob a direção de Takashi Miike. Este curta de 18 minutos, produzido pela TBWAMedia Arts Lab Tokyo, faz parte da campanha global “Shot on iPhone”. “Midnight” explora as aventuras noturnas de um taxista que, na versão original do mangá, trabalha incansavelmente para arcar …

Leia “Midnight”: Apple revive clássico mangá de Osamu Tezuka em novo curta da série “Shot on iPhone” na íntegra no B9.

TechMagic Podcast: A Gaming Industry History Lesson

In this week’s episode, host Cathy Hackl and guest host Lee Kebler discuss tech layoffs in gaming. The dive into the different business models of Sony versus Nintendo and Nvidia. Kebler gives a gaming history lesson about Atari. They talk about AI and how to focus on it as a tool instead of falling for…

TechMagic Podcast: A Gaming Industry History Lesson

In this week’s episode, host Cathy Hackl and guest host Lee Kebler discuss tech layoffs in gaming. The dive into the different business models of Sony versus Nintendo and Nvidia. Kebler gives a gaming history lesson about Atari. They talk about AI and how to focus on it as a tool instead of falling for…

TechMagic Podcast: A Gaming Industry History Lesson

In this week’s episode, host Cathy Hackl and guest host Lee Kebler discuss tech layoffs in gaming. The dive into the different business models of Sony versus Nintendo and Nvidia. Kebler gives a gaming history lesson about Atari. They talk about AI and how to focus on it as a tool instead of falling for…

TechMagic Podcast: A Gaming Industry History Lesson

In this week’s episode, host Cathy Hackl and guest host Lee Kebler discuss tech layoffs in gaming. The dive into the different business models of Sony versus Nintendo and Nvidia. Kebler gives a gaming history lesson about Atari. They talk about AI and how to focus on it as a tool instead of falling for…

TechMagic Podcast: A Gaming Industry History Lesson

In this week’s episode, host Cathy Hackl and guest host Lee Kebler discuss tech layoffs in gaming. The dive into the different business models of Sony versus Nintendo and Nvidia. Kebler gives a gaming history lesson about Atari. They talk about AI and how to focus on it as a tool instead of falling for…

SXSW 2024: Todos os olhos para a Inteligência Artificial

steve-johnson-ZPOoDQc8yMw-unsplash

Nos últimos tempos, passei a estudar mais sobre a Inteligência Artificial e descobri que é como aprender a ler e escrever. E isso se deve as diversas camadas da IA, principalmente a explicabilidade. Esclareço. A explicabilidade da inteligência artificial (AI explainability) refere-se à capacidade de compreender e explicar como os modelos de IA tomam decisões …

Leia SXSW 2024: Todos os olhos para a Inteligência Artificial na íntegra no B9.