Realistic Whittled Sculptures – The Wooden Sculpture Series Includes a SpongeBob Piece (GALLERY)

(TrendHunter.com) Germany-based artist Antoni Tudisco’s sculpture series Wooden is full of extremely realistic whittled objects. This sharp-looking series includes fast food sculptures, skeletal art and even an…

B92 Fund: One photo a day in the worst year of my life

Case Study video: http://www.youtube.com/watch?v=8FvvJCLgfn8

Confronted by alarming statistics on domestic violence in Serbia we created PSA to shake public out of lethargy and put this issue into focus of society. Idea: Use YouTube’s popular format in which a person takes one photo every day, but with a twist. Result: In less than a week, video hit 3 million views and entered top 5 most popular videos on YouTube. It generated tens of thousands of comments and extensive global media coverage.

Advertising Agency: Saatchi & Saatchi, Belgrade, Serbia
Executive Creative Director: Veljko Golubovic
Creative Director: Zarko Veljkovic
Associate Creative Director: Dragana Petkovic
Managing Director: Sonja Milovic
Account Manager: Zorica Marjanovic
Agency Producer: Ivan Zornic
Designer: Ana Cvetkovic
Planner: Tatjana Milnovic
Published: March 2013

Command 3M: Vintage

If your style changes, change with Command.

Advertising Agency: Grupo CP, Santiago, Chile
Creative Directors: Damián Agnolo, Rodrigo Sans
Art Director: Rodrigo Sans
Copywriter: Damián Agnolo
Photographer: David Calderón
Published: May 2012

Command 3M: POP

If your style changes, change with Command.

Advertising Agency: Grupo CP, Santiago, Chile
Creative Directors: Damián Agnolo, Rodrigo Sans
Art Director: Rodrigo Sans
Copywriter: Damián Agnolo
Photographer: David Calderón
Published: May 2012

Red Cross: Artists Crowdsourcing

Advertising Agency: Ageisobar, São Paulo, Brazil
Creative Director: Carlos Domingos
Art Director: Henrique Mattos
Copywriter: Daguito Rodrigues
Agency Producer: Juliana D’Antino
Production: André Pulcino
Director: Luciano Neves
Production Company: CLAN vfx
Music: Happy Together Musica
Sound Design: Happy Together Musica
Published: May 2013

Crossword Audio Books: Audio icon

Creative Directors: Vinay Saya, Siddarth Basavaraj
Art Director: Vinay Saya
Copywriter: Siddarth Basavaraj

Shanti House: Margins

Advertising Agency: ACW Grey, Tel-Aviv, Israel
Executive Creative Director: Tal Riven
Copywriter: Kobi Cohen
Art director: Karin Gross
Special projects Producers: Yael Hermesh, Galit Siman-Tov
Post production Producer: Roni Brand
Digital Producer: Ofer Klein
Media Company: MediaCom
Sound company: Signal Music & Sound Ideas
Sound Editor: Roy Dotan
Narrator: Bobby Lax
Original Music: Tomer Biran
Video Editors: Snowball VFX

The Vatican Museums: Automated Confessions Booth

Advertising School: University of Texas at Austin, Austin, Texas, USA
Art Director / Copywriter: James Meiser
Additional credits: Instructor: Ryan Romero
Published: May 2013

Wine Bottle Torch Kits – Turn Your Empty Wine Bottles into Awesome Outdoor Tiki Torches

(TrendHunter.com) Reuse your old wine bottles and create fantastic outdoor tiki torches. These classy and easy to use tiki torches come in convenient kits so anyone can make their backyard spaces just a little more…

Uma bela interface conceitual para a série FIFA

Apesar de ser o melhor jogo de futebol que existe, especialmente na versão 13, a série FIFA sempre sofreu de um problema crônico: a interface dos menus.

Sai ano, entra ano, as telas de opções e informações continuam feias, complicadas e com muita informação simultânea. Para você ter uma ideia, até a edição anterior, FIFA 12, não era possível visualizar a chave de um torneio eliminatório, por exemplo.

Uma interface conceitual desenvolvida pelo designer brasileiro Rodrigo Bellão parece, de cara, infinitamente superior ao que já vimos desde que a franquia FIFA existe. Além do belo redesign, as informações e estatísticas ganharam uma clareza incrível.

Fifa Interface Concept

Espero que esse trabalho, feito por um fã, chegue aos olhos da Electronic Arts. Ainda há tempo de repensarem os menus para o FIFA 14.

Mais detalhes em: bellones.net/#/fifa-ui/

Fifa Interface Concept
Fifa Interface Concept
Fifa Interface Concept
Fifa Interface Concept
Fifa Interface Concept
Fifa Interface Concept

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China’s Social Media Fuel Citizen Quake Response

The rapid grass-roots response to the April earthquake in Sichuan Province reveals how far China’s nascent civil society movement has come since a major quake in 2008.

    

Why Every Creative Director Should See ‘The Great Gatsby’ in 3D

great_gatsby_3d.png

“Was all this made from your imagination?”

– A line among lines from The Great Gatsby

3D is dead.

I know, I know that’s a big statement for a 3D director to make. What I mean to say is 3D as a movie gimmick is dead.

That’s the impression I got walking away from an opening night showing of The Great Gatsby in 3D. Director Baz Luhrmann’s re-imagination of Fitzgerald’s well-known novel is out this weekend and it holds some really interesting secrets for creative directors. I won’t get into a flat out review of the film itself, except to say it sparked a whole lot of discussion from urban theatregoers as they exited the multiplex.

I had a few discussions myself, the biggest of which continues to be “what an interesting thing Luhrmann has done with the film.” That interesting thing is to attempt to advance his unique approach to cinematic storytelling by integrating a few new tools with his considerable arsenal.

“Integrating.” That’s the right word. The Great Gatsby shows off an integrated approach to film direction. His signature smashing together of modern soundtrack and period piece is on full display. The Roaring ’20s has never felt so modern. The film’s style is drenched with eye-popping colour and frames that feel like they were photographed with the most intricate of lighting. He even adds layers of text and image throughout the film in ways that are familiar to television audiences, but still foreign to most films.

Then there’s the 3D, a tool that also gets the integrated treatment in the film. When you go to see most 3D films these days, you know that 3D is going to try to be an extra star cast member. It’s a big gimmick that makes Iron Man 3 more explode-y and Star Trek Into Darkness more spacey. It’s different here. The Great Gatsby has been designed to be a blockbuster for grown ups, and as such, the 3D feels integrated in the same way Luhrmann’s other approaches feel integrated.

There are just a handful of shots that make you think “oh wow, look at the 3D.” Instead, the entire film just feels dimensional, like you’re experiencing storytelling in a new and different way. Luhrmann’s entire bag of tricks is on display here and 3D plays along really, really well. Watching the characters walk through the riot of color in Times Square is immensely satisfying. The party and dance scenes (oh yes, there is dance) feel like you’re experiencing, rather than simply watching an entire world.

Taken as a whole, The Great Gatsby is a careening, fascinating attempt to recast the way we can tell stories. Does it work? Yes … and no. To me, the film feels like an artist attempting to understand a subject. In lucid moments, it works spectacularly. In other places, it’s up to the traditional techniques of acting, pacing and drama to carry the story. Ultimately, the film demands to be seen by creatives as a way to inspire new thinking about everything from sound and color to the most grown up use of 3D in film yet.

Luhrmann shows us that 3D can be so much more than a catchy way to attract audiences. It’s a way to create a visual playground that engages in new and startling ways. He may have tried to kill off 3D as a gimmick, but in doing so, he’s shown that it can be an important, integrated way to tell a story. From this perspective, The Great Gatsby isn’t just another summer blockbuster, it’s a landmark film that visual storytellers need to see. My takeaway? Every Creative Director needs to see this film in 3D.

This guest post was written by James Stewart, a director with TateUSA and founder of Geneva Film Co. He is a six-time speaker at Cannes Lions and presented at TED2011 and TED2013. His new short film Foxed! opens theatrically in front of Storm Surfers 3D on June 28.

Jack Dorsey follows him on twitter. @jamesstewart3D

Illuminated Outdoor Living Rooms – Gray Organschi’s Lantern-Lit Living Room Redefines Garden Chic (GALLERY)

(TrendHunter.com) For those who consider themselves lovers of the outdoors, Gray Organschi’s gloriously illuminated outdoor living room structure is bound to tickle your fancy.

For many, the summer is the…

Petrópolis: Run ‘n play

Advertising Agency: Publicis Brasil, Sao Paolo, Brazil
Creative Directors: Leo Macias, Hugo Rodrigues
Art Directors: Eduardo Pastor, Leo Macias
Copywriter: Guilherme Nesti
Producers: Mayane Milinavicius, Andrea Barreto, Tato Bono
Film Production House: Dínamo Filmes
Account Manager: Cristiana Zuben
Account Executives: Monique Martan, Rachel Monteiro

Shell V-Power: In case of Joker’s gasoline, call Batman

Advertising Agency: The Marketing Store, Sao Paulo, Brazil
Creative Directors: Alexandre SIlva, Rodrigo Allgayer
Art Directors: Levy Mota, Lucas Haeser, Marcelo Monteiro
Copywriter: Paulo Vasconcellos
Illustrator: Levy Mota
Photographer: Casa de Video
Planner director: Albano Neto
Additional credits: Rafael Eackmann, Leonardo Linden, Ingrid Buckmann, Rodrigo Costa, Blanda Grazi, Marcos Salotto
Published: November 2012

Kia pro_cee’d GT: Straight corners, 3

The new Kia pro_cee’d GT. Straightens corners.

Advertising Agency: Innocean Worldwide UK Ltd, London, UK
Executive Creative Director: Jamie Colonna
Art Director: Dom Sweeney
Copywriter: John Crozier
Retoucher: Justin Shill
Photographer: Tim Kent

Kia pro_cee’d GT: Straight corners, 2

The new Kia pro_cee’d GT. Straightens corners.

Advertising Agency: Innocean Worldwide UK Ltd, London, UK
Executive Creative Director: Jamie Colonna
Art Director: Dom Sweeney
Copywriter: John Crozier
Retoucher: Justin Shill
Photographer: Tim Kent

Kia pro_cee’d GT: Straight corners, 1

The new Kia pro_cee’d GT. Straightens corners.

Advertising Agency: Innocean Worldwide UK Ltd, London, UK
Executive Creative Director: Jamie Colonna
Art Director: Dom Sweeney
Copywriter: John Crozier
Retoucher: Justin Shill
Photographer: Tim Kent

Dove: The carbon ad paper

The Dove Self Esteem Project has been working for several years on promoting women’s self esteem and demystifying the beauty myth. Recently, this mission was extended to children. According to the brand’s research, 6 out of 10 girls stopped doing something they love because they felt uncomfortable with their appearance. We were asked to introduce the Dove Self Esteem Project in Portugal for the very first time and generate awareness among adults about the impact that their behavior may have on children’s self esteem.

We created the carbon paper ad, a press ad in a specialized parenting magazine. The ad challenged readers to test their memory by writing down the worst thing they remember being called in their childhood. To facilitate, we also included a pen. What they didn’t know was we had placed a piece of carbon paper underneath the page, and the word they wrote in the memory test would be imprinted on the shirt of a child on the next page with the accompanying text, “Words Mark Children Forever”.

Advertising Agency: TORKE+CC, Lisbon, Portugal
Creative Directors: André Rabanéa, Hugo Tornelo, Pedro Alegria
Art Directors: Daniel Machado, João Pereira, Rui Pica, Rui Santos
Copywriter: Nuno Trindade

Donald’s Market: Sweater

Vegetables Keep Your Clothes From Shrinking.

Advertising Agency: Immersion Creative, Vancouver, Canada
Creative Director: Mike Catherall
Art Directors: Oran Rahmani, Seann Einerssen
Copywriter: Mike Catherall
Photographer: Peter Holst / holstphotographic.com
Stylist: Claudia Da Ponte
Makeup Artist: Sara Rose
Published: May 2013