San Fran Brewery Crafts Marketing Around Story, Word-Of-Mouth and Watermelon Hats


Nico Freccia, the cofounder and head of business operations at San Francisco’s 21st Amendment Brewery, sometimes wears a watermelon hat.

That’s apparently the sort of thing it takes, along with a tasty brew in an eye-catching can, for Hell or High Watermelon beer to stand out against behemoths like Budweiser and Coors.

Mr. Freccia talked about beer brewing and marketing at Ad Age’s CMO Strategy Summit this week in San Francisco. He ran down the highlights:

Continue reading at AdAge.com

Irish Independent: Choices

Ireland’s leading media brand, the Irish Independent, reminds the people of Ireland that to make better choices in life, you need to be better informed.

Advertising Agency: Irish International, Dublin, Ireland
Creative Director / Copywriter: Mark Nutley
Art Director: Pat Hamill
Production Company: Piranha Bar
Director: Richard Cheney
Published: May 2013

Volkswagen compara seus carros com diferentes cachorros

Com uma campanha que estreia nos Reino Unido no próximo fim de semana, a Volkswagen compara todos os seus modelos de automóveis com diferentes cachorros. Com o slogan “Existe um Volkswagen pra cada um de nós”, a marca criou um catálogo de carros com 36 cães de 27 raças distintas, que você pode conferir no site: volkswagen.co.uk/dogs

Cada cachorro representa a “personalidade” e as características distintas de um modelo, e o comercial acima introduz a iniciativa, com “Me and You” de Barry Louis Polisar na trilha sonora. A Volkswagen quer ainda incentivar a conversação sobre os cães e carros preferidos das pessoas nas redes sociais, utilizando a hashtag #woofwagen.

A criação é da adam&Eve DDB

Volkswagen Dogs

Brainstorm9Post originalmente publicado no Brainstorm #9
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Super Playboy for Him: Boy

Advertising Agency: DDB, Paris, France
Executive Creative Director: Alexandre Hervé
Copywriter: Alexis Benoit
Art Director: Paul Kreitmann
Agency Producer: Sophie Megrous
Account Supervisors: Xavier Mendiola, Audrey Niguet, Charlotte Drago
Advertiser’s Supervisor: Jurgen Scharfenstein, Emmanuelle Bonte, Jordane Paragon, Nora Fournier
Prod Company: Superette
Director: Paul Middleditch
Sound Production: THE

Super Playboy for Her: Girl

Advertising Agency: DDB, Paris, France
Executive Creative Director: Alexandre Hervé
Copywriter: Alexis Benoit
Art Director: Paul Kreitmann
Agency Producer: Sophie Megrous
Account Supervisors: Xavier Mendiola, Audrey Niguet, Charlotte Drago
Advertiser’s Supervisor: Jurgen Scharfenstein, Emmanuelle Bonte, Jordane Paragon, Nora Fournier
Prod Company: Superette
Director: Paul Middleditch
Sound Production: THE

This Cosmetics Company Thinks Putting on Makeup is Like Having an Orgasm

benefit_cosmetics_orgasm.png

Nowhere near as funny as the original, Benefit Cosmetics is out with “Real Women Don’t Fake It,” a video whose subject matter is exactly what you think it is. But it doesn’t come close to the hilarity of the original which actually kept you guessing a bit longer than does this sophomore effort.

This second outing, which features Kristin Cavallari, Carmen Electra and Kyle Richards, aims to poke fun at the funny faces women sometimes make when applying makeup. While that may be true, orgasmic facial expressions probably don’t fall into that category.
OK, maybe.

Where the original spoofed the notion that men proudly flaunt their manhood, this follow up doesn’t carry the same…ahem…heft.

UEFA, Europa League: The Race

Advertising Agency: Exposure, London, UK
Art Director: Lee Bonnick
Directors: Jack Willis, Ricardo lemos, Ben Murry, Jack Newman
Published: May 2013

Brian Edward Miller

Brian Edward Miller propose des illustrations d’un rendu impressionnant. Réunissant ses œuvres sous le « Orlin Culture Shop », l’artiste américain démontre sa maîtrise parfaite du dessin et de la mise en couleurs. Des créations splendides à découvrir en images dans la suite de l’article.

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Week Three: Top 10 Fall TV Shows With the Most Word-of-Mouth Buzz


For the third week in a row, Ad Age is taking a broad view of the “social buzz” surrounding the fall TV season’s new shows and listening in on “real world” conversations — not just what you see on Twitter and Facebook.

We worked with the Keller Fay Group, a market-research firm that specializes in tracking word-of-mouth, to generate the chart you see here. (Last week’s chart is right over here.) The data is based on interviews with a cross-section of 1,452 Americans ages 13 to 69 years old who were interviewed from Oct. 7 to Oct. 13 regarding 29 new, high-profile TV shows that have premiered already or will premiere shortly.

Because the the fall TV premiere schedule stretches on for weeks and weeks through September and October, Keller Fay is conducting multiple surveys over a series of consecutive weeks. Once all of the the most-buzzed-about shows each get at least a couple episodes on air, we’ll examine how all this talk correlated with ratings.

Continue reading at AdAge.com

Cuspindo fogo com 24 GoPro’s em câmera lenta

O canal da GoPro no YouTube é um enorme compilado de demonstração das possibilidades e qualidade das cameras.

O mais recente (e incrível) vídeo da marca capturou um homem cuspindo fogo em camera lenta, utilizando um conjunto de 24 GoPro’s enfileiradas.

Por que você ainda está lendo esse texto e não deu play no vídeo acima?

GoPro

Brainstorm9Post originalmente publicado no Brainstorm #9
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Sony PlayStation: Perfect Day

Advertising Agency: BBH, New York, USA
Chief Creative Officer: John Patroulis
Executive Creative Director: Ari Weiss
Interactive Creative Director: Tim Nolan
Creative Directors / Creatives: Gerard Caputo, Chris Maiorino
Lead Senior Producer: Jennifer Moore Bell
Senior Producer: Kate Morrison
Head of Integrated Production: Justin Booth-Clibborn
Head of Account Management: Armando Turco
Account Director: Melissa Hill
Account Executive: Jon Moll
Senior Broadcast Business Manager: Sean McGee
Copywriter: Ian Hart
Art Director: Dave Brown
Visual Designer: Rahim Masunu
UX Designer: Kelly Bignell
Lead Producer: Martin Mlekicki
Digital Producer: Victoria Fishel
Production Company: MJZ
Director: Matthijs Van Heijningen
Director of Photography: Joost Van Gelder
President: David Zander
Executive Producer: Scott Howard
Producer: Donald Taylor
Production Designer: Robin Brown
US Wardrobe Construction: Legacy Effects
Additional Photography: Martin Matiasek
Local Production Company: Bohemia
Local Production Co. Producer: Sherry Baumgart
Production Partner: HAUS
Creative Director: Rasmus Blaesbjerg
Technology Lead: Dino Petrone
Senior Producer: Claudine Nichols
Digital Producer: Tracey McAvoy
Editorial: Union Edit
Executive Producer: Caryn Maclean
Senior Producer: Sara Mills
Editor: Jono Griffith
Assistant Editor: Megan Swados
VFX & Finishing: The Mill
Exec Producer: Sean Costelloe
Senior Producers: Charlotte Arnold, Will Mok
Assistant Producer: Juan Handal
Colour Producer: Heath Raymond
Shoot Supervisor: Gavin Wellsman, Joji Tsuruga
Colourist: Fergus McCall
2D Lead Artist: Gavin Wellsman
3D Lead Artist: Joji Tsuruga
2D Compositing Artists: John Mangia, Leonardo Costa, Jeff Robins, Emily Bloom
Additional 2D: Leon Woods, Alex Dreiblatt, Jeff Butler
3D Animation Lead: Jeffrey Lee
3D Lighting Lead: Olivier Mitonneau
3D FX: Nicolas Couret-Chailloux
3D MASSIVE: Wyatt Savarese, Hassan Taimur
3D Artists: Corey Langelotti, Elizabeth Mitchell, Yoann Gouraud, Quentin Sauvinet, Lauren Shields
Matte Painting: Kristin Johnson
Design: Tetsuro Mise
LIDAR services provided by Scanable: Travis Reinke
Rotoscoping + Tracking provided by: Trace VFX
Additional Tracking by: Bogdan Mihajlovic
Music: Lou Reed
Additional Music Arrangement: Human
Sound Design: Human
Mix: Sound Lounge
Mixer: Tom Jucarone

KIAF: Ads that make me mad

Advertising Agency: Banda Agency, Kiev, Ukraine
Creative Director: Pavel Klubnikin
Art Directors: Egor Petrov, Maksim Nazarov
Copywriters: Yaroslav Serdiuk, Anna Kascheeva
Digital Director: Oleg Pashkovsky
Account Director: Anna Olkhovets
Digital production: ISD
Production: 23/32
Exec Prod: Sasha Chernyavsky
Prod: Taya Holy
Director: Eugeniy Gozheyshiy
DOP: Dmitry Nedrya
Post production: Cinnamon VFX
Superviser: Alex Prihodko
VFX designer: Denis Reva
Editor: Alexander Chorny
Colorist: Artem Stretovych

British Gas Twitter Fail Stirs Anger At 9.2% Price Hike


British Gas scrambled to apologize today after hosting a Twitter Q&A with its customer services director, Bert Pijls, on the very day that the energy company coincidentally announced a 9.2% price hike for customers.

The public response was just as bad as British Gas should have expected. The company tried to placate angry customers by issuing a hasty statement this afternoon: “Our announcement today is difficult news for customers We know people are worried and they want to talk about this If you are worried about covering the cost of your energy bill, please visit our website for information.”

But the move is unlikely to appease the legions of Twitter users who responded to British Gas’s previously planned appeal for questions between 1pm and 2pm this afternoon. By 3.18pm, there had been 11,466 tweets using the #AskBG hashtag, peaking at 12.54pm, with 160 tweets in one minute. Many of the messages were inspired by news of the price hike coupled with British Gas’s poorly-timed social media outreach.

Continue reading at AdAge.com

Why Every One of Your Clients Needs to See ‘Gravity’ in 3D

Gravity.jpg

You know you’ve made a staggeringly good film when the commercial director sitting in the audience sits slack jawed for almost the entirety of the thing.

That’s Gravity, Alfonso Cuaron’s 91-minute space blockbuster that everyone in the ad business needs to see, like, right now.

Like any good director, I’ve experienced hundreds of films in cinema, but as I sat in the 3D IMAX theatre, I struggled for a way to accurately and fully describe Gravity. “Spectacle” didn’t quite cover the exceptional narrative tension. “Experience” just sounded understated.

In the end, I landed on “3D Cinematic Symphony.”

A powerful symphony is the meshing of so many elements to create something that can be both explosive and moving. Gravity is that, starting with the director’s “instruments” – sound and visual. The visuals are really something special, and that’s saying a lot in a world where we’ve experienced everything from The Matrix’s “bullet time” to Avatar’s forests. I always find it immensely satisfying when I find a film that can overwhelm me visually. For the creatives like me, there is a visual playground that reminds you to consider the whole frame as you put the story in the foreground and background.

Then there’s the sound design. Gravity feels like a love letter to directors who think “what if we played with silence for awhile.” The sound isn’t an add on, it’s the catalyst for the film itself, creating a pace unlike anything I’ve seen since 2001: A Space Odyssey. The drop outs juxtaposed against big explosions gave me a half dozen new ideas for commercial pitches in the coming weeks.

Now, I’m a director who loves to work in cinema, so I need to talk about how impressive the 3D is here. Like the sound and visual effects, 3D is used to add to an entire experience. It’s used effectively to convey a sense of motion and terror as shrapnel whooshes toward Sandra Bullock. The 3D is subtle, it’s right, and ultimately it makes seeing the film in 3D a much more satisfying time than if I’d simply seen it in 2D.

Gravity is also one of those films that shouldn’t just be seen on the big screen, it begs to be seen on the BIGGEST screen. Like the best cinema spots, it needs to be in a captive, immersive, bright environment with 3D and massive surround sound. This is the best excuse for visual storytelling (and 3D advertising) since Avatar and the box office is showing it. Gravity is a film that is tailor made for the big screen, saturating the frame with stunning imagery. I found my eyes darting everywhere in the frame to drink it all in and was glad I had a notebook with me to scribble down idea after idea for new projects.

Still not sold? Check out the second trailer – it’s here – for a taste of what this 3D cinematic symphony’s all about. This is about as close to the actual experience of being in space that I will likely ever get. As a case for 3D cinema advertising, this is as close as movie goers are likely to get to a brand – without buying it!

Go. Go now. And make sure ALL your clients see it. Pitching visual storytelling as an immersive experience – with big picture, big sound and 3D – just got a lot easier.

This contributed article was written by James Stewart, a director and founder of Geneva Film Co. who is repped by TateUSA. His new award winning film FOXED! is playing the film festivals this fall. When not creating commercials in 2D and 3D, he can be found watching movies the way they were meant to be seen – in cinema. Follow him on Twitter @jamesstewart3D

“The Grand Budapest Hotel” [Trailer]

Toda vez que eu assisto um filme do Wes Anderson, termino desejando ter apenas uns 5% de seu apuro visual e estético. Com o trailer do novo “The Grand Budapest Hotel”, divulgado hoje, é certeza que esse sentimento vai se repetir.

O filme tem um elenco estelar: Ralph Fiennes, F. Murray Abraham, Edward Norton, Adrien Brody, Willem Dafoe, Jeff Goldblum, Jason Schwartzman, Jude Law, Tilda Swinton, Harvey Keitel, Tom Wilkinson, Bill Murray (óbvio), Owen Wilson (claro), entre outros. E conta uma história que se passa no hotel que dá nome ao filme, acompanhando seu concierge ao longo do período das duas grandes guerras.

“The Grand Budapest Hotel” foi filmado em três diferentes aspectos (1.33, 1.85, e 2.35), distinguindo assim o três períodos de tempo em que a trama se passa.

No começo do ano, publiquei aqui o roteiro interativo de “Moonrise Kingdom”, provavelmente o primeiro filme com coração de Anderson. Nele podemos conferir as anotações e processo criativo de diretor. Na época, o trabalho foi indicado ao Oscar de Roteiro Original, mas acabou perdendo para “Django Livre” do Tarantino.

“The Grand Budapest Hotel” tem estreia prevista para algum dia de 2014.

The Grand Budapest Hotel

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Painters Get The Fright of Their Lives in Benjamin Moore Stunt


Benjamin Moore’s Ultra Spec 500 paint is scarily effective. So how better to promote it than with a haunted hotel, hidden cameras, a creepy butler and a bunch of innocent contractors? The Martin Agency and Jason Zada have teamed up for a Halloween campaign that invited real painters to come to a “haunted hotel” to paint a wall. They don’t know it’s haunted, but figure it out soon enough, when chairs creak, strange sounds are heard and a ghostly woman appears. Because if you have the right paint, every job can be scary good.

For more exciting ideas in brand creativity, tune in to Creativity-Online.com, follow @creativitymag on Twitter or sign up for the Creativity newsletter.

Continue reading at AdAge.com

Corona: Love

Will you have loved enough?

Advertising Agency: Zulu Alpha Kilo, Toronto, Canada
Chief Creative Officer: Zak Mroueh
Executive Creative Director: Shane Ogilvie
Art Director: Jenny Luong
Copywriter: Nick Asik
Agency Producer: Kate Spencer
Design Director: Mooren Bofill
Illustrator: Jenny Luong
Mac Artists: Brandon Dyson, Jaimy Chua
Studio Artist: Brandon Dyson
Group Account Director: Kate Torrance
Account Director: Dic Dickerson
Account Executive: Devina Hardatt
Agency Planner: Emma Brooks
Media Agency: MEC
Media team: Wes Wolch, David Stanton, Sammy Rifai

Corona: World

Will you have seen the world?

Advertising Agency: Zulu Alpha Kilo, Toronto, Canada
Chief Creative Officer: Zak Mroueh
Executive Creative Director: Shane Ogilvie
Art Director: Jenny Luong
Copywriter: Nick Asik
Agency Producer: Kate Spencer
Design Director: Mooren Bofill
Illustrator: Jenny Luong
Mac Artists: Brandon Dyson, Jaimy Chua
Studio Artist: Brandon Dyson
Group Account Director: Kate Torrance
Account Director: Dic Dickerson
Account Executive: Devina Hardatt
Agency Planner: Emma Brooks
Media Agency: MEC
Media team: Wes Wolch, David Stanton, Sammy Rifai

Corona: Sunrise

Will you have seen enough sunrises?

Advertising Agency: Zulu Alpha Kilo, Toronto, Canada
Chief Creative Officer: Zak Mroueh
Executive Creative Director: Shane Ogilvie
Art Director: Jenny Luong
Copywriter: Nick Asik
Agency Producer: Kate Spencer
Design Director: Mooren Bofill
Illustrator: Jenny Luong
Mac Artists: Brandon Dyson, Jaimy Chua
Studio Artist: Brandon Dyson
Group Account Director: Kate Torrance
Account Director: Dic Dickerson
Account Executive: Devina Hardatt
Agency Planner: Emma Brooks
Media Agency: MEC
Media team: Wes Wolch, David Stanton, Sammy Rifai

Even Ron Burgundy Can’t Keep Samsung Smartwatch From the Top of the Viral Video Chart


The mobile phone sector surged back to the top of this week’s Ad Age Viral Video Chart after turning in an unusual no-show last week.

Topping the latest chart was Samsung and its campaign for the new Galaxy Note 3 smartphone and Galaxy Gear “smartwatch,” a wrist-worn mobile computing device. The Galaxy line campaign — which includes three pieces of creative and 15 related clips — netted 12.6 million views this week.

Directly behind Samsung was mobile device competitor Sony, whose campaign for the Xperia Z1 racked up 6.9 million views.

Continue reading at AdAge.com