
Before you start dismissing virtual reality as the stuff of gamer nerds, or the next Second Life, think again. In the last month alone, top creators from the entertainment and ad worlds and major tech companies have begun showing their willingness to invest significantly in this new form of storytelling to help ensure the medium will flourish and evolve.
At the Sundance Film Festival, which concluded Feb. 1, director Chris Milk, known for his expertise in working with new technologies, and production vets Patrick Milling Smith and Bryan Carmody, announced the launch of VRSE Works, a production company devoted to experiences in the VR space. Framestore launched a studio dedicated solely to VR and immersive content. Digital production company Unit9 opened Unit9 VR after creating virtual reality projects for 5gum and wireless company O2.
Tech and electronics companies are also pushing aggressively into the space. Samsung heavily promoted its Gear VR headset at Sundance’s New Frontiers program. Facebook’s Oculus Rift launched its Oculus Story Studio and premiered its first film, “Lost,” a five-minute short directed by former Pixar animator Saschka Unseld. Google also unveiled its cardboard VR viewer, which consumers can either build for themselves or purchase for just a few dollars. Samsung’s Gear VR headset carries a $300 price tag, by comparison. Sony has yet to unveil its Morpheus VR headset, but once it does, it could potentially bring VR to the 10 million households that already own the company’s game systems.
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