Oculus Go and Spectacles show how opposites distract
Posted in: UncategorizedFacebook tried to remove almost every objection to buying a virtual reality headset with the launch of Oculus Go. Its move is more intriguing given the timing of the latest release from Snap, whose app Snapchat created a mass market for augmented reality. The devices are polar opposites, but they share one trait in common.
I’m hesitant to order virtual reality headsets, as the excitement fades minutes after taking them out of the box. Still, I was excited to shell out $200 for the Go. This is the first major VR headset that doesn’t require being tethered to a computer, and better still, it doesn’t require using your phone as the screen. Once you set up Go, it is fully self-contained. It also comes with a compelling content library, from adventure games to movies.
Right after Go’s debut, Lenovo released the rival Mirage Solo running on Google Daydream which also doesn’t connect to other devices. While initial reviews dub Mirage a better device, it’s twice the price of Go, and Oculus is the preeminent brand in VR. This is the chance for Oculus to go from Uber Black to UberX, shifting from a luxurious splurge to an everyday utility.
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