How the VR Industry Isolated Its Users and Creators by Not Utilizing Existing Skill Sets

Live video, VR and AR have become ubiquitous in 2018, yet as a money manager-turned VR entrepreneur, I could not help but notice an unnerving roadblock in the VR space. The industry has been overthinking things and largely failing to remember K.I.S.S.: Keep it simple (and in the VR world, social), silly. It was the…

No Responses to “How the VR Industry Isolated Its Users and Creators by Not Utilizing Existing Skill Sets”

Post a Comment