Nokia Cupid

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Olha que legal o que a Nokia preparou para este Valentine’s Day. O britânicos mais tímidos na hora de revelar sua paixão, podem enviar uma mensagem anônima (e totalmente FREE) ao seu amado(a).

Para fazer isso, basta ele entrar no hotsite (www.nokiacupid.co.uk), selecionar uma mensagem entre quatro opções personalizadas, românticas e divertidas, já pré-disponíveis , colocar seus dados e o nome e número do receptor.

As mensagens foram salvas no site, e serão enviadas no dia de hoje (14 de fevereiro), data oficial do Valentine’s Day.

Apesar de ter que colocar seus nomes e telefones no site, foi garantido aos donos das mensagens que seus dados não serão revelados.

Ah, não faltou nem aquela pontinha de marketing. Ao entrar no site da promo, o visitante depara-se com uma imagem do novo Nokia 5800 (touchscreen), e um link para venda do produto no e-shop da Nokia.

Superbowl e o poder das mídias digitais

super_bowl_2009_logo1111.jpgVocês devem ter percebido que venho falando muito sobre cases e ações de marcas que querem fixar a sua presença no milionário e fabuloso mundo do Superbowl.

Em números de audiência e pela quantidade de aficionados, ele está para os EUA o que a Copa do Mundo está para o Brasil. Não é pra tanto que (sem exagerar) todo o Estados Unidos pára pra assistir a final do campeonato de futebol americano, o esporte mais popular do país.

E é este o evento que reforça a mudança estratégica de muitos anunciantes. Neste ano, PepsiCo, Cars.com, Budweiser, Miller e Pedigree, por exemplo, nos mostraram idéias jamais vistas antes em seus segmentos, nem mesmo em qualquer outra atmosfera do marketing.

A base dessa mudança é a internet. É nesse mídia ambiente que as ações mais criativas começam a florescer. Mas é claro, qual outro meio oferece a agilidade, a interatividade e a colaboração como a web?

Por isso, ao querer provar o significado de todas as mídias, mesmo que coadjuvantes, a internet acaba sendo o alvo da mais alta criatividadeped.JPG de grandes agências norte-americanas.

O exemplo mais recente é o da Pedigree, que além de motivar as pessoas a assistirem seu comercial do Superbowl pelo site (www.pedigree.com/03Adoption/superbowl), dando como garantia: reverter as visualizações em doação de alimentos para cães abandonados. Pretende fazer o mesmo, dois dias antes do Superbowl, a cada download feito de seu aplicativo “Shake & Bark” para iPhone.

Posso concluir que nenhuma mídia sobrevive mais sozinha. Não existe eficácia na TV sem internet, e dificilmente existirá com internet sem TV. O fato é que vivemos no mundo da integração. E nele, vai se destacar quem melhor usar a criatividade.

MINI iPhone App

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O vídeo do game em ação é apenas uma prévia do aplicativo de iPhone lançado pela MINI e a sua parceira digital, a Nickel Fish Design.

O Aplicativo é, na verdade, um game que mais parece aqueles jogos de Pinball. São oito fases que vão surgindo sequencialmente, em até três níveis de dificuldade. É possível jogar o game tanto verticalmente, quanto horizontalmente. O usuário também pode localizar pelo aplicativo todos os revendedores da fabricante.

Mais uma aposta “cool” da empresa automobilística que conquista à cada dia milhares de pessoas de todo o mundo com o seu design, posicionamento e comunicação diferenciada.

Faça o download do aplicativo (aqui).

::Via Ridelust

Budweiser Superbowl Mobile

super_bowl_2009_logo2.jpgA Budweiser, do grupo Anheuser-Busch, está promovendo uma ação mobile que complementa sua campanha de comerciais que irão ser transmitidos nos intervalos do Superbowl 2009.

As pessoas precisam cadastrar seus números de telefone no www.budbowl.com e, depois, votar em quais dos comerciais da Bud, transmitidos durante o Superbow, são seus favoritos, tendo que dar nota a todos que forem veiculados. Por fim, os participantes da ação poderão assistir um comercial bônus direto em seu celular.

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A base da ação é o mobile, e a intenção é o “viral“. Digo viral porque todas as pessoas que assistirem o comercial secreto serão convidadas a enviar mensagens personalizadas e bem humoradas aos seus colegas, chamando-os para assistir a propaganda bônus. Assim, acaba fluindo como uma “viralização mobile“.

Mobile game do Honda New Fit para iPhone

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A iTunes Store acaba de lançar um jogo desenvolvido pela BG Interativa para o Honda New Fit.
Agência digital do grupo Totalcom, a BG Interativa apostou na inovação e conseguiu provar com bons resultados que esta tendência já é válida também no Brasil.

O game “Pense Seu Caminho“, uma sequência da campanha “Pense. New Fit” (aqui) pode ser baixado, gratuitamente, na loja virtual da Apple por usuários de iPhone no mundo inteiro.

Lançado em menos de 3 dias, “Pense seu Caminho” já obteve 1.000 downloads de usuários do Brasil, Japão, China, Canadá e Coréia. Um número positivo para pouco tempo de disponibilidade.

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O jogo é um puzzle em que o usuário, usando apenas cubos, tem de criar o maior caminho possível para o New Fit. É bem divertido, e você pode fazer o download (aqui).

Subway Now

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A rede de lanchonetes Subway pretende agilizar seus serviços de entrega e pedidos dos lanches. Nos EUA, a empresa colocou no ar uma campanha digital chamada “Subway Now“, onde entre tantos atrativos, permite fazer com que o cliente pré-reserve ou faça seu pedido delivery por SMS.

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O uso dessa mecânica mobile não é novidade entre as redes de fast-food. Vale lembrar do uso da mesma tecnologia apropriada pela Domino’s e pela Papa John’s, ambas famosas pizzarias norte-americanas, na qual postei (aqui) anteriormente.

Não vem ao caso se a mecânica é nova ou velha. O que interessa é que os clientes da Subway tem agora um outro bom motivo para consumir seus produtos.

Quem sabe, em breve, os Subway-addicteds brasileiros também poderão usufruir dessa novidade por aqui.

QR Code Crossstitch

Something a bit different from Radical Cross Stich:
I’ve been working QR Codes in cross stitch as a way of exploring non-corporate alternatives to this potentially very interesting and useful communication medium.
The piece designed for The Streets of Melbourne is designed to make a very clear statement on the irony of a privately owned and operated […]

Nike Goal iPhone

Em sua nova tentativa de explorar o consumidor apaixonado por futebol, a Nike disponibilizou um aplicativo para iPhone que tem como objetivo trazer informações sobre a Série A do Campeonato Italiano. Até ai nada de novidade, visto que grandes portais já estão entrando nesse caminho a fim de estreitar a relação com seu público.

O que torna o aplicativo legal para a Nike é o fato de ela conseguir destacar seus atletas. Além de disponibilizar informações como rodadas, classificação, e próximos jogos, o aplicativo mostra as diferentes características das chuteiras dos jogadores patrocinados pela Nike. Desse jeito, cria-se uma forma de divulgação do produto através do conteúdo. E nessa brincadeira existe até um ranking que faz a comparação de quais chuteiras fizeram mais gols no campeonato, o que é uma ótima forma de instigar a curiosidade e o consumo do consumidor que tem o aplicativo.

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A Nike criou um hotsite para receber opiniões dos internautas.

Segundo a assessoria da empresa, em breve eles pretendem aumentar o conteúdo e disponibilizar cada vez mais interação com o usuário do iPhone. Vamos ver o que a Nike tem a nos mostrar.

O projeto é da Nike Itália em parceria com a agência H-Art.

AdMob Unviels iPhone App Tracking

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Today, AdMob has launched download tracking for iPhone applications. Advertisers will now be able to track conversion rates for what they’re serving up to users. The company also released some insights about the behavior :

– Free applications have an average conversion rate of 10 percent, significantly higher than the average 1 percent conversion rate for paid applications.

– Games generally have higher conversion rates than other categories of apps, up to a 100 per cent improvement over non-game apps at similar price points.

Just a note on AdMob: the company served 4.5 billion ads in September 2008. With the economic downturn, no one is sure if mobile will be effected by the pullback in brand spending. Mobile advertising is still considered “experimental,” which means those budgets may have been the first things to see the axe. Like everything else, it’s a wait and see game. For more on mobile advertising predications and smartphone sales, check out this article from today’s Mediapost.

More: Samsung Propel Spot Highlights Ozzy’s Inability to Speak

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Nike MMS Innovation

Check out NIKE PHOTOiD a new mobile application which allows users to customize their own set of sneakers according to their physical surroundings. Take a picture of something on your camera phone (it could be anything from a piece of graffiti to an ice cream sundae) and then send this pic off to a […]

QRious abour QR Codes?

Telstra’s QR Code launch teaser campaign broke yesterday.
It’s great to see this technology finally arrive in Australia, and we’re convinced this new tool will change the face of media activation and response marketing. Coupled with the arrival of iPhone in a few short weeks we are clearly also about to see some big behavioral changes […]

Marketing To BlackBerry Addicts

BlackBerry users are addicted to mobile communications, even if they don’t realise it yet.
You’ve all heard the banging-of-the-mobile-drum over the last few months by digital evangalists everywhere (especially in this office): “Mobile is the fututure! Mobile will cure all your communication illnesses!”. But few have focused on what this means in targeting our nation’s most […]

Beach Reading for Brainiacs

Renny is getting his Ling on.

“The continual need to be social, to greet, to interact, to converse and to carry out parting rituals obviates the need for the totemically-based rituals. We are, in effect [through mobile communications] continually recharging the symbolic value of our social links” (p.66)

Amazon link: New Tech, New Ties

Better Mobile Data Needed To Secure More Mobile Ad Dollars

Marketing via cellphones is forecast to be one of the next hot trends, but many advertisers are still hesitant to empty their pockets on mobile-ad campaigns. One reason: There isn’t yet a reliable source of data that show what Web sites and features consumers are accessing on their mobile devices.

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Measurement firms such as Nielsen and M:Metrics, which have relied mainly on monthly consumer surveys to gather such information, are developing electronic tracking methods that aim to provide more specific and accurate information.

So far, M:Metric’s software works only on high-end smart-phones, which account for just 12% of the market.

“If you think about advertisers, they don’t wake up in the morning and say, ‘I just want to reach people on BlackBerrys or Nokias.’ They want to reach all phones,” says M:Metrics Chief Executive Will Hodgman.

[via The Wall Street Journal]

Direction of the mashup

Not long ago, Google released the “My Location” functionality in Google Maps Mobile, which allows you to see your location on the map regardless of whether or not your phone has GPS support. At the moment this adds limited benefit due to the accuracy (or lack of), but does raise a LOT of interesting questions, […]

Talk Value

Eighty percent of the world’s population has access to a mobile communications network, but only half the people have a mobile phone. That kind of opportunity–literally billions of potential customers–has big business on the move. Everyone from product designers to marketers to academics are working to advance the cause of global connectivity.

The fact of which explains why Sara Corbett, writing for The New York Times Magazine, brings a cool eye to her piece on Jan Chipchase and his quest to help people living in poverty emerge from those conditions. His tool of change? Naturally, the cellphone.

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Chipchase works for the Finnish cellphone company Nokia as a “human-behavior researcher.” He’s also sometimes referred to as a “user anthropologist.” He gathers the sort of on-the-ground intelligence that is central to human-centered design.

One morning last fall, I arranged to meet Chipchase in a neighborhood in Accra where he and a few other Nokia people were doing research. At his suggestion, I took a taxi to the general area and then called him on his cellphone. Chipchase used his phone to pilot me through the unfamiliar chaos, allowing us to have what he calls a “just in time” moment.

There are a growing number of economists who maintain that cellphones can restructure developing countries in a similar way. Cellphones, after all, have an economizing effect. My “just in time” meeting with Chipchase required little in the way of advance planning and was more efficient than the oft-imperfect practice of designating a specific time and a place to rendezvous. He didn’t have to leave his work until he knew I was in the vicinity. Knowing that he wasn’t waiting for me, I didn’t fret about the extra 15 minutes my taxi driver sat blaring his horn in Accra’s unpredictable traffic. And now, on foot, if I moved in the wrong direction, it could be quickly corrected. Using mobile phones, we were able to coordinate incrementally.

To someone who has spent years using a mobile phone, these moments are common enough to feel banal, but for people living in a shantytown like Nima — and by extension in similar places across Africa and beyond — the possibilities afforded by a proliferation of cellphones are potentially revolutionary.

Speaking to the potential for meaningful change, cellphones as transaction devices is an area that’s getting tons of attention from users and carriers alike. Here’s an interesting scenario that shows how a cell connects people and can facilitate a monetary transaction between them at the same time.

Your Mobile Is A Barcode Reader

American mobile marketing firms are looking to Asia and Europe for inspiration. They may have found it in QR codes, as mobile ticketing, payment, ID verification and other location-based uses are being invented for this technology.

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But are the funny looking barcodes catching on in this country? The New York Times says no, not yet.

A company called Mobile Discovery, based in Reston, Va., is conducting the test at Case Western Reserve University in Cleveland in conjunction with the university’s engineering school, whose students are helping to manage it. Students and other people affiliated with the university can download software to their cellphones and then can get campus bus arrival times, order magazine subscriptions, enter a sweepstakes sponsored by QVC and get text alerts from USA Today, among other applications.

But interest in the pilot project, which started Feb. 1 and will run at least through May 15, has been tepid, according to students on campus, in part because of the cellphone fees associated with it.

Catherine Vermeersch, a fifth-year engineering student, for one, does not share that vision. “Students don’t perceive it as practical,” she said. “Why would anyone actually pay for advertising?”

There’s an easy answer to Vermeersch’s question. It’s not advertising people are paying for. Rather, it’s information they want or need.

Going Mobile

According to two articles on the front page of AdAge.com, there are signs that mobile ad technology is finally catching up to its amazing promise.

Last month, mobile social network Loopt announced one of the first major location-based marketing experiments, with CBS. The plan aims to use the mobile phone’s inherent ability to locate a prospective customer without invading a consumer’s privacy.

Customers would have to opt-in before receiving any geo-targeted messaging.

The other Ad Age article says each year since about 2000 — and maybe even before — has been wrongly touted as the year of mobile marketing.

The magazine argues that 2008 won’t be mobile’s year either, although 2009 is looking good.

I know from where I sit, I’d like to get my feet wet by developing a mobile program.

Push Button Cantonese for Rugby Fans

Hong Kong Sevens is a major rugby tournament coming up at the end of this month.

The event is expected to draw 20,000 foreign visitors to Hong Kong. Guinness wants make sure these visitors find their way to a local pub, so they’ve developed a mobile application, “Passport to Greatness,” to facilitate this action.

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The mobile app contains useful information about this year’s event such as match schedules, team pools, stadium information, a city guide, as well as reviews and maps to all the top spots to grab a pint of Guinness during a visit to Hong Kong.

The application can also speak Cantonese to taxi drivers using pre-recorded sound bites and is full of hundreds of addresses, essential phrases and questions such as “Take me back to the South Stand”, “Another round of Guinness please” and “Can you direct me to the nearest ATM machine?”

This is the first time speaking phone technology has been used for an event guide anywhere in the world.

Location-Based Gaming Fun

First the Wii inspired a bunch of folk to get off the couch and get active with gaming. PS2 and Singstar realised this yonks ago. My eight year old desperately wants Guitar Hero… now gaming with GPS enabled phones gets kids outdoors again. UK-based LocoMatrix has developed a number of
location-based games kids can play outdoors […]